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NAM 31 Central Bug Tracker Thread

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The result of me trying to make a very simple interchange involving the FLEX-HT piece with Project Symphony, the three layer roundabout and a bit of RHW.

 

boxy_zps88693a6c.jpg

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^^ I recommend to use the Symphony Transitions for that instead of these yet unstable transitions for the time being .

 


Update on the Bugs list:

 

Total number of unique bugs: 87
Resolved bugs reports: 27

http://github.com/BluelightningSC4/Network-Addon-Mod/issues?page=1&sort=updated&state=open


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^^ I recommend to use the Symphony Transitions for that instead of these yet unstable transitions for the time being .

 


Update on the Bugs list:

 

Total number of unique bugs: 87

Resolved bugs reports: 27

http://github.com/BluelightningSC4/Network-Addon-Mod/issues?page=1&sort=updated&state=open

 

Oh OK, I didn't realise there was one! :P

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Well since this problem hasn't been reported yet there's a high probability it's on my end but can't be sure, I checked for any possible conflicts in my plugins folder... I'm having issues with El rail and Bullet Train bridges:

 

bridgebug.jpg

The props are a bit messed. I tried to remove the El Rail alternate implementation folder but I still have suspended pillars on the elevated rail...For the BTM bridge I suppose I can fix it by removing the ground texture dat.

 

Cheerz

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Can we use the RHW lights and barriers mod with the NAM 31 ???

thanks.

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two more, sorry if these have been reported

[first image]

 

I am not a NAM team member, but I believe that first bug you posted with the ELR happens if you already have Moonlight's mod installed.  Remove any previous versions of his mod prior to NAM 31 and all of his ELR re-skinning should function properly (this is from my own experience).

 

Well since this problem hasn't been reported yet there's a high probability it's on my end but can't be sure, I checked for any possible conflicts in my plugins folder... I'm having issues with El rail and Bullet Train bridges:

 

[image]

The props are a bit messed. I tried to remove the El Rail alternate implementation folder but I still have suspended pillars on the elevated rail...For the BTM bridge I suppose I can fix it by removing the ground texture dat.

 

Cheerz

 

 

Again, speaking from experience, I believe that the bullet train bridges you're trying to work simply won't work due to the nature of the mod.  However, there should be some much better looking (IMHO) bridges that carry the same trains.  Not sure about the ELR bridge, but there's much nicer looking custom bridges for that as well.  As far as any of this goes though, I'm not a NAM team member, so maybe one of them knows better. :)

 

On second thought I just tried those bridges and they look fine.  Are you sure you don't have an older version of the BTM in your plugins folder?  Same for any other ELR related mod.


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i have an issue with some bus stops but i.m not sure if this is related with the new NAM. after installing the NAM 31 all my bus stops disappeared. any thoughts?

 

 

penthe19.jpg
 
 
penthe20.jpg

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teslajun25481362421500.png
before
teslajun25481362421560.png
after
 
not sure if an L-2 mis is supposed to be capable of crossing a Diagonal AVE. but this is the result i get.
 
may i also ask how you guys get the screenshots without the sc4 tools on the bottom of the screen? do you crop them yourselves or is there a shortcut to make everything go away? also what to i do to get the drawpaths view for future pictures i post. I wish to be more helpful in my posts for the nam team.

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and other issue I have noticed is that when i tried to built a RHw bridges takes way too long.  

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i have an issue with some bus stops but i.m not sure if this is related with the new NAM. after installing the NAM 31 all my bus stops disappeared. any thoughts?

 

 

penthe19.jpg
 
 
penthe20.jpg

 

Looks like your RTMT was deleted.

 

It may be an accident on your part as mine stuck around.

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do you think that cleanitol deleted during Nam installation? so propably i will not able to use it again right?

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Tried a graded up railroad using the pull up lots.  Worked fine.  I can now get my ground rail on some kind of grade.  However, I could not make a tunnel (road) through the grade ballast, nor could I get a FLUP under there.  IDK whether this is an omission or something for V32 or later, but we need some FLUP underground path under "blank terrain" pieces.  Here is my latest attempt.

 

FlupsTestV31.jpg


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Minor issue:  FLUPS seem to all come with colored bands along the fences now.

 

Thanks for all the incredible work y'all do.   Regards.post-65917-0-83422700-1362429496_thumb.j

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do you think that cleanitol deleted during Nam installation? so propably i will not able to use it again right?

 

It's possible. Best to reinstall RTMT again. 

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I haven't had the time to play about with NAM 31 yet, but I'm trying to give myself a heads up by reading the bugs thread. The problem I'm having is that all these abbreviations and numbers are just blurring my brain.

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but we need some FLUP underground path under "blank terrain" pieces.

Not a bug, and already there since forever.

Well then, you should probably move these posts to the general discussion thread.

 

Howcum I can't get a tunnel?


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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"We have met the enemy, and he is us" - Walt Kelly

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but we need some FLUP underground path under "blank terrain" pieces.

Not a bug, and already there since forever.

Well then, you should probably move these posts to the general discussion thread.

 

Howcum I can't get a tunnel?

I've never been able to get a tunnel on a raised grade narrower than 4 tiles (2 level up top + 2 sloped sides).  Try seeing how wide it has to be before a tunnel will draw, perhaps?

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but we need some FLUP underground path under "blank terrain" pieces.

Not a bug, and already there since forever.

Well then, you should probably move these posts to the general discussion thread.

 

Howcum I can't get a tunnel?

 

 

There's two specific requirements to achieve the setup you're attempting:

 

1.) You need at least 2 tiles of space between the rails you're trying to go under and the road you're trying to drag a tunnel to,

2.) You need at least 15 meters of vertical height for a road tunnel to be created (you've already done this)

 

 

Below I made a mockup of what you're trying to do (right) as well as my preferred alternative (left).  Note, I've used special 15.5 meter raisers so the rail viaducts line up evenly for the on-slope transitions.

 

rails.jpg


Keep calm and take photographs.

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*snip*

The first two are uncommon (And not recommended) enough that their fixing isn't a pressing issue (However they are now issues #91 and #92).

I don't see a problem with the last one, the paths appear to be fine.

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Thanks again Tarkus that worked wonders Sir. I knew I was trying to do more than it was currently capable of :P Still, you guys have done awesome. My capabilities as a mayor have gone up three fold now that this new release is out. Did you know I retired for almost a year just because I couldn't build some of the interchanges I needed? I made the choice to retire back in April and wait for NAM31 to come back. I honestly couldn't be more pleased. It was everything - and then some - I was expecting. Cheers

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Definitely following this thread, but haven't yet had the chance to read all the text. Below is an image of three RHW bridge issues I did not see reported up thread.

 

861084_10151624156527415_809903890_o.jpg


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Definitely following this thread, but haven't yet had the chance to read all the text.

Well you should, because 1 is already been posted, and 3 is a feature of two-tile networks (those are paths for the construction vehicles), not a bug.

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