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Show us your Airports!

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5y6e0m.jpg

f39sv8.jpg

Heres a sneak peek at some Cargo lots I've been working on


  Edited by Josh6  
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That is plain amazing! I am cooking up something worthy of this thread.


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And one more thing.

My airport's ready for these A 380s to come out but I guess I have to make due while we all wait for their release.

2u3w07t.jpg

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Go head Sixers

E-A-G-L-E-S EAGLES!!!

And Phillies

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How long is one side of a large city tile? I thought it was either 2km or 4km but I don't recall. That said, I'm going to post some pictures of my airport very soon.

EDIT: Didn't quite finish it tonight so a regional teaser will have to do. This airport serves a pretty big area, although the gaps aren't filled in just yet. :) I measured the main runway and it's 191 tiles long. Not knowing the conversion from tiles to meters, I'll leave that to someone here.

e6sqox.png


  Edited by rodent1989  

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a tile corresponds to a 16 meter square, so a 191 tiles long runway wold be 3.056 meters (a large city measures 256 tiles, or 4,096 meters)

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a tile corresponds to a 16 meter square, so a 191 tiles long runway wold be 3.056 meters (a large city measures 256 tiles, or 4,096 meters)

Perfect! So if I push the threshold out a few more tiles (which I intend to do by moving the ALS to the next city), it will be comparable to a typical urban runway which if I recall is usually about 3100m.

Definitely waiting for the "heavy" runways to be released.


  Edited by rodent1989  

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(bump)

Here is an airport i have spent a lot of time on.

asiapacairportfeb273213.jpg

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Some more pics from my airport.

2el83rt.jpg

2drs3ly.jpg

Be on the lookout for the entire airport in my CJ. I'm shooting for an update right after Christmas.

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Go head Sixers

E-A-G-L-E-S EAGLES!!!

And Phillies

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Bereiten Sie für den Start. Prepare for takeoff.

airportpreview.jpg

Witness my most advanced SC4 airport design yet. Departures begin on 23.12.11

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Well, if departures start Friday, I'll take a ticket to anywhere warmer than here! :D If only college architecture applicants would be allowed to use SC4 as artwork. The airports are all so beautiful! I'll have to post mine once I set up the runways.

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@Maxsimcity- http://www.bripizza.net/sc4/ Its not MMP

I finally have my airport close to completion. I will be posting a more detailed look at it in my CJ hopefully in the upcoming week. I'm kinda waiting for the release of the SCAG but I'm not sure when they're coming out. So stay tuned!

Heres a night shot

54i1f.jpg

See the rest of my airport in my CJ.

https://www.simtropolis.com/forum/topic/40689-animaltown-the-iron-forest/page__st__60__gopid__1214865#entry1214865


  Edited by Josh6  

Go head Sixers

E-A-G-L-E-S EAGLES!!!

And Phillies

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Hi, I would like to present my Aquapulco international airport. This small airport belongs to a medium-sized city located on three islands. The city of Aquapulco has population just around 30 000 and it is mainly favorite destination for tourists in the region, so there's no need to build 5-runway monstrous airport, this airport has just one runway, few gates for CRJs, ATRs and Business jets on one side of the runway and on the other side is located refueling station, several parking lots for airplanes and area with fireplane, helicopters and 3 small U-drive-it planes. Hope you'll like it because simplicity is best in some casespost-323544-0-93296600-1326059375_thumb. :whatevs:

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In these other images we can see the context of CVA in Larna.

larna27millonesaeropuer.jpg

larna27millonesaeropuer.jpg

Your airport makes much more sense when one considers the fact that it is in a city that more closely resembles Coruscant than it does any real-life city.

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Vertiport :golly:

tomorrowland16jan001326.jpg

tomorrowland16jan001326.jpg

tomorrowland16jan001326.jpg

tomorrowland16jan001326.jpg

tomorrowland16jan001326.jpg

Vertiport is an airport for Vertical Take Over and Land (V.T.O.L.) aircrafts

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Well, this are my Airports, there are not Big, or awesome, because i like small Airports, like New York (La Guardia) or San Diego Intl., and i decided to do mi version of the Buenos Aires Regional's Airport (Aeroparque):

parquel.jpg

(I didn't want to do it, it's just My Version)

parque2x.jpg

parque3.jpg

parque4.jpg

parque5.jpg

And the others two Airports:

sinttulo2giz.jpg

sinttulo3n.jpg

sinttulo5dj.jpg

sinttulo6ib.jpg

sinttulo7zl.jpg

And My City:

sinttulo8k.jpg

Thats all, for now...


  Edited by luchospin  

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This is the Caemlyn International Airport. The traffic flow is based off of SLC Airport, and is mostly made with RHW. The flow includes Arrival pick-up and thru-traffic, Departure short-term and long-term parking, and a Mass Transit Hub (HSR, bus, subway, and inter-city shuttle). Some area's are forested yet because I'm planning future development. The one thing I'm not sure of are the runways -- are real runways designated for take-off OR landings? Or do they serve both purposes? Do runways have planes taking off in both directions? or just one? I really don't know, haha

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6762816767_d99fa71b08_b.jpg


  Edited by Azurespecter  
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Community Management Team Cities: Skylines Paradox Interactive

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Hi, again everyone, more airports:

here's the airport under construction:

sinttulo1imd.jpg

sinttulo2mx.jpg

Did it:

sinttulo3wa.jpg

sinttulo4pba.jpg

sinttulo5si.jpg

sinttulo6y.jpg

sinttulo7eu.jpg

sinttulo8d.jpg

sinttulo9lt.jpg

sinttulo10m.jpg

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The one thing I'm not sure of are the runways -- are real runways designated for take-off OR landings? Or do they serve both purposes? Do runways have planes taking off in both directions? or just one?

