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Real Highway (RHW) - Development and Support

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warrior: if its already been discussed numerous times then it doesnt matter if its on the bottom or on the top u can also always scroll through each page and look at the pictures and knowing this is a thread for the RHW development consider this off topic is resolved

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I'm having problems with the RHW; I have everything I need to make it work, and I'm following the instructions; But when I lay two ANT Network pieces, they stay looking like roads, however they are notified by the game as Rural Highway. Is there some other known mod that might cause this? (All other 'traffic-related' mods i have are the euro-streets, euro traffic generator and euro cars.)

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Make sure the two stretches are longer than about three tiles, are right next to each other, and don't intersect anything.

If that doesn't work, go into your plugins folder and make sure that the RHW plugin is in the right place; it should be in a folder within your Network Addon Mod folder. Mine is in My Documents\SimCity 4\Plugins\Network Addon Mod\Rural Highway Mod.

That should fix it, I think...

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I think the textures for the Road, Avenue, One-Way Road, etc., overpasses needs to be fixed. The RHW doen't seem to blend well with these. Tell me if it has been fixed and I just don't know it. Thanks!

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CowboySean: The overpasses MAY be fixed in the next release of the RHW.

Orlandoedwin640:  What about the Double Decker RHW?  Here is a picture of the latest progress on the DRAGGABLE elevated RHW network!

Work is planned to make another RHW below the span, although I am not too sure how difficult it will be to make the DD-RHW functioning.

rhw4el082520071az0.jpg

rhw4el082520072jq2.jpg

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This looks very good.

I would replace every highway in my city with RHW if it just will show up in region view.

Could this be done?

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Hey everyone.  Just wanted to show a quick update on the RHW's progress here @ Simtropolis.

Its official!  The on/off ramp for the RHW network has been completed and properly pathed! 

mis092120071nm7.jpg

(image from Tarkus over @ SC4D)

See more on the progress of the RHW network @ SC4D HERE

Best,

-Hal.

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Looks good, though it could use some work--including proper split-road markings, a proper shoulder transition, and some darkening as well

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pilotdaryl: Please direct all requests/comments to the RHW thread @ SC4D. The modders will not see and/or recognize posts here any more. I hate to be direct like that, but... just to let ya know.

-Hal.

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haljackey

I too like what i am seeing & it is nice to see some new posts here but really i was just wondering why it seems that everyone is moving over too SC4D...? not that i mind the site at all, i don't, it is a good place and the work is wonderful, it just seems like everyone is leaving ST? any thoughts as to why?

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teddyb4492: Beats me. Apparently that community suits them better than here @ ST, so many members chose to relocate there. Its their decision, and they can do whatever they want. I'm sorry but I just don't have an answer to your question.

JCarter: Not helping, keep your posts informative/helpful please.



Anyways.... One quick update while I am here.

It seems as though work has begun on a RHW-2 to RHW-4 transition. Also in the works is another on/off ramp which will have a whole lane exiting/entering the highway (RHW-6 to RHW 4 or RHW-8C to RHW 6-C). This could create an extra "weave" lane, expendable as long/short as you want between interchanges. Many older urban highways still use this format all around the world.

Thanks everyone and I'll continue to keep this site updated with the progress of the RHW network.  Feel free to ask questions or comment here.

-Hal.

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@ Tarkus I mean Haljacky: Maybe you misunderstood my post, I was saying that a discussion on SC4D vs ST was not appropriate for the RHW thread 2.gif

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JCarter: it would appear you have made a mistake: "@ Tarkus"?

The NAM team felt SC4D was easier to work in, quieter, faster site loading/errors(no offence to Dirk).

Anyway I must say the RHW has progress extremly far since the original project.

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Oops, I meant to direct it towards Haljacky, I edited my post to reflect the change 2.gif

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Now everyone, don't take this the wrong way. As much of the MIS is a good idea, I could see some thing like this working in a real rural area. As for an urban area, with more traffic, I don't know. Its just by using the current on and off ramps now of the regular 6 lane highways, the cars have a safe extra lane to merge, before going directly onto the rural highway. On the other hand, realistically instead of having to use one way puzzle pieces, depending the circumstance, this one lane heading on, is more realistic in that sense, you can't have two lanes on a ramp entering an expressway, unless theres a lane change light like Wisconsin.

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@ Jdub just fyi you really should check out the RHW development thread at SC4D bc most of what you mentioned IS already covered in the thread. make sure you read about it before making blatant statements that you have just posted. we indeed are making auxiliary lanes and two lane exits you would see in the cities. so in other words yes the mis will be friendly in urban areas of the cities when its all compiled and ready to go. thank you.

