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qurlix

Real Highway (RHW) - Development and Support

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Date: 8/24/2005 3:51:08 PM Author: nooneatall Change Log: ---made the rumblepads less visible. RHW--2005-08-24-B.jpg That's it for this texture, I think. It pretty much gives us a base for the rest of the project too. -noone
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When is this project going to be complete?

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Posted:
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nooneatall:
Sorry, I was away for an hour or so. And you have already a new version on here. And it is perfect!
I would say that is it. No further changes needed.

Great work! Well done!

What is next? Diagonal pieces?

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    Here is the texture actually in action: (This is a little more appealing than those arrows)

    rhwa6night22ga.jpg width=311 alt=Image H

    Interesting...in my otherwise right-hand city, I used left-hand-driving code with left-hand-driving textures.

    Another thing, I'm not planning on using the road connection you see in the pic, it is just for temporary traffic/automata purposes. edit: Ok, forget that. I used a different picture after all.

    Onward to a bright and rural highway filled future!
    -qurlix

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    Posted:
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    BIG UPS TO YA!!!! this looks pretty fly, cant wait till its finished

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    qurlix:
    Great to see that you are continuing noone's work. I don't understand anything about paths and overwriting and so on.
    But I wish you good luck.
    And please go on.

    This project is so amazing!

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    I don't wanna sound rude, don't get me wrong, I appreciate this work very much but I must say I prefer the original highway 3 lane-no safe lane texture, looks more realistic; the fact that this has only two lanes makes it look like an avenue with a concrete sidewalk, in fact that texture doesn't look right to me

    This is only my opinion, I really like this project but I'm just beeing honest, it's not like I can make better textures, I just think they can be improved in these ways:
    smaller road lines, 3 lanes and/or a better texture for the safe lane, the current one doesn't match the road and looks like a sidewalk.

    This was intended as constructive critizisim, not a complain.

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    Posted:
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    debussyman:
    This texture looks just like a normal european highway/freeway/motorway. 2 lanes are quite common over here, especially in rural settings. I don't know how they look in Mexico, but I think the choosen texture is perfect. And the purpose of this whole project is to provide us with another, more rural highway. We allready have a 3 lane, concrete one in the game. Don't you agree?
    What exactly would be the difference between the one you suggested and the in-game one?

    Esto no es una ofensa, solo quer

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    Date: 8/24/2005 6:31:12 PM
    Author: barnatom
    debussyman:

    This texture looks just like a normal european highway/freeway/motorway. 2 lanes are quite common over here, especially in rural settings. I don't know how they look in Mexico, but I think the choosen texture is perfect. And the purpose of this whole project is to provide us with another, more rural highway. We allready have a 3 lane, concrete one in the game. Don't you agree?

    What exactly would be the difference between the one you suggested and the in-game one?

    Well actually, they do look like the wuropeans one


    Esto no es una ofensa, solo quer

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    I would love to get some cool overpasses for this too. Like rural ones. The rural ones in my area are kinda like the one in this pic. Although some are just 2 laned, I am using an avenue here. I gotta see if there is a way to cut out the broken highway parts shown with the red x

    hwy_test1.jpg

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    Posted:
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    debussyman:
    I understand that. I hope you will be all right with it, nethertheless.

    About the lines:
    At least in europe it is like that, faster driving cars, longer lines. So the highways have really long lines, as I have explained in another post here. I think the ones used in this new textures are quite realistic. This long lines are a major difference between avenues and highways. Because of that I think that it is very important to have them that long.
    Because we all want to see the difference between those two in the game as well.

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    qurlix:

    Glad you got the code working. 1.gif   But like I said, a lot of RuleOverRides will be needed to get this solution to work %100.  Intersections will definitely compilate things a bit, because of the different possible intersection configurations between bi-directional ANT and one-way ANT/other networks.  Either way, just PM me if you have any questions.
     
    nooneatall:
     
    I think that texture is perfect!  Good job!
     
    -Teirusu

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    I really would like to see it 3 lanes and more in line with the normal highways. It would flow better that way.

    We've got avenues and one-ways for two lanes. Why make another two lane network?
     
    The problem is we've got a community from around the world, and thus things are expected to be different. Maybe if we can get teams for different versions if possible, giving people a choice in the end.

