Jump to content
Sign In to follow this  
guinea

simmars-forum-threads Transportation Ideas

335 posts in this topic Last Reply

Highlighted Posts

  • Original Poster
  • Posted:
    Last Online:  
     
    that looks amazing , 3 thumbs up
     
    *searches for extra thumb*

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    some wonderful ideas here! Keep up the good work!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    ----------------

    On 3/13/2004 3:13:52 PM GouRou wrote:the stations obviously need to be covered, but I
    dont honestly think the rail lines do.
    the mono track has no need to be covered, and a train zipping along it also has no need to be. roads to because your relying on human control, which can be erratic in a dust storm. no, dont cover the rail line, but enclose all transit buildings.

    ----------------

    Well if the tracks aren't going to be covered, then you'll need two protective shells - one around the whole station, and one around just the track. And both ends are going to need to be properly sealed.

    What I mean is something like this:

    /idealbb/files/simmarsstation.jpg

     

    (cross section through middle of station). Tube area between outer and inner shells needs to be sealed at ends of station platforms. I also haven't indicated that above the first lift shaft there are stairs (to increase the capacity, and that there would also be stairs going all the way up.

    There would probably also need to be an airlock both on trains and on the platform to prevent/minimise the entry of carbon dioxide into the system (remember that well over 90% of the martian atmosphere consists of CO2). The inner circle (area unlabelled) is for the trains/monorails/etc. and their tracks passing through.

    - The opening and closing of doors could let a lot of CO2 into the city over time (and therefore the station) and obviously we can't afford that (can you say asphyxiation? <ahttps://community.simtropolis.com/assets/emoticons/22.gif>) (sp?), so there may need to be an airlock.

    And if you're going to do sealed tunnels for the tracks as well, then you'd need to have end of track pieces (ie pieces of track with closed ends - people may want to do railyards and seeing as these bits of track end, then you're going to need them.

    This however, wouldn't be as much limitation as it seems. Sure, the station would have to be a bit more sophisticated, but 1. This IS the future we're talking about. 2. You could have the outer 'shell' as any shape you wanted, as long as it was sealed at the ends. and on the inside. The inner shell - well you'd probably want to stick with a tube for simplicity.

    Just keep this in mind if you decide to ditch the tube around the tracks.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Those are great pictures of the first roads TGC! There is that wall to deal with in between the tiles, but I'm assuming that has something to do with the transparency since you're looking through the glass into a completely different tile. In that case, I'm not sure what we can do about that. There's also something missing, but I can't put my finger on it. I think the color is fine, there's not much of any other color that would look good (although green would look cool, but that's just because I like green <ahttps://community.simtropolis.com/assets/emoticons/2.gif>). Everything else is excellent though, including the fact that you and RedLotus got them into the game, which surprised me.
     
    Cammo, you are right, we will have to have special airlocks if the network is not tubed. The only one I know for sure is that Monorails will not be tubed. Elevated Maglevs may or may not be, that's still being decided. The ground level Maglev probably won't, but even there, I'm not sure.
     
    And about Gourou's concern over starting and stopping freight trains, that is true, but knowing humans, I think they may max out on the weight factor a little since they know that on mars they can carry more <ahttps://community.simtropolis.com/assets/emoticons/2.gif>, so that may make our designing a little bit easier.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    A thought: Maglev transport works by turning on and off a series of magnets (Loads in the case of trains) in order to push whatever vehicle it is forwards. If there were cars with no side.. bunker type things, they'd all be hitting eachother unless it was only a 'one sided' road, not one way, one sided AND one way.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
     

    ----------------

    On 3/14/2004 2:30:02 AM Sc4jeeks wrote:I think the color of the tubes should be a lighter color. Also, have you noticed the black on the inside on the tube between each peice of road? Is that gonna stay like that?


    Was tubes really a good idea?
    <a
    https://community.simtropolis.com/assets/emoticons/23.gif border=0>

    ----------------


    I'm way ahead of you Jeeks. Was tubes a good idea? Yes.

    I know there are graphical issues, but realistically yes they are a good idea. I have been experimenting with different ways to alter the tube so that you can see the automata, and that wall isn't there. That wall comes from the fact that these pieces were created as one tile pieces, which is the way they need to be. Well the wall, is the top of the tube looking through to the exit. In Gmax is looks great, see the preview pics I have posted, but in the game it doesn't look good. GouRou gave me a little idea in one of her posts and I am trying to work with it. It isn't that easy, and I am going to have to be creative with the textures and lighting, but it may work.

