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I agree with Alex Macnamara.   The only thing that bothered me about SC4 is I didn't like all the different sized "city zones".   I want ONE HUGE MAP where I can just spread out and build a massive city.  

 

If SC5 doesn't give that option or least make for larger tile maps (cities), then I, and others I know who feel the same way, will not buy.   The community has to vote with their wallets until the makers get it and do it RIGHT! 

 

I don't understand how 10 years after SC4 (which was done magnificently), with the technology available today, that the makers managed to botch this game!    I'm hopeful they will address our issues/concerns and take the time to make the game so much better than SC4 and then they will reap the financial rewards of their hard work.  

 

Thats exactly why I havn't bought this game yet. Why should I pay for a game that I know did not meet my expectations.. For a Simcity game this is version is a huge let down. The best way to make the devs understand this is by giving them a worst sales record!

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Hooray for offline finally becoming available today, I can finally play the game without interrupted connections or slow processing time due to my internet connection. I was wondering if Maxis would ever make bigger maps for simcity? Maybe like make it separate patches for people to download? People who can process large filed games perhaps? If Maxis is won't do so, will someone in the modding community possibly be able to increase the map sizes to a considerable amount? If it is a possibility, how long do you think it would take them to do so? I would give them around 7 months to a year or year and a half...if it's really that difficult.

 

Please someone make it bigger.....

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I believe Maxis has already stated they have abandoned the idea of making bigger maps and will not work on it.


9a5bb342.png.0e1b17a8c9297b433bc28db6f3934b10.png "You run and run to catch up with the sun but it's sinking.  Racing around to come up behind you again.

The sun is the same in a relative way, but you're older.  Shorter of breath, and one day closer to death."

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Maxis won't because it will screw up their minimal specs needs for gameplay. To them the cons outweigh the pros to bigger maps. 

 

They can however, make offline mode and open up modding (now that they have milked the market) and in-turn allow modders to enable this for them. This takes the blame off them if people can't play the bigger maps but allows people to enjoy their game more. 

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If a mod comes up with bigger maps.. then maybe i'll buy this game. If it doesn't work on my computer i won't blame anybody.. IMO i don't think any game developer these days think about the min requirements.. look at GTA or NFS...

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They said that they can't make bigger maps because they tested different city sizes for months and they confirmed that the glass box can't handle that much data...what they didn't tell you is how they tested the cities online, which would render it incapable of running larger cities with other people playing the game; hence making it unstable and unable to load. Maxis also said they will improve the game to possibly roll out large maps later in the future.

 

 Why I think Maxis won't make large maps for offline mode and add them as downloadable patches or sell them as expansion packs. 

 

-It's not within their "vision" of the way they wanted people to play. 

 

- They won't be able to make money from it. (They added offline so more people would buy the game)

 

- It would be too epic of a game for them to handle. 

 

Do people honestly believe what Maxis and EA tell them? I mean they said that Offline mode was NOT possible because the game depends on internet connection to operate. Remember that? remember when they said it wasn't possible? 

 

Who are they kidding? they knew that people wanted big maps and they wanted people to get angry at this game. I think bad games is a fetish for game developers...when you have better technology, you don't downgrade, you upgrade.


  Edited by Cyclone Boom  

Reason: Merged topic with the existing one for tile size discussion.
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Do people honestly believe what Maxis and EA tell them? I mean they said that Offline mode was NOT possible because the game depends on internet connection to operate. Remember that? remember when they said it wasn't possible? 

 

Who are they kidding? they knew that people wanted big maps and they wanted people to get angry at this game. I think bad games is a fetish for game developers...when you have better technology, you don't downgrade, you upgrade.

 

 

Forget about believing I doubt their common sense. I do believe they have a fetish for -ve reviews.. 

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the two main things that make this game a flop are the small maps and the previous no offline if they could just manage to add both of them in and the game would be a bit more of a hit.


even though they kinda blew it from the beginning with there extreme lack of server power :L

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I laugh at people who are like 'maybe I might just buy this game' or 'I won't be purchasing this game unless I get this, and this and that' 

 

Every year dozens of new games get released. The game studios are the ones investing their money, and for that matter, they have a right to design and release it as they want. Their wallets are not being hurt by a few people whom a year later sit on forums still talking about what they want, demanding this, demanding that, demanding bigger maps etc etc, um excuse me? If you haven't purchased the game, then your voice counts for nothing. I searched for years almost daily on the faint hope that a new simcity would be annouced or released, it never happened, then, in March 2012 they annouced it! OMG I was so excited, so excited in fact that I pre-paid for the game 1 year before release, and since then have clocked up over 900+ hours making countless cities. I have utilized amazing levels of creativity and had an amazing time playing Simcity.

