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Real Highway (RHW) - Development and Support

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How do I make road overpasses on the RHW?? I've been looking everywhere!!! 42.gif

Thanks to all you hard workers out there bringing us these phenomenal upgrades to SC4.

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jimmy92233:  Look under the Road Puzzle Pieces.  It should be the last piece in the loop, or if you go backwards (Shift-Tab), it will be the first you Tab to.  When you do use them, be careful to make sure the striping is going in the correct direction, otherwise traffic on the RHW won't be able to pass under the Road.

-Tarkus

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What about RHW under 1-way? I haven't been able to find any of them. And Tarkus, Can we maybe get some pictures and an update on the progress with your new TLA's and RHW-x and everything please? I'm really excited for them but haven't seen any really new work in a long time....

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Ok...Ive tried everything. At this rate. I guess I might as well wait a while...


Pick English for the CJ Forum Edition | Pick Sierrastarin for the CJ Section of the Site

the new kingdom of SIERRASTARE | La SIERRASTARINTA Del Zonta Newe

UPDATED: December 28 2011 | UPDÀTÉ: 28 de Decémbre 2011

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Ok...Ive tried everything. At this rate. I guess I might as well wait a while...quote>

If you're referring to the ANT plugin, Tarkus posted a How-to on this page.....

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Originally posted by: MaybeMemories06 What about RHW under 1-way? I haven't been able to find any of them. And Tarkus, Can we maybe get some pictures and an update on the progress with your new TLA's and RHW-x and everything please? I'm really excited for them but haven't seen any really new work in a long time....quote>
So far, the only puzzle pieces included are Road over RHW. More will be included in the next release (which will hopefuly be soon 4.gif)

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Ive tried everything . The adding Z's to the file. The ANT Plugin. Ive even ran checked it to see if anything was wrong.


Pick English for the CJ Forum Edition | Pick Sierrastarin for the CJ Section of the Site

the new kingdom of SIERRASTARE | La SIERRASTARINTA Del Zonta Newe

UPDATED: December 28 2011 | UPDÀTÉ: 28 de Decémbre 2011

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crazyyaya, you beat me to it.3.gif  Thanks!

At any rate, I have a big announcement to make.  It's not v17, but I think you might like it . . .

The long anticipated fix for the RHW mod to make it compatible with the January 2007 release of the NAM has been released on the STEX!  There are a number of other new features in RHW v13 beyond the NAM-compatibility:

-Pedestrian paths removed

-Pathing fixes for Elevated Rail, Elevated Highway and Monorail crossings

-New Avenue-over-RHW, One Way Road-over-RHW and Rail-over-RHW puzzle pieces

-Working preview model for Road-over-RHW piece

-Compatibility with cogeo's Fenced GLR Puzzle Pieces.  Please see the Readme to ensure full-compatibility (a file needs to be removed).

There are still a couple issues remaining from the prior version (v12), including the infamous dual buttons and the pathing glitch on the RHW-Ground Highway connector (which can be worked around by connecting to an Avenue in between).  And do keep in mind, this is still a beta.

Enjoy!

-Tarkus

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Thanks for this!!!! Been waiting for this along time. I've never had a chance to use the older version because when I was ready to start building my city, the new NAM came out. I knew there was a reason why I was up @ 1 AM. Hope I get time to test drive it tomorrow night.

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Vimaus-May.png

I thank you guys very much. Now I have the Rural Highway Mod. Im basically going bananas over it. It's like so bananas...B. A . N . A .N .A .S . Something gave me the feeling that this was gonna happen. Thank you so much. Oh yeah and I will be showing some impressive uses for this system.  

I give great thanks to you guys that have been developing this for the past 1 or 2 years.


Pick English for the CJ Forum Edition | Pick Sierrastarin for the CJ Section of the Site

the new kingdom of SIERRASTARE | La SIERRASTARINTA Del Zonta Newe

UPDATED: December 28 2011 | UPDÀTÉ: 28 de Decémbre 2011

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yes! it's time to use the RHW!

you have no idea how long i've been waiting for this release. V13, i don't care that's it's not V17, it good for me!!

thanks Tarkus!!

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I've been watching this forum for a while, waiting for the update and now that I have something that works it's quite exciting! Now that I have something to offer besides the praise so many others have voiced, I thought I would share my experience in using the new v13 RHW on the Mac. It took me a couple of tries to install it so that the textures would be rendered correctly, but this seems to work (along with pathing). I grabbed a screenshot of my folder so others could duplicate this easily. This is in my Applications/Sim City 4/Sim City 4 Data/Plugins folder. Keep up the good work! Can't wait for the new interchanges.... And Tarkus, thanks for the imageshack tip.

