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Tropod

NAM General Discussion Thread

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I can't wait for the next main update to come out but I'm not sure if this has been mentioned before but is it possible to create diagonal overpasses. Not puzzle pieces but actual overpasses.
 
Also, is it possible to include in the puzzle pieces road, one way, avenue & rail (when it comes out) over one way highway. I mean to pass over one way highwas made when creating Multi-Highways. This would be a great addition if it can be done.
 
Also, I would love to help with this mod but I just don't have the knowledge or batting skills.

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i don't know if this has been covered, but are diagonal bridges a possibility? or are they just totally impossible...

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no, its already been tried, diagonal bridges arem pretty much impossible (though
I give props to the guy thats tryin withy BAT to make one... ;))

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A couple of notes from my perspective.

1)Diagonal Bridges are nearly impossible. Just think, there is some little thing in the EXE that says 'Bridges must be straight, not on a diagonal'. Though puzzle pieces may be possible. Remember how you guys made the ped mall work in water accidentally?

2) No one is going to make the ANT a dirt road for a long time...it is made up of hundreds of various FSHies and drawing all of them would take months!


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Date: 8/10/2004 4:44:14 AM
Author: d2f

As for your comment regarding six wars in the span of one hundred years, I disagree. Only four wars - WWI, WWII, and the Cold and Korean Wars - were necessary. The rest were a total waste of blood and lives.
quote>

so you're saying that the UN should have let Iraq keep Kuwait?

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could someone make a side onramp/offramp for one-way roads that doesn't have a tile between the road and the highway? (the one-way road and highway would run right next to each other.) these could be used with multi-highways and on highways with feeder roads.

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This has been said MANY times before.

Unfortunately, the unused network which the ANT utalizes is not completely finished. Strange things occur, like the route querry not following the route, speeds from other networks effecting the speed on this network, the fact that it does not remove no connection zots, etc.

In short, if it were a road type network, you would have extremely limited control on how fast cars could travel on it, the capacity, etc, and any lots bordering only one of these 'dirt roads' would not develop because it would have a no connection zot.

I'll try to dig up some of the testing I did on this network, but in short, it's only half completed, so its usefulness is very limited. Sorry, it makes me sad too 7.gif

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I have a few ideas for the NAM. Much of this revolves around one-way roads. The first thing is to have one-way roads to intercect diagonally with out a traffic light or a full road crossing. This could be used like a interchange tool, or for jughandles or other small interchanges. Also, one-way roads could intercect diagonally with roads with traffic lights. This could be used like a Super 2 section of road. Please consider these ideas greatly. This would get me back interested in SimCity.

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Good idea about those off ramps friedbrice. I have wanted to eliminate that gap between highway and one way roads also. With all the requests in this section we may have quite a long wait though.

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Well, that ain't too good......IMO the best use of the NAM then, would be some form of MT or highway......If we didn't allow it to go diagonal, could we make like a 4 tile wide highway? I know that it's extremely extremely hard to make network pieces wider than 2 tiles, and I know one of the reasons was because it would be ahrd to make the diagonals, but hey maybe there's hope.....

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i hadnt noticed the mono produced pollution but its a gonner now.  Thanks tropod and i like that red stuff to that is very kewl will make placing overpasses so much easier.

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Hey Tropod here is an updated traffic mod that is used with the network add on project.

networkaddonmod_automata_plugin_radical_automata_perfect

All of my images ae hosted offsite.
oneway.jpg
This gives you true rush hours 6-10am in the morning and 4-7pm in the afternoon on reverse commute. The above happens at 40k(vehicles) northbound and 2k southbound.

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In the UK traffic signals on junctions look like this:
 
post-14-1092578005.png border=0
 
post-14-1092578082.png border=0
 
Red/blue boxes are the signals, and the arrows point to the traffic it controls. White lines are where the traffic stops (UK drive on the left).

Why does one drive on a parkway and park on a driveway?

Why is delivery by boat called a cargo and one by land called a shipment?

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It's like that here in Philly in many of the smaller intersections, though for main roads the traffic signals all hang above the road.

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Wow this is the longest I have seen with no posts in this topic...well anyway, quick question. Did anyone start working on the ground diagonal-orthogonal highway interchange? I really like the elevated one a lot so I am looking forward to the ground and elevated-ground versions if and when they come out.

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I have been using the mod - just fine -
but when I use the bus/subway oneway the game crashes

Any ideas?

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Hi Tropod,
I tried out the ped malls today but couldn't get it to work properly. Hope you (or someone else) can tell me what I'm doing wrong here.

First of all I only got the one ped mall tile with the lantern on it, tabbing did not work. Also these have a very different backgroundcolor. Second the buildings have been build correctly but show no workers.

Those Ped mall connectors I got from the stex made by puddlemonkey . These function as MT I presume.

post-1-1092751016.jpg

PS: I think these are a great addition to the game!

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Posted:
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Date: 8/17/2004 12:10:16 PM
Author: raindog
Hi Tropod,
I tried out the ped malls today but couldn't get it to work properly. Hope you (or someone else) can tell me what I'm doing wrong here.

First of all I only got the one ped mall tile with the lantern on it, tabbing did not work. Also these have a very different backgroundcolor. Second the buildings have been build correctly but show no workers.

Those Ped mall connectors I got from the stex made by puddlemonkey . These function as MT I presume.

PS: I think these are a great addition to the game!
quote>

I never tried the ped malls but I read this thread almost each day and I think you have to connect the ped malls to mass transit.


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bart is right.

Think of it this way...where are all the sims going to leave thier car? Give them some parking garages so they can drive to the garage and walk to work. With the default walk speeds (and all the variations in the NAM since it doesn't change walk speeds), sims won't walk all that far to work.



Tropod - I'd like to put in a request.

There are some pedestrian overpass AHem... 'lots' out there which look stellar. Could someone take those props and slice them up to be an actual network piece? That and/or creating puzzlepieces over pedestrian malls.

Thanks again!

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Just like to thank everyone for their contributions to this project. Keep up the great work.
 
Subedei

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Thanks for the quick reply, guys.

As far as I understand it those lots from the stex (ped mall connectors) work as mass transit, or so I understood from the description and the pic shown there.
I shall test some more. And as you can see in the pic there are three busstations and a parking garage on the other side of the road. Next time I'll place one inside the ped mall.

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yes, the parking garage or MT building have to be adjacent from the ped mall tiles.



Tropod - one more thing.

Why is the avenue over avenue overpass coded as a 8x4 piece rather than an 8x2 piece? I can't think of any reason, and it keeps you from being able to build right next to the overpass.

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  • Original Poster
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    Date:8/17/2004 6:44:59 PM
    Author:the7trumpets

    yes, the parking garage or MT building have to be adjacent from the ped mall tiles.

    Tropod - one more thing.

    Why is the avenue over avenue overpass coded as a 8x4 piece rather than an 8x2 piece?  I can't think of any reason, and it keeps you from being able to build right next to the overpass.
    quote>

    At the time, I had an issue with them, initially, when I tried doing it as 8x2; hence why it's 8x4. Using the avenue puzzle pieces though, this can be overcomed. But for the actual full overpass, well I had problems trying to get them to work as needed.

     

    As for the Ped Mall Tiles folks; just remember, if Sims aren't using them, it'll be because of how they're set-up &/or the arrangement(s) in which they're being used.

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    Hi Tropod and all members of this thread!
    First let me say that the network add-on is very very good
    and it helped me get alot of stuff i wanted to do but couldnt before
    installing it. keep the good job going ...

    I have a question/request for future add-ons to the network add-on,
    since this thread is so big it might have been asked before so please excuse me.

    I was wondering if it would be possible to create a traffic-light junction for ground highways in an add-on ? i know that it is possible to use avenues to create a junction for highways but 1) its not very astetic (sp) 2) i think the congestion created by is too big (due to transition to avenue + junction itslef)

    In Tel-Aviv, were i live, we have big-high-speed-avenues that are practically ground highways but they have junctions about 1 KM apart and usualy the junctions have a ground-level-ramp-like right turn to help make the junction less time costly.
    When the city developed the further the built area spread out the bigger the major arteries became so in the older center you have avenues that are realy double one-way streets ... further out the avenues become bigger but still have junctions very often (200-400 meters) in the near suburbs they turn to ground highways but with trafic-light-junctions every 1 KM and furtther out they become true ground highways.
    I was wondering if you guys can create that ...

    10x a lot and i realy enjoy your work!

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