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    Dan Ryan not anytime soon... but the alpha like q said can be done in a short time...

    nooneatall those textures are just amazing!! its just great to see what some people can make... but i agree with JT darken the shoulders/emergency lanes just a tad...
     
     
    this is just an awesome project... but i agree with GoaSkin that the ANT is being used for almost everything... but i think this is one of the more feasible uses IMO. because now we dont have to use the ANT for Diagonal Streets and this is pretty much a one way highway... GLR can just be ploppable its just fine the way it is... and dont they have a mod for dirt roads??
     
    o well its probably my feeble mind going in circles but, like i said, this project has more use... to at least me
     
    [edit] whoops didnt see the 3rd page...
     
    well like i said the texture looks amazing its very universal because most highways/motorways look the same all over... other than a few minor differences...
     
    now about this as just a waste because of how we have Oneways and Avenues... well if you dont want to use this option the just dont use it when i comes out....
     
    [edit2] qurlix can you show us how the highway looks not being beside each other?

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    Well, I like how this is shaping out, but one request: Is it possible to create overpass pieces so that the NAM overpasses can be used over this highway?


    Nine degrees of separation??

    NAM Team member | NYBT Member | NHP Member

    Download the Network Addon Mod and its related components here.

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    For anyone wondering about the loss of normal functionality with the ANT: don't worry. I believe that the normal ANT remains compltely functionnal, except when you drag two side-by-side, it becomes a rural motorway/ freeway.

    About the two-lane/ three-lane debate: in Canada, at least, all three-lane intercity expressways are almost identical to the in-game ones (well, they don't have those weird walls on the sides 3.gif). They have, at most, a five-metre centre median with a guardrail separating the two carriageways.
    Examples are the Highway 400 between Barrie and Toronto; Autoroute 20 between Qu

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    I think the lines are too long (look at my pic on page 2) but if you make it this way thats fine but we would like it easy for people to make mods or maybe you to make other mods for it, maybe styles from all around the world.

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    thatmonkeysim: You mean like this?

    rhwa7small7sh.jpg width=240 alt=Image Ho

    shadowassasin: I think this is what you're looking for...

    rhwa84bg.jpg width=365 alt=Image Hosted

    kujoe: I think pieces for partial highway may be included in the next NAM, but I'm not sure. That piece should be pretty easy to make. noone is going to be gone for a couple days and I'll have to stop work on this due to lack of textures...maybe I can make a temporary puzzle piece mod until the next NAM version comes out.

    In regards to what noone said: Yes, the ANT will currently retain its old functionality in addition to the new one, but once we get into more complicated systems, that may no longer be true. We won't want anyone to be able to drag an avenue across the highway because it will make part of the intersection ANT, part of it RHW...and they don't match up very well.


    This time, directly to...
    nooneatall: I have to get going in a couple of minutes and will be gone until late tonight, so I won't be able to send you the texture-testing system thing. The diagonals were just a little bit too complicated to finish in time. 14.gif

    But if you think whatever you have may be good enough for now (we can always refine it), then send it.


    And, finally...
    everyone who has concern about left-hand/right-hand versions: This will no longer be an issue. I have tested the files and gone over theories, etc...the two versions will in fact be able to use the exact same mod!

    So that's all for now. I have to get these stupid diagonals to work correctly...there are so many rotations! *mumble* *mumble* 26.gif

    Ciao!
    -qurlix

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    Posted:
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    qurlix:
    Great job. I cant believe that you already have the NAM pieces!
    Keep it on please!



    And to explain why I think that the current textures are perfect, I show two images of typical german freeways (Autobahn):

    Autobahn.JPG

    20050205-autobahn.jpg

    And here another one from Austria:

    AUTOBAHN.JPG

    And here are two spanish ones:

    carnaval05a01.jpg

    autopista.jpg

    You can clearly see, that the new textures match pretty much this freeways. But these are european ones.

    Perhaps it would be possible to do different textures for different needs.

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    I'm a bit confused as to why some people are against this new roadtype. Frankly, this is the ONLY kind of highway we have in lots of the central US. I don't see a single six-lane highway in the three hours I drive to and from school every now and then. Interstates and other four-lane highways look like this new roadtype in MOST of the U.S., and, as pointed out by others, other parts of the world.

