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WeirdOne

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About WeirdOne

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  1. Hey there, I'm not expert, but I think the easiest way to do this would be to make the lots "slope conforming" (or maybe slop resistant) meaning that when you plop down the specific cable lot, it will be unaffected by the terrain, that way you can have a constant cable slope. For example, say, I had a really steep mountain I wanted to get up. I would use the 60-degree cable slope instead of the 30-degree cable slope (or whatever). I hope that makes sense. That way you can have several sets of cable lots for different angles to match the terrain. Naturally, they would have to be placed at a distance to which was suitable for the mountain/hill slope itself. EDIT: - I think a 1x1 lot with the pillars and overhanging cables would be the best solution combined with the above. I forgot to include this bit. I hope any of that made sense and I hope some transportation or BATers can provide more insight.
  2. PARIS rue d Antin

    Another super BAT! I adore your work and it is always a treat to visit your gallery after downloading a spectacular BAT. I hope you have an excellent 2007 and look to more spectacular buildings. I do have one tiny question/request: are there any more civil buildings in your plans (particularly schools)? Again, super super work as always.
  3. I'm always going to ride the fence here and say that you should do both :-). I like variety in my cities and I try to make them exclusively bixel residental BATs. And you know what, they look fabulous when you've made so many of them. I look forward to these anxiously. They're stunning. Seriously.
  4. What a wonderful Christmas STEX gift. You work is of exceptional quality and it shows. I'm enjoying this download immensely.
  5. Great work bixel and T Wrecks. Someday I'll show off my city made entirely (or mostly) with your residental creations. It's stunning, but I'm really crossing my fingers that The Sorrento is going to be a R$$$-type building. I think that more of those would be super since I keep running into demand problems and abandonment due to the large number of R$ and R$$ building made compared to the few R$$$ around. I can't support my commercial services as well. Anyways, thanks again for the super work. You make SimCity a JOY to play around with :-).
  6. Just release it already . Some of us want to play that bad boy!
  7. Thanks K1A and blahdy! Comments like that are a real pat-on-the-back. If you notice in the underground photo, I have those large Subway clusters (part of Union Square block). I can't figure out how to connect them. They used to be connected where the "highway" sits now. Does anyone have any creative solutions? Or perhaps, will a 6longx2wide piece come out that rises above the ground and sinks again be possible . Also, I changed the postions and they worked fine for a minute or two and then no one uses them anymore. Very unusual. I guess the larger the network expands, the more usuage I'll see.
  8. Okay blahdy, Here's some photos to illustrate my problems. Also, *THIS IS MY FIRST TIME POSTING PICS*, so mods, please take pity! 1) Directional Flow and Usuage of Entrance 1: Notice how the direction flows both in and out of the tunnel. The one way is connected in the right direction all the way to the end of the tunnel (just to make sure) and in the underground view, you can see the subway connections. 2) Here's the exit directional flow and usage: The one ways and subways are connected the same way as the other one. See the last underground picture for full set. 3) Here's the underground photo: What am I doing wrong? Or this somekind of bug I've somehow managed to fall prey to? I hope I can have those problems resolved. Also, before someone says connect the two in the middle, don't. I have an exit furthur down as well as an entrance. I made it like a real highway, you wouldn't cross over the median, and plus, I've tried that, it only makes it worse! HELP!
  9. Originally posted by: blahdyYup, agree.. From my test on SC4, if you do do your on/off-ramp setup properly, and make sure at least one tile of one-way segment is present on each ramp with proper direction heading, SC4 seems to do proper path calculations (i.e. i never saw traffic taking an on-ramp to get off of highway after going thru highway transition lot, which is what i want). I think that if you do the network with good planning and care, it should work with reasonably acceptable traffic patterns.quote> I'll post a screenshot of my problem then, I guess it's not conveying on text. I have cars entering off-ramps and exiting on-ramps. I have people from a nearby subway transfering tracks from midline into the on-ramp (when there is no connection between the two present). I will try to get a screenshot up tomorrow, but it's definately acting funny on my computer and I'm not too sure why. Everything is connected properly as far as I can tell. I'll post it tomorrow. Oh, and thanks ardecila for the fast reply. Not knowing anything about the SimCity structure and functions, any information is pretty much new to me and so I definately had no idea about the placement of the subway foundation lot. Thanks again for your hard work in the modding process as well, it's all highly appreciated!
