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Wastedfun

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About Wastedfun

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  1. Is literally 1 scroll down the page >.>
  2. In the end, I would rather have the option to test my system, rather than be limited to the average power of a crappy pc.
  3. I read the testing but didnt see anything about insane rigs. link to the source?
  4. I don't know the method, or i would be still trying to do it. If I had to assume though, I think that the maps will be a copy of the old ones with only one city box that spans the size of the map.
  5. that will be a topic to follow....
  6. Correct the Coordinates literally refer to where the giant box known as the city is located. The X,Y, and Z axis all graph where exactly the city boxes are located. On one experiment I changed all coordinates of the city boxes and moved them around the region. Remember that the region is simply for looks, merely a part of the background of your city. Think of it this way: You lay four pieces of paper on an empty desk. The desk represents the region, flat and simply the background for the pieces of paper The pieces of paper are all set apart in a certain manner predetermined by where you sat them If you change the coordinates or move the paper then all other pieces of paper move with the new coordinates Similarily if you change the location of more than one piece of paper in the city boxes simply move in coordination with them. Whenever you move one city box a certain direction all other city boxes move with them. Yeah I found that they all move together by a few test's. Very frustrating.
  7. I just found this on the main forums and thought would post a link here. It allows you to draw highway entrances into your city. Maybe spark some better traffic management. http://skyestorme.com/skyes-regional-freeway-mod/
  8. Thank you for the notes! After studying the original, posted coords values, I can confidently say that they should not have anything to do with the city size. Reason: Looking through multiple locations for each size map and each map have more cities than the next, the numbers don't add up to always have only 4 coords listed in each.
  9. Not entirely sure that that determines the "bounding box" of the city tiles. Which is why I wanted to trial and error it to see what it did. But I can't export the new file without crashes it seems
  10. So is it correct to export the entire package file into a new file? Or just the settings you changed? If only the settings you changed, will the game load that random files properties automatically?
  11. Sorry if the title seems a bit mis-leading, this is not a working mod, only a discussion on the progression of figuring out how to modify the game files to allow bigger boxes to build cities in. I am currently digging through and playing with with different package files in attempt to find a way for bigger maps, and I think I have found a path to follow...But I get an error... Mind you, this is not "I have a solution", this is only a path to try and fail till I can get it right. But I can not even fail because the program crashes (so in context, I am Failing at failing ). This is what I have found in one of the packages. I have found the same lines in multiple parts, and I think if I can change them in all locations to match, I may be on the right path. However, my only knowledge of this SimCityPak program is self taught. And the best way I have found (perhaps the only/correct way) to makes changes and save them is to make the changes I want, clear filter, select all types and export to a new project file and then rename to the original...Is this correct? When I do this on file named: SimCity_RegionTerrain1.package, which seems to host many configurations for the bounding box's, it gets only 83KB into the file before it crashes.... I have tested doing this without even changing anything, same outcome.... Any help? Maybe another modder has tried these settings and found ineffective?
  12. So after you make this change, and then export it, does that change just automatically go into effect in-game?
  13. Discussion about City Tile Size

    Maxis won't because it will screw up their minimal specs needs for gameplay. To them the cons outweigh the pros to bigger maps. They can however, make offline mode and open up modding (now that they have milked the market) and in-turn allow modders to enable this for them. This takes the blame off them if people can't play the bigger maps but allows people to enjoy their game more.
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