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27 minutes ago, MillionSeven said:

 

That's Amazing!
Do you know the future size of the lot? 3x2? 4x3?

 

13 hours ago, Jasoncw said:

It's not wall to wall but it would work in a wall to wall environment. It fills up half of an entire block. I think it's a 5x2.

;D

 


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Wow what a great building !! I can't wait too to have it in my city ! :D

Just a question I'd like to ask… how do you scale your BATs from the reality ? Do you know the dimensions or you estimate them with your eye and the environment ? That's a question I always wondered about BATting and I never had any answers ! Well maybe because I never asked… the thing is that to BAT some very big building like this, I never know how to begin !

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That's a good question. :)

For the Guardian Building I'm doing it differently than normal. Because of how much small and interlocking detail there is, everything has to be very precise. So I'm using very close photos (like https://www.flickr.com/photos/michaelgsmith/16306321357/ or https://www.flickr.com/photos/kaszeta/5852789954/ ), and I'm counting the bricks. And because of this I actually have the scene units in 3ds max set to feet and inches, instead of meters, because in the US, a brick is 8 inches wide, and three bricks stacked are 8 inches tall. Even more ideal would be if you had measured drawings of a building, but those are very rare. 

But that's not what I normally do. If a buildings has bricks that I can count, I might count them. But really what I do is I measure the building in google earth. Then I find an elevation photo of the building, and I open it in photoshop. And then I take a grid and put it into photoshop and then scale it to the right size. So if a building is 30 meters wide then I scale it so that there are 30 grid boxes. And then I duplicate and scale the grid again so that I have useful dimensions like 0.1, 0.2, 0.25, or any other dimensions that I notice are common on the building. So if I'm measuring how big something is in the photo I move the grid over to line up with it.  But when doing this you have to keep in mind that there is distortion in the photograph, so you also have to use your own judgement. You also have to be careful to do the big dimensions first. For example, if you measure the width of a window, and then the width of a column, and you clone them to make your facade, the width of the facade will probably be wrong. With small parts it's easy to be off by 15%, and then when you clone and add them together the inaccuracy gets bigger and bigger. 

And then at the end, usually the height of the BAT is close to the height of the real building. Either way I scale everything vertically so that the height is the same as the height listed online. Then I scale it horizontally to fill the lot correctly. Me and most American BATers use a one paver tile (1.6 m) setback from the edge of the lot. If a building would need too much horizontal scaling to fit the lot correctly, then I don't make the building, or I try to find a creative way of making it fit. And then I scale the building vertically by 133% to compensate for the visual squash that the orthographic camera introduces. 

 

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THAT is a very complete answer. Thank you for your method, I can compare with mine so. What I did is that I based my reflexion on 3D buildings I could find on Google Earth and on street view. The hardest thing is that when you do small buildings situated in little towns, there's not always the 3D option so you have to imagine the facades and maybe it's not the reality, I don't like it. 

Now I can explain how I proceeded before reading this (even my technique is clos to yours) : so I'm based on photos our 3D models available in Google Earth. Then I compared these ones to street view photos and standard dimensions of windows or doors. The most difficult is to dimension the other components. Even if you can do an approximation with the things measured before. And I can dimension them with the general dimension of the building, dividing it in x elements. For exemple, I'm working on the Nancy's CHRU (Universitary hospital of Nancy) and it's a construction from the 70's. As it's in prefabricated elements, you can measure the entire building and divide by the numbers of elements. 

But your technique for other buildings is relevant too, I'll try next time ! Thanks again for the answer ! :thumb: (I hope that I can be understood…)

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Totally underwhelming, yes. Miserable even. :lol:

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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*looks at the interiors*

And then they say that the neo-andean is unprecedented

BJ_03.jpg?1401814803

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Looking good IMO , progress is progress . :thumb:


Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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@matias93 for this photo.. Maybe the colors and shapes are similar but I think that the insipirations are a bit different, as the times of their construction ! Maybe the second one take in consideration art deco but it's not really in the same country.. I'm maybe mistaking but I think there are two thoughts under these buildings :P

Anyway, as always @Jasoncw that is a great work. I'm looking for progress :thumb:

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First, that's an impressive attention to detail and a fantastical rendition! 

15 hours ago, Jasoncw said:

But one of the difficult things about this is that these people already live in buildings which presumably already satisfy their cultural needs. Unless the buildings were somehow unnaturally forced upon them, these types of considerations are already built into the buildings to cater to the local market.

Well, i guess you hit the nail there. Most of the proprietaries of those houses are indeed buying their first home, or moving from social housing of minimal size and quality, aside all its blandness, so this garishness is somehow a bit of a reaction against the kind of spaces they had to inhabitate for lack of a better option (until not so many years, nobody could choose social housing, now there are some relevant improvements).

15 hours ago, Jasoncw said:

When does having a regional architecture cross the line from a healthy positive expression of local identity, to chauvinism? And if the areas is culturally diverse, who gets to decide what the local identity/architecture is? So it gets very messy. 

And once again you are right, this is a key political dispute in Bolivia. The Morales' government has been accused (reasonably on some degree) of exploiting the cultural differences of the country to create a broad coalition to keep himself in power (in a country that has had more presidents than years since its independence); this is unavoidably chauvinistic in essence, because comports nation-building where it has been lost for centuries. 

Exaggerating a bit, this reminds me in a certain way the Italian and German nation-building efforts, that also had architectonical expressions, which certainly overran local cultures and existing esthetics and that were openly promoted by the pro-unification politicians. 

It's a very long and interesting topic to analyze, but I guess your dev thread is not the best place to do it, so I'll look for a better place on the forum.


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Thanks guys! :) 

@matias93 I wouldn't mind talking about it (and it's not completely unrelated to the thread. After all, this is a thread about people recreating their region's architecture for SC4. Why would someone be motivated to do that?), but it's such a complicated topic that actually talking about it is impractical. :P 

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patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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Happy 180th birthday to the State of Michigan:party:

Michigan was first inhabited by native americans, with europeans settling in the 1600s, and the area flipping between the french british and americans before finally permanently becoming part of the US as a territory, and eventually becoming a state in in 1837. 

ISS-36_Lake_Michigan_and_Lake_Huron.jpg

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patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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Because you know we're all 'bout that base, 'bout that base, no trouble.

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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I once attempted to build the Guardian Building in Minecraft, and while I finished about three - fourths of the building, it must have taken me about 20 hours. It really makes me appreciate anyone that attempts to replicate the Guardian in any game. It looks great!

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So probably 60% of the time spent on the Guardian so far has actually been searching the internet for reference pics, and during that time I did come across a completed Guardian Building in minecraft. 

There's also a Guardian Building (and other Detroit buildings) in LEGO: https://www.flickr.com/photos/decojim/albums/72157632398439670 

But I agree though, having made things myself I understand more about the work others do to make things. Nothing is as easy as it seems. 

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patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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Yeah, the needed reference pics aren't always easy things to track down... and wow that is an amazing LEGO build. I'm always amazed by the stuff people have made with the stuff when I compare it to what I've made. :lol:

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N0icqd8.jpg

“The deeper I go into myself the more I realize that I am my own enemy.”  ― Floriano Martins         Member of the NAM Team

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Well, I didn't know the mipro project had a lego branch, but that BATter seems really motivated!

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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The Guardian Building looks excellent so far. A great way to celebrate Michigan's 180th. Great choice of satellite photos. It captures the lake breezes very well!

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