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Kid - Old Hovels  1.17

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Kid - Old Hovels V1.17

large.KidOldHovels.jpg.380af92db991c9ff79a5bd67c21c6c19.jpg

Included is a start scenario with 3 families, houses, a barn, school.
They have seeds, but no livestock.
Also included are my Old Fence, Fisherman, Smith, Forester, and a Mine.

In V1.1 - added a Clerk, Trader, Tailor, Herbalist, WoodCutter, Bridge,
and some Jetty pieces.

edit - Oh, I forgot. I have added a second start with some new grass I made.

If you want to use the start scenario, please place this mod above
all other mods with a start scenario.
If you only want the buildings, place the mod anywhere.

No, I won't change to a red roof, add a tavern, bushes, or anything.
...well, maybe a tavern :)

Okay! V1.11 - Here is a tavern :)

large.KidOldHovelTavern.jpg.895f59ef8d40fd8f7e4f2ff6eb4110da.jpg

V1.12 - Added another start scenario. 3 families medium-hard.
A new cart with a deco version was added.

V1.13 - Fixed the menu in the Clerk's Office

V1.14 - Added a shed and fixed some small things

V1.15 - Small but important update. Grass now spawns Flax.
I added a few more buildings. A little bit better built.

V1.16 - Just a Fish Dryer added. A small boost to the food supply.
...and a smoker, a gatherer. :) - a chapel and a doctor. :)
V1.17 - Added a beekeeper from Gothic Farm, and made some minor changes.


What's New 1.17   View Changelog


Released

Restored 19.06.2026 by Simtropolis Recovery Team

Updated to version v1.17

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