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Oh my god...

This weekend keeps getting better and better. Now I can finally use the RHW and show it in my CJ. Great job.

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Thanks everyone!  I'm glad I was finally able to offer something to fix that issue.  2.gif  For those of you still wondering about v17, it's indefinitely delayed as far as I know.  However, I do intend to keep developing the RHW project, and have already begun work on integrating it with the next NAM, which will prevent this issue from happening again. 

I can also get the RHWMIS back on track now as well that the NAM-compatibility monkey is off the RHW's back, so to speak.

And schradinator, try uploading your pic to Imageshack (http;//imageshack.us).  That's where I house all of my images from this thread, and the best part is, it's free.

-Tarkus

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Is v17 a more advanced version of the RHW? Because i'm getting confused with all of these different numbers.

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It:  Good question.2.gif  Originally, it was going to be such that v12 was followed by v17, but since it appears v17 is indefinitely delayed, I released a new version about 15 hours ago which I called "RHW v13", since it is the version that follows v12.  And v17, if released, would be more advanced than v13.

I've already begun on what I'm tentatively calling "RHW v14", which, among other things, will be compatible with the next NAM release.  Actually, it appears it will be integrated with the NAM, so you'll have a new NAM and a new RHW at the same time.

Depending on what features I add into v14 and further, later versions, they may or may not end up being more advanced than the previously announced v17, despite potentially having lower numbers, though eventually, the numbering will get straightened out.2.gif

Admittedly, it is a little confusing, but I hope that answers your question. 

-Tarkus

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hi i think i have found a bug when yousing the RHW here is a link so you can see it "http://img337.imageshack.us/img337/1673/testofrhwbetaft6.jpg"

the no road connection comes and wont go away when i klick on the houses it says abandoment du to comute time and few sekunds after they are living there agen and it gos on like that

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Muko:  The RHW (and the ANT network it's based off of) are highway-based networks, and as such, zones cannot use them for road access, and they will show no access zots and abandon.  In that respect, it's just like using a Maxis Ground or Elevated Highway, so in that regard, it's not a bug, and is actually an intended feature.

Hope that answers your question.

-Tarkus

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That answers my question, thanks9.gif

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Hmm... Tarkus, I don't know if you know this, but I don't have the dual buttons for the RHW anymore. The only thing I did was include the NAM (with the RHW .dat file within that folder) in the folders that the DatPacker would compress.

It's probably just a temporary solution, but interesting nonetheless.

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DFire870, that is really unusual but very good news!  That actually does make sense, however, from what I know of the DatPacker.  It compressed the files with the duplicate icons together, and probably eliminated one of the instances, thus eliminating the extra button. 

I tried messing around with the dual-button issue a little before the RHW v13 release, but didn't have any luck, but I may have to look into that for future releases.  Thanks for letting me know.4.gif

-Tarkus

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@Tarkus: About the dual menu buttons: Other than textures and the like, where the game only uses the instance that is loaded last, the exemplar files for the network menu buttons work different. If there are two instances, you will get two menu buttons. I'm not sure why this is so, but I guess we'll have to live with it. But there's a workaround: You can make an "invalid" exemplar file that will "hide" the menu icon. There's a mod in the NAM team exchange that does the trick (not for the ANT icon, though, since the ANT is optional anyway).

I figure that you could make such an invalid exemplar file for the original ANT menu icon, and load it after the ANT, but before the RHW. This might hide the ANT icon, but not the RHW icon. On the other hand, if you didn't change the exemplar file for the ANT menu button itself, simply delete that one from the RHW DAT. More experienced users could also simly delete the one that is contained in the ANT plugin (SC4DatPacker actually does the same, since I guess the IDs are identical).

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Just to let you know, Tarkus, I have something installed that removes one of the RHW icons. No, I don't know what mod it is. If I can figure how to generate a list of all the .dat, .sc4lot, and .sc4desc files I have in my plugins folder I'd happily share...

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Thanks, Andreas and BigSlark for the info on the whole icon issue.  This is really encouraging news, and with a little more digging around, I may be able to come up with a solution.

-Tarkus

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I have 3 now. I just installed the new NAM and RHW, and I have 3 RHW files. And I can't find the rail curve. Where is that? Finally, probably not related, if I place and then delete and then place again one of the red hole large water systems, it gives me un-cleanable water pollution over my whole city. This has only happened after I install the RHW13 and Nam20. Any ideas why this might be?

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