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Haljackey

Multi lane RHW (Rural Highway) Guide & Thread

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Sorry. I was talking about the RHW-10, but at the time, I didn't know that it hadn't been released yet. Lols...

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The ramps are called the MIS, Modular Interchange System, they are not released as of now, and there is no deadline as always, the pictures were taken by Tarkus, the person creating the whole RHW sytem, including the MIS, who is active at sc4devotion.

Hope I helped. And you should use the edit button to edit your original post, not double post.

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sick! Now with the new starter peices you dont have to use this guide and instead of rhw 8 we can now make rhw12 thanks to haljackey!

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Originally posted by: chrisnhl50 sick! Now with the new starter peices you dont have to use this guide and instead of rhw 8 we can now make rhw12 thanks to haljackey!quote>

Haljackey didn't make the new starter pieces.  2.gif 

-Tarkus

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^ Thank You much for the new RHW\MIS; High Quality, Amazingly Fun.

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Yeah, since we have the new starter piece method instead of the side-by-side method, we don't have to go through the strenous task of working around loop-holes in the game engine to make RHW8+.  Your tutorial was very helpful Haljackey, and you are the most creative interchanger I've ever known!  You should write a tutorial about getting started with making great interchanges, a lot of us could use that knowledge!4.gif

-Yoshi


Keep calm and take photographs.

Deviant Art Page | The Railfans of Simtropolis | YouTube Channel | Flickr

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  • Original Poster
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    Well, with the release of RHW version 20, this guide is now obsolete! Once I figure out how to once again create a multi-RHW network with ease, then I will rewrite this guide.

    Oh and chrisnhl50, Tarkus made the latest version of the RHW network, including the new starter pieces. All I did was make this guide.

    Best,

    -Haljackey

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    Posted:
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    oh I know that! The "thanks to haljackley" meant thanks to your guide and great idea of creating a multi lane. sorry for the confusion and I cant wait for your guide

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    Im am currently working on a sunken rhw 8 but im not sure how well its going to work. Its taking so much time using trial and error. If it works out I will deffinitly post some pics!

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  • Original Poster
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    Well, I have now downloaded Version 20 of the RHW network. These are my findings so far.

    -There are no longer any tricks or cheats to create a basic Multi-RHW.  Just use the RHW starter pieces side by side and it should work no problem!

    -Ramps can be added to the outer RHW of the Multi-RHW with ease.  It is tricky to place ramps for the inner lanes as it always was, but it is possible with some practice.

    -Overpasses can easily be constructed using the NAM raised roads, aves, etc or by dragging an elevated highway right over the entire network.


    Version 20 R&D (Research and development) Thus far.

    Basic Multi-RHW setup:

    1.  Select the RHW starter piece from the highways menu.

    img516/4584/witburgjan9001199765760bu8.jpg

    2.  Place the starter pieces side-by side.  (or however you choose)

    img516/8952/witburgjan1600119976578nx7.jpg

    3.  Place the starter pieces for the opposing direction.  You don't have to leave a median if you don't want to.  There is a one-tile median in the picture for simplicity purposes so you can see either direction.

    img72/2717/witburgjan2100119976581ef2.jpg

    4.  Select the RHW drag tool.  Drag the RHW from the starter piece in either or both directions, as long as you see fit.

    img301/8554/witburgjan2400119976583vz7.jpg

    img174/3479/witburgfeb2001199765892la3.jpg

    5.  Delete the starter pieces.

    img175/7913/witburgfeb1100119976592yd7.jpg

    6.  Drag the RHW tool over the remains of the starter pieces.

    img242/6351/witburgfeb1400119976594sq6.jpg

    html>

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    Posted:
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    Thanks for your time and effort, Haljackey:>). I'm going to play around with this as well, but I doubt I'll come up with anything new (but of course, I'll post it if I do!

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    i want to emphasize that his tests are not encouraged to be replicated for it is not what the RHW V20 was intended for as hal has mentioned and for proper placement of the RHW V20 please refer to the reference guide for proper useage i repeat his findings are just tests and are not encouraged to do in your cities. thanks

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    Haljackey,

    If you're interesting in creating EYE CANDY ONLY then this method would work. However, due to pathing issues, I imagine that it wouldn't look right.

    Regardless of how good it looks, I implore you and anyone else reading this not to use this system that you have "discovered." It will cause a myriad of problems in the near future.

    Furthermore, when wider RHW's are release, the RUL hell that any user of this system will be plunged into will make them sorry. They will basically forced to completely remove any RHW network they have established in order for it work correctly.

    And, if I understand the NAM Team correctly, they intend for this to not only look great but be fully functional as well. Simply put, what you're doing completely ruins the hundreds of hours of hard work that Tarkus and jplumbley have put into modding this amazing addon by removing all of the functionality.

    Please, for the sake of the makers of this mod who chose to support problems that the regular user has, remove this Multi-RHW guide. The headaches that it will cause them in the near future are not worth the temporary eye-candy that is able to be gained now. Show some restraint by having faith and patience in the NAM Team.