 

Sure the map sizes arn't as big as we would all like, but that is how they released the game, that was the new game engine, and that was the direction for the game. Instead of sitting on forums or like the whingers over on the facebook site complaining day in day out for over a year for a game they have contributed nothing towards, actually buy it, experience it for yourself, instead of judging it based on videos and what not. 

Nothing is ever going to be perfect. The current city sizes can give you 24+hours plus game play, if you actually build and manage your city like a real city, careful planning, infrastructure, design, an actual thought process like a real city. Because lets be honest here, 90% if not more of cities we see of players are people who mass fill out their entire space in an hour with the same design they used on the previous 50+ cities, they put no thought process into their city designs, and then they become bankrupt or bored and jump online and complain. 

If you want bigger maps, whatever you want, don't sit here complaining about it, do something about it, buy the game, and work on modding it. 

Sorry for my rant, but as a massive fan and very skilled Simcity player whom has committed almost a thousand plus hours to this game WITH NOT ONE SINGLE CRASH mind you, it just
angers me so much to see people who have contributed absolutely nothing to this game, sit on here and whinge and complain about a game they do not even own. 

 

 

If a mod comes up with bigger maps.. then maybe i'll buy this game. If it doesn't work on my computer i won't blame anybody.. IMO i don't think any game developer these days think about the min requirements.. look at GTA or NFS...

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I think that the sense of having a large city tile will be true if city tiles are connected.

 

Exactly.

 

As I've been saying for more than one year, the current 2x2 tile labeled Cities were meant to be Towns.

 

The Region we have today, was meant to be One City.

 

Then some genius deduced that the new audience they were courting will find region-sized cities Very Intimidating. Other geniuses also invent new engines with high collateral damage side effect.

 

But nevermind what those 2x2 tiles are called. If Maxis insists on calling them Cities, if realism is sacrificed for technological regression or profit margin, so be it.

 

And now, since they're courting us diehards again... The solution is dead simple:

 

1. Contiguous Tiles - the disgusting square-ness will be evened out. Must also come with freedom to have any numbers of intercity links, link types, and flexible placements.

 

OR BETTER STILL

 

2. Remove Tiles - allow the whole region to be free to build like a city. Build small towns, build big sprawling city, anywhere and shape. Build as crazy as one's computer spec could handle.

 

That's it. No brainer.

 

And based on the "leaked poll" in July 2013, yes they were considering giving users No.2 Build-Anywhere-No-More-Tiles option.

 

So I'll just wait. The longer I wait, the more complete the legacy features I'll get when I jump on board. More fun and more time-saving for me.

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I think that the sense of having a large city tile will be true if city tiles are connected.

 

Exactly.

 

As I've been saying for more than one year, the current 2x2 tile labeled Cities were meant to be Towns.

 

The Region we have today, was meant to be One City.

 

Then some genius deduced that the new audience they were courting will find region-sized cities Very Intimidating. Other geniuses also invent new engines with high collateral damage side effect.

 

But nevermind what those 2x2 tiles are called. If Maxis insists on calling them Cities, if realism is sacrificed for technological regression or profit margin, so be it.

 

And now, since they're courting us diehards again... The solution is dead simple:

 

1. Contiguous Tiles - the disgusting square-ness will be evened out. Must also come with freedom to have any numbers of intercity links, link types, and flexible placements.

 

OR BETTER STILL

 

2. Remove Tiles - allow the whole region to be free to build like a city. Build small towns, build big sprawling city, anywhere and shape. Build as crazy as one's computer spec could handle.

 

That's it. No brainer.

 

And based on the "leaked poll" in July 2013, yes they were considering giving users No.2 Build-Anywhere-No-More-Tiles option.

 

So I'll just wait. The longer I wait, the more complete the legacy features I'll get when I jump on board. More fun and more time-saving for me.

I have to agree with option#2. Yet, we must live with what we got. Maxis has to consider us with lower preformance computers (mine can barelly handle the game as-is.) With the already detailed regions, removing the bordars would be great!!! Just 2 things. 1. Sometimes cities in real life have ubran spraw bounds. 2. Buy the expansion pack with towers

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I have to agree with option#2. Yet, we must live with what we got. Maxis has to consider us with lower preformance computers (mine can barelly handle the game as-is.) With the already detailed regions, removing the bordars would be great!!! Just 2 things. 1. Sometimes cities in real life have ubran spraw bounds. 2. Buy the expansion pack with towers

 

 

Yep. But they have said that the landscape of a city is not just the ground profile we see on  map. There are layers like water table, coal, oil, wind etc., that comes with a map. And they claim that is gonna take a huge amount of performance on the computer!! I'd say bring it on.. They should release such a version on a expansion pack. Anyway, I don't believe in whatever Maxis says...

