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AshTym

Important Education Tip

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this is one of thoose things I hope they fix and don't hot fix because education is expensive.... but it is weird only one generation seems to live in our cities even if the city grows.... our poor sims are on birth control

Education is super expensive! Which is why i was all gungho reading that you can close the lesser down after you get university up.  Ive also noticed that some buildings had no kids / students in them and yet they were all mad about not being able to send them to school, its so wonky sometimes when you stare at the various layers and things dont make sense :\

I am pretty sure for example the population layer shows only the actual population. Check it out in school time and at late night.

Good ol' Liberty Islands! Someday, I'll repost my old CJ.

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On the official forum, it was proven that Libraries satisfy shopping demand (so it is visited exclusively by shoppers) and increases education level. It is a viable option to have absolutely no private sector jobs and have high residential satisfaction from a combination of services (including utilities, especially recycling if you educate your sims), education (including libraries), and of course parks.

--Ocram


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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I have a LOT of problems seperating the way things are supposed to work in real life vs game mechanics. In the first city I started I made:

 

  1. A centrally located High School - and expanded it as quickly as I could.

  2. A centrally located University - which I'm also expanding as quickly as I can

 

Low/Middle Income section of town has:

  1. Elementary School

  2. Fully expanded technical college

 

Middle/Upperclass area has it's own elementary school.

 

Seems the way to do it per real life - but education expense is KILLING me and I'm having trouble making ends meet.

 

So in theory, I can:

  a. delete one Elementary School and the Technical College with no ill effects.

  b. Are we SURE there's no long term effects of having only a elementary or highschool and then a University? I can delete the high school and just keep one elementary and the University and it works out the same - in the LONG term??

 

I'd love to see somebody uncoder the code behind this part for complete verification!

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The key point is that glassbox doesn't simulate "Sims" it simulates buildings, you need to keep buildings happy, not sims. Each building has a set number of students in them, if the students are educated then the workers that live in that building will be educated.

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hmm I tired this last night but didn't go so well for me... I could be doing something wrong here.  I tried out this approach by removing the collage, and elementary leaving me with High school (fully upgraded) and University (one dormitory), after 5 in game days, my education dropped from 3418 to 800 with over 3000 unused desks.  I have covered the city with school bus stations, and bus transportation as well as .  I don't really have traffic issue as my city is one of the lucky one that has two connection.  Also my residential are complaining kids are not going to school.

 

Could anyone help?

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silentkk8 read the post above yours.... as much as I hate to admit it we are playing simcities socities online.

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It's not as simple as it seems. You have x number of students, and are trying to do two things with them. Raise general education and raise the tech level.  When you do, what you do, is as important as how you do it..  The time university has to get students is divided over the day into at least four segments. Elementary and high schools start at 6 and let out at 2:30.  If the students can't get to the University in three hours they can't go and must wait until the next session.  If your wait time are too long on your buses or however the students get there, and your city is spread out the students won't get to the University when they need to.  Elementary schools patrol all day picking up students, and if they get to school they get educated.  So if you have both you have the best chance of getting the most students educated.  But if you have too many elementary schools or high schools they rob the University of students.  Are you confused now? :)

 

Edit

It turns out that is more confusing than I thought.  As an example if you see the Uni say, classes full, yet the student population is continuing to grow it evidently means the oldest session finally filled and the next session is still open.  In addition the number of students being educated at the top of the University dialog is the number of students taught in all four sessions and counts towards upgrading the University..

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hmm I tired this last night but didn't go so well for me... I could be doing something wrong here.  I tried out this approach by removing the collage, and elementary leaving me with High school (fully upgraded) and University (one dormitory), after 5 in game days, my education dropped from 3418 to 800 with over 3000 unused desks.  I have covered the city with school bus stations, and bus transportation as well as .  I don't really have traffic issue as my city is one of the lucky one that has two connection.  Also my residential are complaining kids are not going to school.

 

Could anyone help?

do you have commercial in your city? in my residential experiment it wasn't a factor

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So in reality the education system doesn't educate the Sims at all. It merely raises the overall city's education and tech level by a % according to how many Sims visit. Is this correct? If so, I can understand why they did it, but surely this greatly simplifies the education process, so that it only priovides Hi-tech industrial buildings and a lesser risk of fire & injury.

 

I know it would be difficult (impossible?), but surely we would want the education sytem to actually educate our Sims. In turn, educated Sims will become higher wealth Sims and higher wealth Sims will give demand for higher wealth C & I. Something that is now provided for by Parks!!

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So in reality the education system doesn't educate the Sims at all. It merely raises the overall city's education and tech level by a % according to how many Sims visit. Is this correct? If so, I can understand why they did it, but surely this greatly simplifies the education process, so that it only priovides Hi-tech industrial buildings and a lesser risk of fire & injury.

 

I know it would be difficult (impossible?), but surely we would want the education sytem to actually educate our Sims. In turn, educated Sims will become higher wealth Sims and higher wealth Sims will give demand for higher wealth C & I. Something that is now provided for by Parks!!

 

Not entirely right from what I understand, it educates buildings as previously written by another poster - it is how the GlassBox engine works with agents. An agent will carry "knowledge" back to a building which then get an increased level of education or technology, of course you can add up this number and get an overall average educational level for your entire city, which is what you see on the combined 5-sign green bar, but you may have a 4 book education bar overall, but still have some areas of your city which have 0.