    Cammo2003,

    the idea for the station, and the reason for it, have already been conceptualized. That is a good idea on the station, especially the entrances on both sides. I think I may do the dual entrances. That would of course make the station nto 1x3 but at least 3x3. I don't think this is a big deal, as we may want to make the stations a little bigger anyway to look like the are pressurized. I thought that some of the station in the real game were to small to begin with.

    The Great Chozo

    2:00pm Sun. afternoon in Dallas, a basket ballgame starts that will end almost two hours later with the TEXAS LONGHORNS the 2004 BIG 12 CHAMPIONS.

    Go Horns!!!!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    alright, alright, this is getting to be fun. yeah, a station will need to be pressurized, but it will need to be de pressurized when the train ships out, if we do this we can avoid airlocks in the station proper and just stick with a platform and train. the train will have to be sealed anyway, so we can just depressurize the station proper, I dunno, just make it look good!

    I think the color is perfect, the light from the sun side of the tub perfectly matches the sky, so it's a good color, try to leave it there.

    I did some experimenting in the game, and a glare on a window will look funny, but I also think a partially transparent prop will simply slow the game down considering the sheer number of them that we would end up having. *keeps considering and pondering* we got some time to figure it out yet 2.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    GouRou: I thought up a solution to the train problem.  we can just make an above ground Subway with it.
    make a tube over the rail, and you have it.
    ~MI6Ash~

    Former Moderator, Chat Admin, and SimMars cofounder.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    That's a good idea M16Ash....

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    That would work, except that we want more futuristic looking tubes. And we want them transparent. The subway tubes reveal the insides, but that is just because you don't want to just look at plane grey tunnels. I'm sticking with TGC on this one and if we can't come up with some way to fix what we have now, then we can move on and try to think of more creative ways to fix it.
     
    And also I'll be gone for the next few hours since my school's team is in the hockey championship for our division, so I'm there for awhile. <ahttps://community.simtropolis.com/assets/emoticons/1.gif>

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Just thought of something. What are we going to do about pedestrian travel? What are we going to do about pedestrians who want to cross the street. Also, how do cars get on the roads? I don't see anywhere for them to get inside the tube

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    I have a couple of ideas regarding the differance betweem the various transportation types.
    1. The subways are the fastest since they have they have the air pumped out of them. (btw- a couple of these subways do exist).
    2. The groundrail (maglev) is not covered, this is the cheapest system, and has the most capiticity but is the slowest moving.
    3. The elevated rails are covered and have close to the same speed as subways.
    4. Monorail, this is the most common city transportation, in present day terms this is light rail(trams) This is covered.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    A question has to be posed. Where are we going with the transportation system. Some limitations mite be in order.
    Im currently working on a system. But i cant progress because i dont know if were going to have personal vehicles anymore.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Yes, there will most definately be personal vehicles such as cars. They are different in that they hover by use of magnets sort of like maglevs, only for cars. TGC has designed roads which will function this way. So I hope that answers your question.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    ----------------

    On 3/14/2004 8:42:36 PM Techleo wrote:A question has to be posed. Where are we going with the transportation system. Some limitations mite be in order.

    Im currently working on a system. But i cant progress because i dont know if were going to have personal vehicles anymore.

    ----------------

    Hmmmm. What to say (without being a jackass). To really answer your question, I think you should go back and read all 8 pages of this thread. It may sound like a lot, but you will find your answer, or the means by which to formulate one at least. If you can't figure out the direction that the transportation is going after you read that, then well, that is why we are the transportation team. We know what we are doing with all this. If you have some ideas post them.

    Patience young grasshopper, this takes time.

    TGC

    I fixed my sig, no more PM's about it<ahttps://community.simtropolis.com/assets/emoticons/24.gif><ahttps://community.simtropolis.com/assets/emoticons/24.gif><ahttps://community.simtropolis.com/assets/emoticons/24.gif>!!!!

    I thought you might find this a news flash Equinox <ahttps://community.simtropolis.com/assets/emoticons/2.gif> !!!!!!!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Hallelujah!  *dances*  Now you won't be harrassed by a single PM anymore!  <ahttps://community.simtropolis.com/assets/emoticons/3.gif>

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    ----------------

    On 3/14/2004 8:30:51 AM The Great Chozo wrote:

     

    Cammo2003,

    the idea for the station, and the reason for it, have already been conceptualized. That is a good idea on the station, especially the entrances on both sides. I think I may do the dual entrances. That would of course make the station nto 1x3 but at least 3x3. I don't think this is a big deal, as we may want to make the stations a little bigger anyway to look like the are pressurized. I thought that some of the station in the real game were to small to begin with.