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Map sizes were not too much of a deal breaker to me because simcity 2013 was all I knew. Pros to small map size: encourages strategy and planning, can run with low preformance PC's like mine, encourages growing upward. Cons of smaller map size: less room to expand, unrealistic, harder to succeed. The thing with simcity 2013 to simcity 4 (I researched simcity 4) is in-depth statistics, rapid development, and the new power-water-sewage agents was what made it for me. The traffic was the biggest challenge, and a great deal of fun with it's simulation. Also, with the traffic there is so much chance for mods. All in all, some towns would have to deal with a 2kmx2km urban growth boundary and make a good city. If a mod did come out for larger maps. I probably would not use it (due to preformance.) If a patch came out for it, I would be excited, but hesitant.

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Will a city size mod be available or does anyone know if anyone is working on it?

 

I can't play this game with those teeny tiny cities, I just don't get any enjoyment out of it. 

 

Thanks for any info...


  Edited by CaptCity  
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I've read up on several articles from game modders to expert gamers, they say that it is very likely that Simcity (2013) can be played with bigger map sizes on offline mode...the people who wrote the articles also say that Maxis is lying when they say that bigger cities are not possible at this current time. Why don't they just make separate download patches for people who have top of the line gaming machines? What is the reasoning behind forcing everyone to play with SimTowns?

 

It was also impossible to play Simcity offline.

 

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I know how to get bigger maps in this game.

 

Shrink everything else down...roads, buildings and etc

 

 

Please don't start new topics about this in future. In here is the correct place for tile-size discussion.

-Cyclone


  Edited by Cyclone Boom  

Moved to the existing thread.

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I wouldnt be surprised if a bigger maps mod is created but i still wouldnt play it cos glassbox is so flawed and unrealistic.


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It has been repeatedly stated that due to the fact that glassbox cannot handle more agents, the maps won't get bigger. What if we increased the city size while decreasing the amount of agents. We could lower the amount of people living/working in a single building so that it would simply require more of them. Same goes for power, water requirement - lower production but lower consumption. This way we could build cities of bigger size, only downside population would not change from current state.

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It seems unlikely that the agent cap is hit already, considering you can have a city with a reasonably high pop (>100k) with 100k tourist agents and have no issues.

 

Tourists are going to be agent heavy I assume? I mean a HD building is less than 25% agent to pop ratio, right?

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It has been repeatedly stated that due to the fact that glassbox cannot handle more agents, the maps won't get bigger. What if we increased the city size while decreasing the amount of agents. We could lower the amount of people living/working in a single building so that it would simply require more of them. Same goes for power, water requirement - lower production but lower consumption. This way we could build cities of bigger size, only downside population would not change from current state.

 

Oh come on!! Increase the map limit won't produce more agent! 100k on 2km2 or on 50km2, that's still 100k. And people have created cities with more than a million. The only issue is the ressource layer who are not a big deal. What is it after all? 10 layer applied to a map. Are you kidding? GTA V maps are way more bigger than this Simtown simulation.. -_-'

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It has been repeatedly stated that due to the fact that glassbox cannot handle more agents, the maps won't get bigger. What if we increased the city size while decreasing the amount of agents. We could lower the amount of people living/working in a single building so that it would simply require more of them. Same goes for power, water requirement - lower production but lower consumption. This way we could build cities of bigger size, only downside population would not change from current state.

 

Oh come on!! Increase the map limit won't produce more agent! 100k on 2km2 or on 50km2, that's still 100k. And people have created cities with more than a million. The only issue is the ressource layer who are not a big deal. What is it after all? 10 layer applied to a map. Are you kidding? GTA V maps are way more bigger than this Simtown simulation.. -_-'

 

1 million population means 1/8 agents. Plus tourist agents. I do not believe you saw a city with 1 million agents yet. If you increase map size, your city has more interjections (who thought that?), more zoned out zones...more population. You will have more agents that want to go to their destiantion and so on...its not f(x)=a*x it is more like f(x) =x^a . With that in mind, an open world (i think) is just absolutlely impossible...but think what you wanna think. I will ignore that topic from now on.

