Jump to content
Tropod

NAM General Discussion Thread

4,321 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 
Date: 8/31/2004 2:33:14 PM
Author: Pichu0


i think this is better (and it works2.gif
quote>
Uhh, that is definitely not better. It is actually very confusing. The other one is just a bit mixed up, that's all.2.gif

However, I would much rather see it as a ground highway interchange than el highway!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hello,I'm having a problem with the NAM. I downloaded the newest version and removed every transit related file in the folder, and unzipped all the necessary files like it says in the readmes. But when I get in the game and try do to something like drag a one way under an elevated highway to try to make single sided ramps, it just says Intersection query string missing and there is nothing where the file should be. Can anyone help me out?

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    Sounds like a possibly file conflict. Either that, or it possibly didn't download properly. In either case, I'd suggest double-checking everything; checking both Plugin folders & sub-folders.
    If problems still occur, then I suggest posting a pic of the problem (including orientation).

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    Eh, we got a problem:
    wtf1.jpg alt=Image Hosted by ImageShack.

    Self explanatory3.gif

    Edit: See it now?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Date:9/1/2004 8:35:14 AM
    Author:iamrobk
    Eh, we got a problem:
    Self explanatory3.gif
    quote>

    Nice pic........care to fix/change it though, so we can actually see it? 3.gif 

    Try my sig, where it says;  NAM Thread Image Hosting  2.gif

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    Ok, well here it is.........
    After the the7trumpets & I put our heads together, we've managed to figure out & get UDI for EI Rail to a point where it can be released;
    EITrainUDI_v1.8_TempTestingPlugin.zip

    There is an included ReadMe file, so please be sure to read it as it contains important information regarding how to install/use this. This file is for this thread only, as it contains files that already exist in the NAM (& is why it is important to read the ReadMe). When the NAM gets updated next, it'll be included with that.

    For anyone wondering; There's some rather very technical reasons behind how this has been done. There's been over 60 Path files that had to be modified. So if you find a Path bug while using EI Rail UDI, be sure to post the problem (but please make sure you've read the ReadMe first before you do).

     

    EDIT: iamrobk: nope. still not showing.

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    Well Tropod, Daeley sees it........I'm beginning to think the error is on your end. Let me upload it to SPH.......Can you see this, Tropod?
    post-2-1094047332.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I would guess that the only way to have made *some* of the NAM puzzle pieces terrain-deforming/ignoring, has the side-effect of making *all* network pieces terrain-ignoring. Is this the case?

    -

    Here's what I was referring to earlier, is this possible? If we use the puzzle-piece method (like the Pedestrian Mall) and enable car transit with these four textures:

    /idealbb/files/ParkingLot (rough sketch)

     

    Could we create transit-enabled parking lots like this one:

    /idealbb/files/ParkingLot

    /idealbb/files/ParkingLot

    We could use the same building methods as the pedestrian mall, with real parking lots 1.gif

    There's a huge amount of 1*X CS

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    Thats what I was thinking.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 9/1/2004 9:20:00 AM
    Author: Tropod

    After the the7trumpets & I put our heads together, we've managed to figure out & get UDI for EI Rail to a point where it can be released;

    quote>

    Sorry for my lack of knowledge but wasn't RH released with UDI for elevated rail? If so good work (though I haven't tried it out yet), though I do not think UDI missions add much to the game experience, it becomes very soon boring...

    But still good job, and now what about UDI Subway missions? Or rat missions (through sewers =P)

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 9/1/2004 11:37:26 AM
    Author: WJ_Webhog
    Date: 9/1/2004 9:20:00 AM

    Author: Tropod


    After the the7trumpets & I put our heads together, we've managed to figure out & get UDI for EI Rail to a point where it can be released;


    quote>


    Sorry for my lack of knowledge but wasn't RH released with UDI for elevated rail? If so good work (though I haven't tried it out yet), though I do not think UDI missions add much to the game experience, it becomes very soon boring...


    But still good job, and now what about UDI Subway missions? Or rat missions (through sewers =P)
    quote>

    It didn't have UDI, and I believe it is because if you have a connection to a subway system, well, a subway UDI wouldn't be much fine IMO........

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    Edit: Double post....please delete.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Date:9/1/2004 10:02:38 AM
    Author:iamrobk

    Well Tropod, Daeley sees it........I'm beginning to think the error is on your end.  Let me upload it to SPH.......Can you see this, Tropod?
    quote>

    Well that one I can see. The previous one above though, this time it started to load but stopped part-way through. anyhow...........

    As per the History file;

    -------------------------------------------------------------------------------------

    07.18.04 - Complete overhaul of all Ped Mall Tiles and all Puzzle Pieces

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Date:9/1/2004 12:46:20 PM
    Author:Tropod
    Thalassicus;
    You're right about the PuzzlePieces stuff. About your idea though; long story short; wouldn't work really, least, there's currently no method to do properly what it is you're asking. These are pure network items, nothing to do with lots & thus can't/don't have the characteristics as a lot might possibly have (& visa-versa).
    quote>

    They wouldn't include any characteristics of lots. They'd be exactly like the Pedestrian Mall, but also car-enabled, with different textures/models. There's no necessity of different wealth levels, since they have no sidewalks. Commercial buildings can grow along the Ped Mall, is there something restricting them from growing along car-enabled puzzle pieces? I was thinking a sample area might look like this when done:

    /idealbb/files/ParkingLot

    If there's a problem with car-enabled pieces, it could still be done with just pedestrian transit, providing visual eye candy and realism, though not as much functionality. The textures didn't take more than a few hours, I'm not sure how long adding car models will take (if possible?) for occupied versions; I know there's a lot of models available both in game and on the exchange.

    Share this post


    Link to post
    Share on other sites
    Guest
    Posted:
    Last Online: A long, long time ago... 
     