    ----------------

    Also keep in mind that you'd probably also need one with just one entrance also - otherwise the second entrance would defeat the purpose of the airlock - CO2 would get in anyway, if the station was on the edge of town perhaps. You could get around this with an entrance lobby which is properly sealed.

    I'm saying this only as a matter of realism - when we reach mars, we can't afford to be complacent. Just as we need to implement high level recycling procedures, we'll also need to make sure we don't make stupid mistakes (like an open second station entrance) which will cost lives.

    Sorry, when it comes to Mars I'm a realism nut. I've always been fascinated by space travel and other planets.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    I think the game should have trolleys like in san fransico.
     
    /idealbb/files/sax_1sm.jpg

     

    “The American city should be a collection of communities where every member has a right to belong. It should be a place where every man feels safe on his streets and in the house of his friends. It should be a place where each individual's dignity and self-respect is strengthened by the respect and affection of his neighbors. It should be a place where each of us can find the satisfaction and warmth which comes from being a member of the community of man. This is what man sought at the dawn of civilization. It is what we seek today.”

    ---Lyndon B. Johnson

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    It wouldnt look to bad.Mabye put some rockets on them or something.

     

    “The American city should be a collection of communities where every member has a right to belong. It should be a place where every man feels safe on his streets and in the house of his friends. It should be a place where each individual's dignity and self-respect is strengthened by the respect and affection of his neighbors. It should be a place where each of us can find the satisfaction and warmth which comes from being a member of the community of man. This is what man sought at the dawn of civilization. It is what we seek today.”

    ---Lyndon B. Johnson

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Sorry, just chkd this thread out, but riven actually had some good ideas for transportation, especcially the cablecar.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    I think I might have figured out a workaround for the automata problem. I will clarify the details if anyone is interested. There is one thing that I need to know though. I know there has been talk about changing the height at which the automata appear over the road, their Z axes. How high are they going to be exactly over the road. My solution involved adding one more plane to the road surface in a certain area, but if cars were to drive through it they would dissappear, at least the bottom half of the car would. The height of this new plane, is very minimal however. so I think the elevation of the automata should be based on this. Take the tallest vehicle that we have in the game, and then measure the distance between the roof of that vehicl and the ceiling of the tube. The external top of the tubes are about 12.75 m. - 13. I don't remember the actual #'s. They will fit under the elevated highways. I got the highway's elevation from Redlotus. I think that if the vehicles were elevated about 3 - 5m. above the road surface this would work perfectly.
     
    Anyone got any other ideas?
     
    (We can still change the height at which the automata drive right? If not, then I need to make some revisions to what I was doing regarding the workaround.)
     
    TGC
    (I am at work that is why I don't have any shots to show)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    I do believe it's a matter of changing all of the path files, and while this isnt terribly difficult, it's long, but I would think it's possible all the same.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Is this acceptable for a train freight engine?
    /idealbb/files/FEMars02.jpg
    I'm not completely done yet.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    It has a freight type look to it, and it also has a slight tone from all the hauling in the red dust. I'm not sure why it's so light, but you should finish so we can see how good it is. It looks good to me though <ahttps://community.simtropolis.com/assets/emoticons/9.gif>.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    looks pretty good to me as well.
     
    I must say that it looks more like a barge than a train, but hey it is Mars.
     
    TGC

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    ----------------

    On 3/18/2004 3:38:10 PM The Great Chozo wrote:

    looks pretty good to me as well.
     
    I must say that it looks more like a barge than a train, but hey it is Mars.
    TGC
    ----------------
    I figured that because of strong winds it needed to have a small profile.

    The screen is for protecting the main body/power plant.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    ----------------

    On 3/18/2004 3:42:26 PM Trolca wrote:

    ----------------

    On 3/18/2004 3:38:10 PM The Great Chozo wrote:
    looks pretty good to me as well.
     
    I must say that it looks more like a barge than a train, but hey it is Mars.
    TGC
    ----------------
    I figured that because of strong winds it needed to have a small profile.

    The screen is for protecting the main body/power plant.


    ----------------

    Yeah, I saw that screen and figured it was for that purpose exactly. Keeping out dust, and particles from harming vital engine parts.

    Sand gets EVERYWHERE. If you have ever gone camping on a beach, then you know what I mean by EVERYWHERE.

    Good work fearless leader. I take it you are going to work on the other train cars as well right?

    The Great Chozo

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections