About This File
Kid - Old Hovels V1.17
Included is a start scenario with 3 families, houses, a barn, school.
They have seeds, but no livestock.
Also included are my Old Fence, Fisherman, Smith, Forester, and a Mine.
In V1.1 - added a Clerk, Trader, Tailor, Herbalist, WoodCutter, Bridge,
and some Jetty pieces.
edit - Oh, I forgot. I have added a second start with some new grass I made.
If you want to use the start scenario, please place this mod above
all other mods with a start scenario.
If you only want the buildings, place the mod anywhere.
No, I won't change to a red roof, add a tavern, bushes, or anything.
...well, maybe a tavern
Okay! V1.11 - Here is a tavern
V1.12 - Added another start scenario. 3 families medium-hard.
A new cart with a deco version was added.
V1.13 - Fixed the menu in the Clerk's Office
V1.14 - Added a shed and fixed some small things
V1.15 - Small but important update. Grass now spawns Flax.
I added a few more buildings. A little bit better built.
V1.16 - Just a Fish Dryer added. A small boost to the food supply.
...and a smoker, a gatherer.
- a chapel and a doctor. ![]()
V1.17 - Added a beekeeper from Gothic Farm, and made some minor changes.
What's New 1.17 View Changelog
Released
Restored 19.06.2026 by Simtropolis Recovery Team
Updated to version v1.17
-
3

Supported

Recommended Comments
Sign In or register to comment...
To comment in reply, you must be a community member
Sign In
Already have an account? Sign in here.
Sign In NowCreate an Account
Sign up to join our friendly community. It's easy!
Register a New Account