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NAM 31 Central Bug Tracker Thread

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1. Don't understand what's wrong?

2. Already known

3. Already known (issue #45)

4. Already known

5. Already known (issue #9)

6. Not a bug, starter pieces now have no body, they are just starters now

7. See #6

8. Added issue #57

9. Uncertain?

10. See #8

11. Works fine on my install

12. See #11

13. Don't see what's wrong?

14. See #11

15. See #11

16. Issue resolved (issue #29)

17. Already known (issue #20)

18. Added issue #56

19. Works fine on my install

20. Added issue #58


1. Already known (issue #55)


I don't know what to put here anymore.

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Posted:
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1. Don't understand what's wrong?

2. Already known

3. Already known (issue #45)

4. Already known

5. Already known (issue #9)

6. Not a bug, starter pieces now have no body, they are just starters now

7. See #6

8. Added issue #57

9. Uncertain?

10. See #8

11. Works fine on my install

12. See #11

13. Don't see what's wrong?

14. See #11

15. See #11

16. Issue resolved (issue #29)

17. Already known (issue #20)

18. Added issue #56

19. Works fine on my install

20. Added issue #58

 

Was that for my post? Anyway, in pic #1, I can’t put the CP over the starter. For pic #6 and #7, I thought there was supposed to be a construction piece, but when plopping, I don’t see it. For pic #9, there isn’t a proper AVE-4 to RHW-4 transition. For all your "Works fine on my install" answers, I don’t understand why those don’t work properly for me. For pic #13, I showed you that so you’ll know that the diagonal version doesn’t have a problem for me.


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8afcd25076eb0e903f712acece4d527b85a5cc32

 

There is no transition piece between OWR and MIS like there was before with the older version. Also, no filler pieces for diagonals.


bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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@Blue Lightning: I have the same problem with 6C CPs and starters.


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I draw my DD-Rhw using the RHW tool. and i use the Rail tool to draw the DD-RHW bridges, but i cannot seem to figure out how to join the two togather without a single tile of rail being place in between them both. am i doing this wrong?

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Marked in issue #55 and #41. Do you happen to know if the OWR transition has paths?

 

aaaling:

Added issue #59.

Yes, normal paths, just no textures.


bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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victorianhillsaug657913.png

 

Any residences directly parallel to their workplaces (consistently car only, peds no problem) cause infinite pathing flyaways. Most specifically OWR-3, or at least that's the only network type in which I've encountered this.

 

Also, this new version is absolutely amazing! Thanks for continuing to do all that you do, NAM Team!  :lol: 

 

- Jamie

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I draw my DD-Rhw using the RHW tool. and i use the Rail tool to draw the DD-RHW bridges, but i cannot seem to figure out how to join the two togather without a single tile of rail being place in between them both. am i doing this wrong?

 

The DDRHW Bridge was switched over to being RHW-based.

 

 

Any residences directly parallel to their workplaces (consistently car only, peds no problem) cause infinite pathing flyaways. Most specifically OWR-3, or at least that's the only network type in which I've encountered this.

 

Also, this new version is absolutely amazing! Thanks for continuing to do all that you do, NAM Team!  :lol: 

 

- Jamie

 

Ah, the old commute arrow cascade.  We've known about that happening with the RD-6 (former MAVE-6) network (which should be fixed with this release), but that's the first time I've seen it on the OWR-3.  The trick I used on the RD-6 should fix it--I'll look into it.

 

Thanks for all the reports so far, everyone--and many thanks to Blue Lightning for doing a phenomenal job getting the new bug tracking log system going.

 

-Tarkus

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Oh, and every time I load a city, it takes longer than normal. Only started after I installed NAM 31.


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Longer load times are normal, since this NAM is very large.

 

Good to know.


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    Again, I say the lack of filler pieces needs to be looked into. Without them, the only way to use the Wye pieces is the old type B ramps.

     

    Also, the NRD-4 still says NMAVE-4.

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    Also, the NRD-4 still says NMAVE-4.

     

    Same here. I think next time you should just surprise us!


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    I have a fair amount of bugs to report.

     

    I'm using LHD and Australian textures

     

    A few texture issues when placing diagonal ramps:

    NorthPoint-19Jan001362255763_zpsc5064c75

    NorthPoint-19Jan001362255820_zps394f571f

     

    A hole to China when placing a MIS starter

    NorthPoint-19Jan001362256051_zps3a181d85

     

    L0 RHW4 switches to L1 RHW3 for no reason

    NorthPoint-19Jan001362256406_zps36e64c53

    NorthPoint-19Jan001362256595_zpsc7ac5937

     

    A random yellow tinge in the water

    NorthPoint-19Jan001362256887_zps5463da97

     

    Misbehaving ramp

    NorthPoint-22Aug011362261592_zpsc7562c0c

     

    And this was an issue that was in the older Euro textures too. The paths are correct, but the textures are the wrong way around on this puzzle piece.

    NorthPoint-2Nov001362260552_zpsee279300.

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    I'm not sure if this a bug or if it's me not understanding how the FLEXFly pieces work. If it's the latter can someone tell me how to use them.

     

    8522089157_b120618baa_b.jpg

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    Loving all the new features, but a simple suggestion, the turning lanes are really difficult to work with, could use a TULEPs piece where an avenue dead ends in a cross intersection with a road, I can make one for a road/avenue corner intersection, and one where the avenue continues through, while there are limitations to the new TULEPs, I do like having the option of not having turning lanes at every intersection, with the rail tool addition, I can be more selective, something I've kinda wanted. Maybe the rail tool can be used to add tuleps at avenue/road intersections as well? Just a thought... 

    Thank you very much for all the hard work. It's turning out quite impressive

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    NAMTest-Jan2001362277658_zpsbd1d3cc0.png

     

    Are there supposed to be medians on the Orthogonal 8C?

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    First, I would like to say thank you to all of the NAM team for the release and all their hard work to date.

     

    My apologies if either of these two issues have been posted already, or are a result of my incorrect use of the new NAM:

     

    Im using euro textures, LHD and the extra UK textures.

     

    1) Texture alignment with diagonal road to RHW-2

     

    2) Cross road-RHW-2 Intersection in centre of picture - solid white 'stop line' (assuming thats what they are) should be on the left side of the junction to match LHD traffic

     

     

     

     

    nam31textures.jpg

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    In NAM 30 I believe the roads had smooth corners when you drew a 1x1 diagonal. Also, the roads used to have grass along the sidewalks in low density zones.

     

    8522340671_760094bb0a_b.jpg



    Okay, I realized this was part of the NAM Texture and Cosmetic Mod. I thought that was included in the NAM 31 installation though?

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    I did when I installed NAM 31. 

     

    A simple fix though is to install the mod separately. That's what I just did.

     

    8522371471_cb16b5cc5a_b.jpg

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