  10. Originally posted by: joost.ueffing Hi there... First, the highway connections are working great. I'm getting traffic going through it and everything. Will definately use it in more cities A couple of questions: - there is only one subway connector for the highway entrance / exit. Is that deliberate? - Because of that, I'm getting traffic flowing both ways in one of my two tunnels because I've connected both to the connector, and flowing in one direction (the way it's supposed to) in the other. Is that the incorrect way to do it and if so, what is the proper way to do it?quote> To add to his post, I am testing these lots in highly dense residental areas (i've been non-stop testing and monitoring since the release), and here are my *small* areas of constructive criticism: 1) the subway connector should ideally be at the "end/tunnel" portion of the lot. Currently it variates somewhere in the middle and is a pain the you know what to connect and get to function correctly. I spent a good hour trying to figure out why sims weren't using the lots despite the fact that they were connected on the ENTIRE lot by subway. It should ideally be at the "end/tunnel" portion for easy finding and easier deleting if you mess up placing the subway tiles. 2) As joost.ueffing stated, traffic flows in both directions and is EVEN more messed up if you happened to connect across several subway tiles. See diagram below: xxx|x|xxx xx|-|-|-|xx xxx|x|xxx vs. xxx|x|xxx xx|-|x|-|xx xxx|x|xxx The x's are just to make the spacing correct. The | are vertical and the - are horizontal subway tiles. When the ramps connect accross two subway lines or more (1st above diagram), they will create all sorts of crazy "driving patterns" to reach the shortest commute time instead of following the direction the single direction of the subway line. Therefore users have to be *REALLY* careful to connect only to one side of a dual/triple/quadruple+ "main artery line" (2nd above diagram). 3) Your lots are amazingly good at convincing RICH sims to use the tunnels as and avoid the surface roads for some reason. I surrouned 4 (5000+) $$$ residentals with a few tunnels and thousands of rich sims flock to them. I don't know if it's intended or not, but works great! Also, if bus traffic, etc was incorporated, I imagine tunnel usuage might skyrockets. I'm getting ready to top out the 10,000 limit in one particular tunnel. I'm hoping to replace it with some of your new lots when they come out. 4) I was hoping I might make some suggestions for future lots that you might consider (THE FIRST SET IS AMAZING!) I'm sure most of these are already in the works, but, I'd like to place them forward incase they weren't planned: a) "Y-Shaped" lot where one branch is exit and the other entrance and also additional entrance only and exit only ones. (3 possible lots) b) "Avenue To Tunnel" lot (thought I already saw a screenshot, so not biggie) c) "Subway To Elevated Rail" lot in order to help those of us with EXTENSIVE subway networks. I have an extensive subway network and would GREATLY appreciate a subway to elevated rail lot in order to help with subway track re-routing for the underground portions. Since the current subway to el-rail transfers are 3 tiles, they take up precious space that some condensed portions of my city don't have space for, so, such a transfer would help greatly. d) "Tunnel To Surface To Tunnel" lot because I noticed portions of the real Big Dig surface only to submerge again without an exit and would LOVE such a connector piece. Putting two of them together takes up 8(!!!) tiles, therefore a more condensed version would be awesome. Maybe a 6-tile lot for oneway, regular road, avenue, and highway? (even instead of the "Subway To El-Rail" lot as the subway could continue uninterupted below the small "surface" portion, thus creating a really simle work-around to dividing a city into TWO separate subway networks.) ONCE AGAIN, thanks for the the amazing work so far. These above things were only meant as constructive criticism, so please feel free to tell me that it's not possible (I HAVE NO KNOWLEDGE OF BAT, LOT, etc abilities). Amazing work, and I *EAGERLY* look forward to the next installment. And I'll continue testing them to see how they function in these big areas.
  11. Amazing work bladhy! Just have to ask, in one of the real-world pictures you posted, there was a curved off-ramp. Are there any plans for that? I hope so, because those are by-far the coolest!
  12. hkabat-forum-threads Hong Kong / Asia BAT team

    @ bixel Can you please provide me with some links to sites about the big HK Complexes? I'd really like to know more (maybe start batting myself). Also, are any more on the plans for the future. I absolutely adore them!
  13. hkabat-forum-threads Hong Kong / Asia BAT team

    Excellent buildings. I absolutely adore the large complexes (especially the Garden Estate one that was released). I'm going to start a new CJ that makes *EXTENSIVE* use of your HK lots in historic districts. It blends amazingly well. I got your Sham Wan to grow, but was abandoned. I'm disappointed. Keep chugging with those complexes. I absolutely adore them. I'd love individual ones like Garden Estate. Again, great work. I love your buildings. All of you!
  14. Double-Deck Bridge Experiment

    Originally posted by: haljackey (is blown away)quote> (is also).
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