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It has been repeatedly stated that due to the fact that glassbox cannot handle more agents, the maps won't get bigger. What if we increased the city size while decreasing the amount of agents. We could lower the amount of people living/working in a single building so that it would simply require more of them. Same goes for power, water requirement - lower production but lower consumption. This way we could build cities of bigger size, only downside population would not change from current state.

 

Oh come on!! Increase the map limit won't produce more agent! 100k on 2km2 or on 50km2, that's still 100k. And people have created cities with more than a million. The only issue is the ressource layer who are not a big deal. What is it after all? 10 layer applied to a map. Are you kidding? GTA V maps are way more bigger than this Simtown simulation.. -_-'

 

1 million population means 1/8 agents. Plus tourist agents. I do not believe you saw a city with 1 million agents yet. If you increase map size, your city has more interjections (who thought that?), more zoned out zones...more population. You will have more agents that want to go to their destiantion and so on...its not f(x)=a*x it is more like f(x) =x^a . With that in mind, an open world (i think) is just absolutlely impossible...but think what you wanna think. I will ignore that topic from now on.

 

4q8fGQa.jpg

 

Just to say..

 

And more interaction with what? It's just a different arrangement. I agree there's more road and more services like hospital, police station, and so, but If it's the real issue to not have big maps, why isn't there a agent limitation instead of a size limitation? It's a no sense to me.

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I laugh at people who are like 'maybe I might just buy this game' or 'I won't be purchasing this game unless I get this, and this and that' 

 

Every year dozens of new games get released. The game studios are the ones investing their money, and for that matter, they have a right to design and release it as they want. Their wallets are not being hurt by a few people whom a year later sit on forums still talking about what they want, demanding this, demanding that, demanding bigger maps etc etc, um excuse me? If you haven't purchased the game, then your voice counts for nothing. I searched for years almost daily on the faint hope that a new simcity would be annouced or released, it never happened, then, in March 2012 they annouced it! OMG I was so excited, so excited in fact that I pre-paid for the game 1 year before release, and since then have clocked up over 900+ hours making countless cities. I have utilized amazing levels of creativity and had an amazing time playing Simcity.

 

Sure the map sizes arn't as big as we would all like, but that is how they released the game, that was the new game engine, and that was the direction for the game. Instead of sitting on forums or like the whingers over on the facebook site complaining day in day out for over a year for a game they have contributed nothing towards, actually buy it, experience it for yourself, instead of judging it based on videos and what not. 

Nothing is ever going to be perfect. The current city sizes can give you 24+hours plus game play, if you actually build and manage your city like a real city, careful planning, infrastructure, design, an actual thought process like a real city. Because lets be honest here, 90% if not more of cities we see of players are people who mass fill out their entire space in an hour with the same design they used on the previous 50+ cities, they put no thought process into their city designs, and then they become bankrupt or bored and jump online and complain. 

If you want bigger maps, whatever you want, don't sit here complaining about it, do something about it, buy the game, and work on modding it. 

Sorry for my rant, but as a massive fan and very skilled Simcity player whom has committed almost a thousand plus hours to this game WITH NOT ONE SINGLE CRASH mind you, it just

angers me so much to see people who have contributed absolutely nothing to this game, sit on here and whinge and complain about a game they do not even own. 

 

 

If a mod comes up with bigger maps.. then maybe i'll buy this game. If it doesn't work on my computer i won't blame anybody.. IMO i don't think any game developer these days think about the min requirements.. look at GTA or NFS...

 

I agree with what you say.... but you know what.... We are entitled to whine and complain...just as you are entitled to get enjoyment out of it (which few do, I might add).

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I laugh at people who are like 'maybe I might just buy this game' or 'I won't be purchasing this game unless I get this, and this and that' 

 

Every year dozens of new games get released. The game studios are the ones investing their money, and for that matter, they have a right to design and release it as they want. Their wallets are not being hurt by a few people whom a year later sit on forums still talking about what they want, demanding this, demanding that, demanding bigger maps etc etc, um excuse me? If you haven't purchased the game, then your voice counts for nothing. I searched for years almost daily on the faint hope that a new simcity would be annouced or released, it never happened, then, in March 2012 they annouced it! OMG I was so excited, so excited in fact that I pre-paid for the game 1 year before release, and since then have clocked up over 900+ hours making countless cities. I have utilized amazing levels of creativity and had an amazing time playing Simcity.

 

Sure the map sizes arn't as big as we would all like, but that is how they released the game, that was the new game engine, and that was the direction for the game. Instead of sitting on forums or like the whingers over on the facebook site complaining day in day out for over a year for a game they have contributed nothing towards, actually buy it, experience it for yourself, instead of judging it based on videos and what not. 

