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ReZot Ze Zots  2.0.0

   (1 Review)

4 Screenshots

About This File

This Mod replaces the Maxis Zots.

1, I offer you here 4 differents models, as example,

2, the possibility to make your own Zots. For those of course who master texture editing (Photoshop|GIMP, GoFSH, IliveReader).

*:???:  Eh ben quoi, tu zozote un peu et tu yoyote ma pauv' Lolotte ! (In french dans le texte).

Installation

You will find in the Scoty ZOTs\ directory 4 other directories : zots_tex_XX\. Each one contains the 4 textures for NoWork, NoWater, NoPower and NoCar Zot.

You can choose one of the directories and only one, OR, make a mix among the 4 Zots.

 

Dev.

The file scoty_ZOTs_S3D.dat contains the S3D (4x20 base maxis simcity_1) in overload which redefine the UV Maps in order to match the new texture file (256x256 pix) 0xf8e000[10|20|30|40].

In addition to the notice, you will find the file ZOT_Tex_Ref_tracing_layer.png in the doc\ directory.

This file was used as a reference for the "objects-zots" of the 5 Zooms, for the elaboration of the FSH.

The orange marks are the tops of the Maps boxes, (+- 2 to 4 pix) (we don't need to be super precise* !).

The cyan marks show the positioning area of my objects and the magenta marks are Maxis'.

 

* If you want more info PM me ..


What's New 2.0.0   View Changelog


Released

Just added a fourth set: zots_tex_04

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sejr99999

   2 of 2 members found this review helpful 2 / 2 members

thank you for your efforts to update the appearance of this old game  I like:  tex01 water & power   tex02  jobs & road access

the four colored balls are probably the least intrusive if you can remember what each represents

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