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Originally posted by: J-Dub Now everyone, don't take this the wrong way. As much of the MIS is a good idea, I could see some thing like this working in a real rural area. As for an urban area, with more traffic, I don't know. Its just by using the current on and off ramps now of the regular 6 lane highways, the cars have a safe extra lane to merge, before going directly onto the rural highway. On the other hand, realistically instead of having to use one way puzzle pieces, depending the circumstance, this one lane heading on, is more realistic in that sense, you can't have two lanes on a ramp entering an expressway, unless theres a lane change light like Wisconsin.quote>

You want more lanes/exit lanes?  Take a look at these new textures!  The "Rural" highway will soon become more "urban" than ever before!

(thanks to allan_kuan1992 for the photos)

Classic RHW-4 off/on ramp

index.php?action=dlattach;topic=990.0;at

2-lane RHW-4 on/off ramp (can also be converted to a one-way road through a MIS transition)

index.php?action=dlattach;topic=990.0;at

RHW-2 on/off ramps and intersections:

index.php?action=dlattach;topic=990.0;at

These ramps/intersections will also be compatible with wider versions of the RHW network (RHW-6, 6c, 8c, and 10) when they are released with the MIS system.

-Haljackey

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Originally posted by: haljackey 2-lane RHW-4 on/off ramp (can also be converted to a one-way road through a MIS transition)

index.php?action=dlattach;topic=990.0;atquote>

The RHW/MIS look great, visually, but I've never seen an offramp like that nor should something like that ever be built, at least not in RL. A two-lane exit needs both a deceleration & split lane so that vehicles aren't weaving at the breakaway point. Having two lanes suddenly break off from the freeway is a recipe for carnage... IMHO.

post-142014-12985082346926_thumb.jpg

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I totally agree SamJam. A transition is in the works (for accel and decel), but this IS progress towards the "split" lanes. It makes a lot of sense to include an additional exit lane FROM the highway itself rather than just appearing on the exit. I do believe that the RHW 6 and 8-C when released will include something like you have requested, but this may or may not make the next release. Just be patient! 3.gif

P.S: Is that a photo of the 401?

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Oh I see part of the problem is I think Dub is having. Most of this talk is on Devotion anyway. So unless your registered to Devotion, you can't see whats going on there. I am a registered user that downloads from Devotion, but the forum for me claims that my user name does not exist.  

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Doh! Well in the meantime, before MIS is out, heres a picture of a ramp RHW interchange I've constructed using the concept of a 2 way ramp interchange. I've seen the same concept used for some interstates around my state. The road usually just has some sort of divider of cement in between the road. This picture is similar to the Rt 59/38 interchange some modderator talked about before, I think, but thats 4 lane crossing 4 lanes. However this picture has a 2 lane over a 4 lane. At the bottom, the RHW makes the road have a right in, right out only triangle, just like what you see in real life. I hope the MIS will have a stopsign for that triangle that says right turn only. As nice as the MIS ramps are, what would be nice, is a one lane road tool, not just for RHW but as another network, maybe in SAM. I think this can be done already with the RHW now. I was able to do this with the original, not the texture re mod. When I had a gap of 10 blocks at least in between the RHW, I was able to lay across two more road intersections, and for whatever reason, using the street button, it was still one lane. So it is possible. Something like those bikepaths in that one picture Haljakey has where the street transitions to it, its the size of one car lane. It would be interesting to see this for cars with the black color and the yellow line on the one side.

post-230374-12985082348418_thumb.jpg

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Well Haljakey, I see them, but what I was just saying is if there was a option of making a 1500-3000 ft straight lane to merge. But then again the RHW is probably scaled better anyway versus the maxis version. The 2 way ramp in that last picture from overdrive is oftly too tight for a truck going down, unless they cut traffic off and go in the left lane.

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azninoverdrive:  Ya, for SC4D, you have to register to download files from the BSCE and again for the forums.  I have always hated the BSCE, because you cannot directly search for anything (Ex: you cant search for the RHW itself, you need to search for the creator and the type of file).

Anyways, I'm not too sure what you want done with this one lane (bike lane) network.  I believe that a one lane ramp system is in the works for the next release of the RHW network, but you will just have to use one-way roads for now.  An example follows below:

Click the Image for FULL RESOLUTION!

The image

As you can see, the turns are greatly improved and there the RHW does not change into the 2 lane texture when implied.  Sure, there is still be work to be done, but something like this can be easily converted to the one/two lane ramp system when its released.


J-Dub:  I think there will be an option, but not like you described.  I believe it will just convert the 6 lane RHW into a 4 lane RHW, with a lane exiting the highway and a split lane for exiting.  I doubt if there would be a long straight lane to merge, especially in the first release.  Just be patient, hang in there, and we will see what we can do with the next release.  You already can do A LOT with the current release, but the limitations force you to be a little more creative 5.gif

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