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    if you add signs next to each other before an intersection and yello/white slashes (those things by the highway like that slash in the pic of german freeways by barnatom) (the slashes at the left bottom), then it would be kick ass

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    hey, this is pretty awesome, in the vancouver area there are a lot of these rural highways.  keep it up, can't wait till this is released

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    @nooneatall: Very nice work on the recent textures, however, if you have a closer look at the pictures barnatom posted, the gaps between the lines are larger than the lines themselves. In your textures, it's just the other way round, so it looks a bit odd to me. It'll be great if you could revise that as well. 1.gif

    @qurlix: Great screenshots! Would it be possible to add a divider prop between the lanes facing into different directions when you draw two RHW strip next to each other? As you can see in the pics, most European highways have those central dividers, but at the outer sides they are only found ocasionally.

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    Posted:
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    Date: 8/25/2005 6:45:26 PM
    Author: Andreas Roth
    :
    :
    @qurlix: Great screenshots! Would it be possible to add a divider prop between the lanes facing into different directions when you draw two RHW strip next to each other? As you can see in the pics, most European highways have those central dividers, but at the outer sides they are only found ocasionally.
    quote>

    The central dividers is in Denmark all over not ocasionally. I think the road rules states that they have to be there.

    PCk4tXG.jpg

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    Date: 8/25/2005 7:43:29 PM
    Author: vester_DK

    The central dividers is in Denmark all over not ocasionally. I think the road rules states that they have to be there.
    quote>
    Same here in Germany, but I was speaking of the guard rails on the outer sides of the highway. They are only present under certain circumstances, i. e. when the roadside is not fortified or similar.

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    Andreas Roth: Actually, MasterPlanMan had an idea like that, well at least I think he did. Anyway, I offered to throw something his way, and he has yet to get back to me.

    But it was a little something that I would work on as this project progresses, the only thing is, can you place something in between the network if there is a grid space between the two? I understand you can if you are dragging two oneways, but would this act different as they can 'see' there is an opposite lane? I guess what I am asking is, given a square between the two, can you place something there?* If so, this might be what you mean:

    roadtestditch4kq.jpg alt=Image Hosted by

    roadtest4ac.jpg alt=Image Hosted by Imag

    It is one prop on a 1x1 lot that extends to what should cover the sidewalks that would appear. Anything can be put in the center, a ditch, a mound, flat ground with guardrails. And at the same time there are extensions that hide the sidewalk on the outside, but leave the network on. I was contemplating a series of these, the only problem would be terrain adjustments. Flat level works well; not flat, not so well.

    Again, this is very crude, but illustrates what I think you (Andreas Roth) mean. Is it?



    *I doubt you (Andreas Roth) can answer that as you probably don't have the mod, so really that is a question for those that are working on the mod.

    Edit: Sorry Andreas, I just reread the post, I think you were talking about when they are right next to each other would they get a prop, right? I misunderstood your post. But this would work for some of the pictures shown above.

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    That looks great. Here, usually, we sometimes have a dark ashphalt texture on the road surface, but light concrete on the shoulders.


    Nine degrees of separation??

    NAM Team member | NYBT Member | NHP Member

    Download the Network Addon Mod and its related components here.

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    Would it be able to make a two-lane rural highway, like the ANT, but with different textures?

    Around here, there are two-lane highways that have near-freeway speeds. They generally allow passing, having a dotted-yellow center line.

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    Andreas Roth: That would be possible, but I couldn't program props to save my life. If anyone wants to help with the prop placement and/or creation, then we could try, but first I want to get the basic network down.

    brtim2: No, things in between do not affect the highway, once it exists...unless the things are intersection-y things. Ummmm...yeah. That might be a little confusing, so I think it is time to explain the whole system to everyone...


    How to Draw the Highways (once the mod is released)

    Right now with the mod, if you drag the ANT/RHW tool, it simply looks like the traditional ANT. To activate the Rural Highway Tool, you must draw two ANT roads side-by-side (orthogonally or diagonally). As soon as you place them, they will transform into rural highway pieces. Once the first pieces of highway are made, every time you draw off of the highway with the ANT tool (even if the two sides go in opposite directions), RHW tiles will be laid instead. And if you don't want any part of your highway to be side-by-side, you can destroy that part and redraw it the way you want it. To summarize, the system runs off of two basic ideas.

    1) Once a tile is RHW, it stays RHW.
    2) Any ANT drag off of RHW (within the RHW's bounds) will be RHW.

    Simple enough? Too bad. That's the way it goes.

    Frink out.
    -qurlix

    edit: Oops, didn't catch that last post. Yes, it should be very easy to replace the textures once the system is in place.

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