Nothing is ever going to be perfect. The current city sizes can give you 24+hours plus game play, if you actually build and manage your city like a real city, careful planning, infrastructure, design, an actual thought process like a real city. Because lets be honest here, 90% if not more of cities we see of players are people who mass fill out their entire space in an hour with the same design they used on the previous 50+ cities, they put no thought process into their city designs, and then they become bankrupt or bored and jump online and complain. 

If you want bigger maps, whatever you want, don't sit here complaining about it, do something about it, buy the game, and work on modding it. 

Sorry for my rant, but as a massive fan and very skilled Simcity player whom has committed almost a thousand plus hours to this game WITH NOT ONE SINGLE CRASH mind you, it just

angers me so much to see people who have contributed absolutely nothing to this game, sit on here and whinge and complain about a game they do not even own. 

 

 

If a mod comes up with bigger maps.. then maybe i'll buy this game. If it doesn't work on my computer i won't blame anybody.. IMO i don't think any game developer these days think about the min requirements.. look at GTA or NFS...

 

I agree with what you say.... but you know what.... We are entitled to whine and complain...just as you are entitled to get enjoyment out of it (which few do, I might add).

 

 

I made my post because I and many others are sick to death of hearing people whinge and complain about the same things over and over again, it changes nothing, it does not contribute to the game. People have one, just one opportunity at life, so they can either sit on forums, complain about a game they do not even own, re-living the same negative outcome over and over, festering negative energy and imposing that on others, or accept the fact that the solution to the demands they want does not exist, and accept that fact, and move on and appreciate what is. And if they want a solution, then they can commit their energy in a positive way to a solution to that problem through modding. 

 

But of course they are unwilling the buy the game because their demands are not met, well that's fine, don't buy the game if you cannot be bothered in trying to change the outcome of the problem. Instead they just expect everyone else to commit their time to resolve their issue. It goes both ways, and all I hear from people like this, is demand demand demand, take take take, complain complain complain. Give them a voice and they complain some more. Some people are complainers, some people are doers. It outlines the positive/negative nature of a person, a person whom is willing to get something done, vs a person unwilling to do anything to resolve their problem and just expect others to do it for them. 

 

And that is what my original post was about in a detailed context. 

 

Your comment below I personally find an extremely negative take on the game, and is a huge slap in the face to all the hard work and commitment by the game designers over at Maxis whom have contributed so much of their energy in bringing out the next Simcity after a ten year absence. 

 

Posted 25 December 2013 - 12:38 PM

Personally ... You have to stretch your imagination and tell your self this IS NOT a continuation of the Sim City franchise.. and the only thing they share is a name... then maybe you might be able to enjoy it...I did'nt and was fortunate enough to find a buyer who gave me close to my money back...

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At $19.95, its still $15 too high for what you get out of it....the game is still something I'd expect to download from iTunes rather than a dedicated big-budget PC game.

 

 

I paid $99.99 AUD for this game a year before launch, and it was worth every cent, it just shows how some people are, ungrateful and wanting everything for nothing. 

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At $19.95, its still $15 too high for what you get out of it....the game is still something I'd expect to download from iTunes rather than a dedicated big-budget PC game.

 

 

I paid $99.99 AUD for this game a year before launch, and it was worth every cent, it just shows how some people are, ungrateful and wanting everything for nothing. 

 

Thanks. Do hold up a mirror for them. They need that.

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In amazon, the price for this game increased from ~$30 to $39 right after they released the offline update. Goes to say that EA/Maxis does anything only for money. I dont blame them for that. But atleast give me a good game.. (I'd even buy it for $100) Not something with which half of player community would be unsatisfied with! I'm not playing down the +ves in this game.. Excellent graphics, good attention to detail, awesome micro-management.. hats-off for that  :wub: .  But I'm a perfectionist. If i have to buy something, it should impress me in every way. I don't expect everybody to be like me. I wouldn't preach for everybody to hate this game... If you like it, go ahead enjoy it! I wouldn't stand in the way. But once in a while, whenever i get a chance I will voice out my opinion with a hope that some developer is reading my views.. as I'm also interested in this game. As soon as the offline patch came we did see a bunch of threads popping up in this forum asking about the possibility of a mod for bigger map sizes. So the demand is there.. we will voice it. I'm sorry as I don't have the time or talent to make a mod on my own.. But that doesn't mean I should stop voicing my opinions... 

 

I don't mind people counter-ranting me as I know Im also ranting here  :lost:.. But please don't attack me personally...

 

Regards

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