That varies between airports. Technically any one runway can be used for takeoffs and landings in both directions, but usually the air traffic control will operate them in a more restricted way if the airport is busy and/or in commercial use. Typically one runway is used for landings in one direction and another runway for takeoffs in another direction, so that landing and departing planes never come in close contact with each other. Wind direction and taxiway configuration are the most important deciding factors. It's worth noting that parallel runways need at least a kilometer or so in between to be operated simultaneously, since airborne planes need a lot of empty space around them to be safe.

And just for the sake of realism, I feel it must be repeated that the runways in SC4 default airports are absurdly short so they can actually be used in gameplay inside an individual city tile. The average runway in an actual international airport is about 3000 m/10000 ft/190 SC4 squares long.

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Okay, before i make this update, let me say 2 things:

1)I know I do not have the RMIP. The reason is because it would exceed my backup capacity and slow my computer down if I had it. I'm only using this pack to save space in my backups folder.

2)I know I am using the Maxis airplanes. I DO NOT know how to make your own airplanes and put them in-game.

Okay, on with the update. Welcome to Madisonville International Airport:

(Sorry for the lack of planes, too lazy to GIMP :P)

airport1.jpg

Close-up on the main terminal, showing UC Airways operations. Later, this terminal will serve Tropicana Airlines and Royal Northern Airlines.

airport2.jpg

At the north end, Concourse A serves Air Tron and Northeast Airlines.The blank area above the is going to be a new terminal.

airport3.jpg

Close-up on the parking, drop-off, pick-up areas, and the airport hotel.

airport4.jpg


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Very nice iopy123 I love Heathrow!


Go head Sixers

E-A-G-L-E-S EAGLES!!!

And Phillies

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The one thing I'm not sure of are the runways -- are real runways designated for take-off OR landings? Or do they serve both purposes? Do runways have planes taking off in both directions? or just one?

That varies between airports. Technically any one runway can be used for takeoffs and landings in both directions, but usually the air traffic control will operate them in a more restricted way if the airport is busy and/or in commercial use. Typically one runway is used for landings in one direction and another runway for takeoffs in another direction, so that landing and departing planes never come in close contact with each other. Wind direction and taxiway configuration are the most important deciding factors. It's worth noting that parallel runways need at least a kilometer or so in between to be operated simultaneously, since airborne planes need a lot of empty space around them to be safe.

uhm... I think you want to say the right thing but explained it a little confusing which might lead to false understandings.

first of all, runways are, if the landscape permits it, preferably build in a direction parallel to the mean wind direction in the area. e.g. where I live, we have either westerly or easterly winds (depending on the bigger weather scenario) so most runways go approximately east-wast.

the direction of usage depends on the actual wind at the time as airplanes start and land into the wind, so if we have winds that blow more or less west to east, airplanes start and land from east to west. this is not just practicable in terms of aircraft performance (as airplanes fly through the air (big news) everything performance is related to the airflow around the plane), but also creates a steady flow into one direction which increases safety. To keep it easy, think of a runway as a wind-dependent one-way-road.

taxiway configuration tho does not at all influence this decision, it's only the meteorological conditions, most of all wind direction (and in very rare situations noise abatement, IF meteorological conditions allows for this).

if you have several runways and they are in use at the same time it might happen that ATC decides preferable distinguished runways for takeoffs and landings respectively, but this is not a necessity.

What happens more often with multiple runways tho is the fact that there's a generally preferable runway to be used.

I know this scenario from my flight training in Arizona, some of the small airports there, mostly ex-military, have 3 runways and in the airport charts and informations (available for every aiport around the world and a must have to start and land there as it contains vital information) it is explained which runway is the preferred one. Again, this is dependent on meteorological conditions to ensure safety of operation.

parallel runways need a spacing of at least 760m (2493ft, 48 sc4 tiles) to allow "segregated parallel operations". This means that several airplanes can land at the same time on these parallel runways and ATC does not need to apply particular departure separation rules to them, but departure and missed approach track must diverge by 30° and still some approach spacing rules apply.

If the runways are closer together than 760m, these parallel runways are handled "as one", so the same rules as for single runway operation apply ("dependent parallel operation).

to be operated fully independent, runways must be spaced at least 1035m (3395ft, 65 sc4 tiles)

As for airborne separation, it mainly depends on the classification of airspace you operate the airplane in, but this would go too much into detail right now.

Approach separation is a different story, this depends on the type of airplanes (light, medium, heavy, A380 - yes this guy has it's own rules or at least is supposed to get them), a little easier but also too much detail.

If you want to know more, feel free to pm me and I happily answer the questions, but I see no need to fill this thread with them

EDIT: a little more detail doesn't hurt


  Edited by GMT  
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k1v7e2y.jpg

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I need help with how to build a large international airport. do i have to download anything? so far i have not downloaded any airport stuff. I just downloaded a Region caled NHP juneau. its a alaskan city. the first thing i would need to do is terraform the land becasue the coast line is not like in real life. after that i would have to fill it in. but the thing is juneau international airport is so large that parts of it are on diffrent city tiles. if you airport building masters in this thread can give me pointers on how to build real world airports then ill be very happy. also the runways on Juneau airport go in a diagonal direction would it still be possible to build diagional runways and still have them as funtional?

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