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lars_city

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About lars_city

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  1. With the success of Cities: Skylines and the closure of Maxis, all within a week, the pain in the Maxis' employees hearts must be hurting a lot... their own brand completely taken over by an another publisher... ouch! And this was the spike in download rate when Cities Skylines was released on Steam. A spike on about 600 Gbps.
  2. Ok where's the amusement park?

    I was more looking forward to seeing the price tag on it :-P
  3. Sure you can, provided no buildings get destroyed/rebuilt/reoccupied in a long time. Having a static population with full education coverage on the enrollment will eventually get you to max level.
  4. In SimCity 3000 you would drain your neighbour cities for Sims if you made a huge metropolis too fast.
  5. Amusement Park DLC

    Certainly not buying anything in a game I hardly think is worth playing in its current state... still a lot to be fixed in the mechanics of how the game functions, especially how they do the service vehicals in general, the agent system simply ain't working for those atm. Plus, anyone else know why it says (NA) behind the title, exclusive to North American region? In that case, yet another DLC packet for North America only... just brilliantly.
  6. I think the most prominent was the air pollution bug, which seem to have been a silly code-mistake by Mike... it is human to fail under pressure, but it should have been caught by their QA :-P
  7. The less your trucks is busy with something else in your city the more trucks will be allocated to transporting goods to the great works, meaning you can speed up delivery by spamming trucks centrals, e.g. trade HQ with 12 trucks garages.
  8. Anyone else lost interest?

    Well, I certainly did not lose interest in this game, but just as with SimCity 3 & 4 I left it and came back over and over again during the years. Right now SimCity 2013 needs a patch if not several to fix major gameplay bugs... this is what is keeping me from gaming it right now, just testing out city layouts especially with the highway connection to see how one can solve/understand traffic problems once your city grows. Regarding the small city sizes, well I like the eye candy in this game, with my desktop pc set to highest @1920x1080, my laptop with a HD4000 is at medium settings at 1366x738. Increasing City size would most likely mean I'm to get myself a better graphic card for my desktop, as my MSI 460 GTX HAWK won't deal with 2x the size properly at highest settings (I think)... and my laptop with HD4000 is going to be destroyed with horrible graphics if I've to turn lighting down :-| So I am not that interested in larger city areas... Spent about 50 hours playing and I didn't even get around Gambling/oil/TV/Computer production yet! Not to mention all the cool stuff I wanted to do with sharing services that clearly ain't working that great yet.
  9. Train station & Train Sheduals

    For each train station in the region there is a train running between your city and others picking up Sims at the other cities' train stations. You could go to your other cities and plop more trains stations there, hoping that the commuters from that city is actually the ones travelling to the city you're having issues with.
  10. I seen it too, so then we're two persons seeing things
  11. Someone stills needs to clean the floors and take the garbage out including carrying all those heavy suitcases for the rich people ^^ High-wealth shops doesn't give high-wealth jobs only. Regardless I find that high-wealth sims are a pain in the neck, they will only take the blasted ferry or drive by car to commute, making them far more difficult to deal with in traffic, or at least that is my idea of those snobs.
  12. you buy the addon from the Origin store - and remember the landmark that gives you the building sets is only a short radius.
  13. Water, Water, Everywhere...

    Depends on the server you're on. As of late I find that the server I usually play on EU2,4,6 have wellupdated ressource sharing. However a key issue is that the excess ressources are shared by all cities, meaning in a cluster of 4, an excess of 75 kliters of water in one city will only be 25 kliter for each of the other cities, which gives a major headache to specialization of cities, as it gets more and more difficult to provide the needed ressources as the cities grow larger...
  14. Important Education Tip

    Not entirely right from what I understand, it educates buildings as previously written by another poster - it is how the GlassBox engine works with agents. An agent will carry "knowledge" back to a building which then get an increased level of education or technology, of course you can add up this number and get an overall average educational level for your entire city, which is what you see on the combined 5-sign green bar, but you may have a 4 book education bar overall, but still have some areas of your city which have 0.
  15. EA forum ban?

    Same ^^ and stil ongoing
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