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So "kid" Sims don't actually age? That's what I am getting from this. It sounds like kids are pointless and the whole lower education system is to raise land value and make Sims happy, and not to...you know, educate the next generation of your city  :lost:

The purpose of a 'kid' is to educate them so they become a student. When they attend a school they bring back that benefit to their entire home. If a student attends a university or community college they will enable the workers in their building to work at high tech industries.

 

If you don't educate kids then they set fires and commit crimes and you'll be spending a lot in a vast police force.

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hmm I tired this last night but didn't go so well for me... I could be doing something wrong here.  I tried out this approach by removing the collage, and elementary leaving me with High school (fully upgraded) and University (one dormitory), after 5 in game days, my education dropped from 3418 to 800 with over 3000 unused desks.  I have covered the city with school bus stations, and bus transportation as well as .  I don't really have traffic issue as my city is one of the lucky one that has two connection.  Also my residential are complaining kids are not going to school.

 

Could anyone help?

do you have commercial in your city? in my residential experiment it wasn't a factor

 

Yes I have.  

 

It's not as simple as it seems. You have x number of students, and are trying to do two things with them. Raise general education and raise the tech level.  When you do, what you do, is as important as how you do it..  The time university has to get students is divided over the day into at least four segments. Elementary and high schools start at 6 and let out at 2:30.  If the students can't get to the University in three hours they can't go and must wait until the next session.  If your wait time are too long on your buses or however the students get there, and your city is spread out the students won't get to the University when they need to.  Elementary schools patrol all day picking up students, and if they get to school they get educated.  So if you have both you have the best chance of getting the most students educated.  But if you have too many elementary schools or high schools they rob the University of students.  Are you confused now? :)

 

Edit

It turns out that is more confusing than I thought.  As an example if you see the Uni say, classes full, yet the student population is continuing to grow it evidently means the oldest session finally filled and the next session is still open.  In addition the number of students being educated at the top of the University dialog is the number of students taught in all four sessions and counts towards upgrading the University..

Thanks for this that kind of make sense.  I will have a look into this in more details once I'm back home.

 

Thanks for all the help.

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So I have a university in my main city with no other schools aside from two libraries, but citizens in a specific corner of the city always complain and ultimately abandon their high-rises because of the lack of schools. The thought bubbles always say things such as "We miss going to school" or "Give Us Schools or We Leave", I don't want to place a high school because as you call know, land is critical on this game but I need to find out what's causing these people to all think the same way; any suggestions? My university is full at certain times of the day, but I can't expand it because I haven't reached the point where I can build a new college in it but I believe this message of lacking schools or education has been going on for a while now in that specific corner of my city.

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I would be careful taking what buildings are complaining about too literally.  I think complaining about schools is a euphemism that simply means the building is no longer educated and will abandon.  And I think that means that it has no students. I have taken to bulldozing a building that tells me that.  I simply watch the number of students enrolled at the Uni if I have one.  If you watch tech consumed by industry it falls off when no students are attending Uni and rises again when school starts.  If more is consumed than replaced, tech levels fall. I never run the high school.  I run the Uni and an elementary school.  If the elementary robs student from my Uni I turn off buses or classrooms until I get it where it needs to be.  I keep general education up to keep my recycling higher.  I believe that is how it works.  In other words it is possible to have 3 tech bars and two education bars.  I run 3 tech bars and 4 education bars.  If you need to upgrade the Uni use dorms, they add 500 students to the roster.  So if you have 1000 students attending and add two dorms you should be able to get 2000 students and get an upgrade.  It's cheaper.  This also may be another way to help your tech level.

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I'm always interested in finding new ways to learn better and faster. As a graduate student who is also a full-time science writer, the amount of time I have to spend learning new things is limited. It's important to get the most educational value out of my time as possible. However, retention, recall and transfer credits are also critical. I need to be able to accurately remember the information I learn, recall it at a later time and utilize it effectively in a wide variety of situations.
1. Memory Improvement Basics 2. Keep Learning (and Practicing) New Things 3. Learn in Multiple Ways 4. Teach What You've Learned to Another Person 5. Utilize Previous Learning to Promote New Learning 6. Gain Practical Experience 7. Look Up Answers Rather Than Struggle to Remember 8. Understand How You Learn Best 9. Use Testing to Boost Learning 10. Stop Multitasking

 

Thanks!

 

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 Oops!


Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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Hi guys, this game has incredible opportunities and so much reality..I've managed to have 100% enrollement of students in an entire city of medium wealth, with just collages on it. Without any other school builded before or after, just with 4 collages...and of course with school bus stops covering the whole roads of residentials (this is important!!). Now with 90000 citizens I have fully educated students with 5 stars and 2 tech stars ..and just need to wait for the other one star to come.

I have spent two days of gaming trying to figure out why 150 students couldn't enrolled from about 4000 of total. AND the problem was just the position of ONE of my collages.It was exactly aside an intersection that was fully occupied during early mornings (when people went on work) ...so too much traffic in that point...so I moved it juuuust 2 houses aside and that was all. The problem was gone!!  So... it is very important to watch the traffic and how students reacting when come or go to schools, and you will have the 100% of education for your citizens. Hope it helps smn :)

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I found this to be true, however I used a high school in my latest city in order to reduce traffic.

 

If I am getting 2800 kids to a high school, is that not 2.800 cars taken off the road? (I thought students were bad at public transport??)

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