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Cyberdyne Systems  1.1

   (20 Reviews)

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About This File

The Cyberdyne Systems building as seen in Terminator 2.

 

This landmark provides 500 CO$$$ & around 500 CO$$ jobs* & has a positive effect on surrounding buildings.

 

50,000 to plop, no cost to maintain. Comes complete with custom query sfx, and emergency bunker at the rear ;)

 

Special Thanks to Equinox for his RCI custom query modd, DarkMatter for roof junks.

 

*new to version 1.1

  • Like 5
  • Thanks 3



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Heh. Looks like I get first comment. Nice work here HeXy. Ironically I'm one of those people who has never watched T2 (not really interested in "action-for-action's-sake" movies). I'm going to rate this high because of its aesthetics, which this has a lot of.

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cheers all :) To Marc, Id originally planned to make this an IHT, but couldnt get the hang of it & the building kept abandoning, and with limited time at the moment, just went for something I could do to get it released. I'll certainly attempt in the future with more time

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I agree - would be better suited for IHT - sure could use some BAT-high tech buildings with large amount of jobs . . . . maybe I'll try modifyng myself to see if I can make it work.

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kd5rax, actually Cyberdyne is a real office building that they just used for the movie. I think its in Freemont, CA or somewhere in the Silicon Valley.

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There are way too many jobs for the building to work in the game as a regular building--it would abandon very easily. Try it with a resaonable number, like maybe 400 to 500 and see if the same thing happens.

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new release, now with a working (well in my tests anyway) lower number of jobs :) https://www.simtropolis.com/idealbb/view.asp?topicID=54327#370021 has a larger image if you wish to check it out.

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the update on jobs is better, though personally I'd find it more realistic and worthwhile if it was say, 500 manufacturing and 500 hitech industial jobs!

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