-
Content Count
27 -
Joined
-
Last Visited
A long, long time ago...
Community Reputation
2 RecognisedAbout joe_dirt
-
Rank
Hitchhiker
-
-
-
-
SC4Terraformer, a tool for regional handterraforming
joe_dirt replied to wouanagaine's topic in SC4 Modding - Open Discussion
check out my last post, this thing is awesome https://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=78236&STARTPAGE=3&FTVAR_FORUMVIEWTMP=Linear -
just some classics here, but with a major difference, for a long time i've always wanted to develop these regions and with this mod, its now possible. now a 4x4 large tile region, in my opinon, much more playable than before now a 16x16 region, the increase of size, actually makes it easier to appreciate the terraforming in the region, quite impressive in retrospect. this tile for instance covers 8 times more than the original maxisland (in mayor mode) i pulled this one off using the sc4terraformer and some new config files
-
Real Highway (RHW) - Development and Support
joe_dirt replied to qurlix's topic in NAM & Transit Networks
BIG UPS TO YA!!!! this looks pretty fly, cant wait till its finished- 3,919 Replies
-
god i would kill for that, i wish i had editing skills... someday on a sidenote, whats the status of this? https://www.simtropolis.com/idealbb/files//poopy.JPG align=baseline>
-
oooooo, idea, can there be an elevated highway on slope piece? u know, to make the conversion from ground highway to elevated highway?
-
any chance we can mod one way roads to have 3 lanes?
-
sorry to heap on another request, but i'm just itching to ask, https://www.simtropolis.com/idealbb/files//road%20types.JPG align=baseline> [edit:anyone know why the pic randomly changes?] okay, this pic is old, ignoring number three, and 4, could it be possible to make a boulevard like number 1, but with a turning lane in the center by laying 2 parallel one way roads next to eachother?, and for number 2, could the roads be modded so that a turning lane [eye candy] is used only around certain densities? ei, high density zones
-
yea, i dont mean to annoy anybody either, but if anyone is willing to go thorugh on this, i will gladly help out in any way i can. just some ideas though, would definetly love to see those right turn lanes though
-
okay, just elaborating a little more https://www.simtropolis.com/idealbb/files//intersection.jpg align=baseline> https://www.simtropolis.com/idealbb/files//intersection2.jpg align=baseline> okay well, theres some more proposals, i know there are several inconsistencies especialy in 3a, with the crosswalk, and these are just my idea on something already proposed. but how does this look in terms of changes?
-
heres another idea, https://www.simtropolis.com/idealbb/files//intersection.jpg align=baseline> it would look so badass, maybe it can be done? the right turn bypass lanes can be made dby dragging a one way road in the direction shown in the red box. the cross walks would definitely look best where the white lines are drawn, and the borken white lines are where they cross walk could be, but i'm not sure if the game would accept it. any questions just ask me, i'll gladly explain. i'd love to see left turn lanes, but i know that they arent easy to make. i'll help out with this in any way, if possible. tell me what you think.
-
edit: [please delete this post]
-
heres an idea i have https://www.simtropolis.com/idealbb/files//new%20roads.JPG align=baseline> theres 2 different styles of turning lanes on the left, the one on the top, doesnt fill in any more space, it just squeezes into place, the one on the bottom, makes more room for the additional lane. i like the one on top On the right, is my idea of what an avenue should look like, except it only takes up one tile, i think it would look nice in the game. i photoshopped it half ass, but you get the point, if the 4 lane road were possible, i dont think it should have sidewalks, i mean, it can have pedestrian traffic and all, but no sidewalks, besides that it would line up nice in a buisiness district, with those parking lots and everything. perhaps this can be used on the ANT network? if anyone wants to try to make this possible, i'll pitch in with the textures. on a side note, even if this is only possible in orthogonal angles, it would still be an awesome addition. what do you think?