    Sincerely,

    BigSlark

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  • Original Poster
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    BigSlark: The RHW-10 and RHW-12 you see above were just experiments I did with the new RHW network. No guide will ever be written for those networks because just as you said, they are more eyecandy than a functional network and will mess up with the pathing/RUL issues. These were just something interesting to show, but not something that could be properly implemented in SC4. I respect the amount of time the RHW team has put into this release and I wouldn't do anything to "completely ruin it". I hope you understand this.

    But, pertaining to the RHW-8 you see above (the "classic" Multi-RHW), this network was possible and fully functional since the first release of the RHW network. Version 20 makes it MUCH easier to construct this network as the steps above explain. I may be working with the RHW team in the future as to how to properly rewrite this guide to make it compatible with the current release (the guide on the first page is now obsolete) as well as possibly making other guides as well.

    With that said, I don't intend to remove this Multi-RHW guide at this point, I intend to work with the RHW team and rewrite it properly. I hope you understand my objective here BigSlark, and I continue to wish much luck and success to the NAM and RHW teams!

    Best,

    -Haljackey

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    Posted:
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    Basic Multi-RHW setup:

    1.  Select the RHW starter piece from the highways menu.

    img516/4584/witburgjan9001199765760bu8.jpg

    2.  Place the starter pieces side-by side.  (or however you choose)

    img516/8952/witburgjan1600119976578nx7.jpg

    3.  Place the starter pieces for the opposing direction.  You don't have to leave a median if you don't want to.  There is a one-tile median in the picture for simplicity purposes so you can see either direction.

    img72/2717/witburgjan2100119976581ef2.jpg

    4.  Select the RHW drag tool.  Drag the RHW from the starter piece in either or both directions, as long as you see fit.

    img301/8554/witburgjan2400119976583vz7.jpg

    img174/3479/witburgfeb2001199765892la3.jpg

    5.  Delete the starter pieces.

    img175/7913/witburgfeb1100119976592yd7.jpg

    6.  Drag the RHW tool over the remains of the starter pieces.

    img242/6351/witburgfeb1400119976594sq6.jpg

    img244/6562/witburgfeb1900119976596pq1.jpg

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  • Original Poster
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    Thanks, warrior!  I was wondering why I had dual RHW drag tools!  That may solve this problem too:

    Click on the image to view it in FULL RESOLUTION!

    The image

    LOL, the old RHW texture versus the new!  All I need to do is redraw the network, but if I uninstall the ANT, I'm thinking it will all work out.

    Oh, and thanks for letting me know about the 5 tile limit.  I know you can delete the diagonal road left over bits, but it was easier for me just to drag the RHW tool over the whole thing.  Once I perfect this process I will  collaborate with the rest of the RHW team about how to rewrite the guide on the first page of this thread. 

    Thanks again!  I will continue to keep working on this.

    Best,

    -Haljackey

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    HalJackey:Unfortunately the textures wont revert if you remove the ANT, Tarkus very kindly put in some code that makes the old textures change into the new ones when they are redrawn, and included a legacy file so that the old highways didn't just become invisible, anyway this is realistic as older hughways look... well older, than the newer highways in RL.

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    hey hal as we have touched base with what i suggested you to do rather than continue with this multi highway guide...... instead of rewriting it, create an interchange guide as i have mentioned to you before along with the provisions i have provided with ya...make sure to pm me at SC4D when you want to get started i want to go over some things with you.

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    I'm not sure if anyone has pointed this out, but has anyone noticed the typo in the thread title?

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    Rymac91: LOL, I really should have looked twice at what I put there. Its fixed now. Thanks for pointing it out!

    Filasimo: Like I stated before, I do have plans to rewrite this particular guide once I figure out the easiest way to create a Multi-RHW network. I will make the Multi-RHW setup aside from the interchange guide because it is not about making interchanges, but the highway itself. Anyways, thanks for your help and I will PM you when I am ready!

    Best,

    -Haljackey

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    @Haljackey

    There is no "need" for a guide. There are no "multi-highway" tips or tricks that really need to be displayed because RHW is now a Starter Piece override system. The old system was a side-by-side override system which has been abolished. Reason being it was too difficult to do what you wanted with it in some cases. Now with the Starter Pieces the system is overriden length-wise making it as easy to use as drawing a normal network. No tricks required. As you have noticed, you want side by side RHW-4s going in the same direction... just lay down a second Starter Pieces and drag it. Now side by side textures will interfere with it now.

    Im not telling you "You cant make a guide.", Im saying there simply isnt a need for one because we have made it much easier to use.

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  • Original Poster
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    Wow, jplumbley, that actually makes a lot of sense to me. I can now agree after getting more familiar with version 20 that there really isn't a need to rewrite this guide because of how simple it is to make now. It is because of this that I have now decided not to rewrite this guide because it is simply obsolete now. All things become obsolete in time, and I feel that it is time to retire this guide in light of the fact that it is now past its useful life and ailing. (just like those old power plants in SC3000 that ail, if you don't replace them, they will just destroy themselves in time)

    Best,

    -Haljackey

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  • Original Poster
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    edmonton_stinks: You can use the MIS connector for 2 RHW-4's.  Here's a quick example.

    Click on the Image to view it in FULL RESOLUTION!

    The image

    There is no real guide as to how to do this, you just have to be creative!

    Best,

    -Haljackey

    Please do not use the extra large bold font in these forums.

    tungston

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