    I knew it had been reported with ped malls, but I couldn't remember seeing it with anythin else.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 9/1/2004 12:20:22 AM
    Author: Thalassicus
    Would it be possible to make a different, slightly retextured Pedestrian Mall, make it car-enabled, and have real commercial parking lots? 41.gif

    I could do the necessary textures; the one's in the game aren't really like the big strip-mall parking lot style, more like those you see in front of offices. We could also make realistic malls and such using this method.
    quote>

    Instead of that, why dont you make a whole series of ped malls with different textures, the ones now are dont fit in with my city at all, i have the red brick textures as the base for my city. PLEASE???!!! hehe

    Sim City 4 Realism GURU

    ----------------------------------------------

    Parkland - Adventures in Realism

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Well, the current Ped Mall tiles are someone else's (I believe? 50 pages of posts are a lot to sift through 34.gif), so I don't want to infringe on their area, unless it's ok to do more Pedestrian textures. 1.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Speaking of which, does anyone actually have some photos, pics or maps of a real-life pedestrian mall in a commercial district? The only place I've ever seen them is on some university campuses, where there's large parking areas for car commuters to transfer to foot (just like normal parking garages/lots), and bus stops throughought the campus streets, with pedestrian walkways up and down the rows between the buildings. I've never seen them anywhere else, so I'm not even sure exactly how the would look in real life in a commercial area... 42.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Here's a picture of a walkway, it's called the 3rd Street Promenade in Santa Monica, CA. It's not to far from me, I rode the bus up around there, it's a pretty nice place but that old man who drove through it got alot of people spooked.promenade.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Date: 8/31/2004 11:55:27 PM
    Author: a11eria
    timotheous it has been mentioned before and not that long ago so happy reading
    quote>

    Which?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Date: 9/1/2004 4:24:22 PM
    Author: Thalassicus
    Speaking of which, does anyone actually have some photos, pics or maps of a real-life pedestrian mall in a commercial district? The only place I've ever seen them is on some university campuses, where there's large parking areas for car commuters to transfer to foot (just like normal parking garages/lots), and bus stops throughought the campus streets, with pedestrian walkways up and down the rows between the buildings. I've never seen them anywhere else, so I'm not even sure exactly how the would look in real life in a commercial area... 42.gif
    quote>


    There in al major and some not major downtown areas, dallas tx, chattanooga tn, nashville tn, ny ny, la ca, chicago il, etc etc etc

    Sim City 4 Realism GURU

    ----------------------------------------------

    Parkland - Adventures in Realism

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Well, I've been to downtown Dallas a few times, although I don't recall any pedestrian malls there...maybe I just havn't been around enough. Most of the downtown is just really packed-in 1-way streets between huge skyscrapers 9.gif

    Same with Houston, San Antonio, Austin, New Orleans, and the other downtown areas I've been in: tons of small packed streets. San Antonio does have the riverwalk though, that would count as a ped mall (although I think the stores front onto main roads). The one in that picture looks similar: a small, old street that was blocked off to vehicles...I've used the roadblock lots for that purpose often in my downtown areas 1.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    To RodneyMullen03:

    That would be one of those Mom, I'm missing some cheese(or in this case, files)in my sandwich [(or in this case, folder) wow, this made sense and is a great metaphor :P]!
    It would happen because of these two, or more reasons: 1) You either extraced the wrong files, leaving some needed files behind OR 2) you may have placed them in the wrong place. Try searching your plugins for NetworkAddonMod.dat in your NetworkAddon Mod(d) *date*\ModFiles folder. If it isn't there, that's the culprit, if it's there... Something's wrong! Ask Tropod or someone else who is wiser on the NAM.

    ___________________________________________________________________________
    To Tropod or anyone who can help or give advice:

    Well... I have an issue, it could be minor, but it's annoying when it happens, but luckily, there isn't any UDI missions for El. Rail, but there is for regular Rail and Monorail...

    This happens to rail and monorail, but it also happens here:
    post-2-1094104986.jpg
    Also, sometimes, the train materializes from the subway to elevated transition.

    Would you consider this a bug, minor problem/issue or is it that it cannot be helped?

    P.S. Anyone notice the word SIMCITY above the black line? 38.gif Easter egg!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     
    Reading this thread about using Ped Malls tiles, I thought I would try putting cars on the Ped mall tile with the light post on it.
     
    I used the 0xA000000F prop family where you normally have cars visible for part of the sim day, and not visible for the rest of the sim day. I did not transit enable it as a parking lot (I don't know if that is possible) so it was to be eye-candy.
     
    When I tried it, it did not work correctly.  I got some cars, but, eventually, they tended to disappear permanently.  This highlights the difference between a lot and a puzzle piece. I suspect static cars would work though.
     
    /idealbb/files/NP5.jpg

     
    It is possible to put props on network tiles, as you can see.  Can anyone think of a good use for this capability?
     
    smoncrie

     

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    Date:9/1/2004 8:39:28 PM
    Author:RodneyMullen03

    But anyways, here's 2 pictures of the problem I'm having. Can someone help me?
    quote>
    Trust me, when I say you need to check both plugins folders, you really should check them, & thoroughly too. There's only one reason I can think of as to why this might happen; file conflict. And chances are, you've still got an older traffic related (possibly NAM-based) file in use that shouldn't be.
     
     
    Cactaur55; is that a custom subway-EI Rail transition? And/or has it been modified at all in anyway whatsoever? Bit hard to tell from that pic. Technically, it really shouldn't spawn from a subway>EI Rail transition, especially considering this is suppose to be assocaited with an EI Rail Train Station. It may do this though I guess, if there's an EI Rail Train Station nearby, in which case not sure if much can be done about it or not.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections