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SM2 Suncor Solar Panels


A fictional factory that produces solar panels. It complements the solar power plants I released a while ago.

Lot size 10X5

Plop cost 12500

Bulldoze cost 1500

Power req 52

Water req 35

Provides 626 I-M jobs

You will find it under the Landmark menu.

Dependencies

SM2 Essentials https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3586

SM2 Mega Prop Pack Vol1 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3640

SM2 Mega Prop Pack Vol2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3645

SM2 Mega Prop Pack Vol4 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3885

BSC - VIP girafe carpack vol. 1 & 2 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2821

Simmer2

  • Like 18
  • Thanks 6



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Great lot! Unfortunately something seems wrong with the Grow version.

The landmark plop works just fine, but I finally got one to grow recently and the warehouse building is bugged. It seems extremely low rez, almost like the highest level zoom was being used instead of the right model. It also shifts orientation when rotating the map.

At first I thought something was wrong with a dependency until I plopped the LM menu version and it was fine.

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@Matrim Cauthon

Did you make a grow version?
I don’t see a grow version in my zip simply because I never made one.

Include a pic with your reply.

Also if a model appears ok on a plop lot then it will also be ok on a grow lot.

Simmer2

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AH sorry I didn't attach one earlier, was right before bed. Here is a picture.

The three fuzzy ones are grown, the sharp one is the LM plopped one. You can see the rotation issue with 2 of the grown ones too.

You can reproduce this with the Lotplop cheat, selecting the _GROW lot and plopping it creates the same effect.

To rule out anything in my setup causing the problem, I also tested this with only the building, it's dependencies and the extra cheats dll in my plugins. Issue persists.

suncor.jpg

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Never seen that option before. Obviously it is not a model issue if the plop version works as intended.

Create an actual grow version the standard way then report the results.

Do not use that cheat.

 Simmer2 

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The lots in the image are naturally grown. I only reported that the cheat also reproduces the issue so it can be more easily tested.

To restate, the LM menu plop works. The sharp plant in the image is the LM plop version.

The 3 fuzzy ones are naturally grown. No cheats.

Using Lotplop and selecting the _GROW lot from the menu also creates a fuzzy lot.

Here is a video demonstration of all three methods and their result https://streamable.com/5jkx1j

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Let me get this straight, you created an exact grow lot that matches everything to mine using Xpim or the lot editor? I don’t think so.

That lot looks exactly like mine but plopped with some form of cheat method in order to grow.

Anyways the LM lot I made was created with the intention to be plopped.

Once I have some time I will create a lot for grow purpose the standard way.

I will report once the experiment is completed.

Simmer2

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I'm not sure how to demonstrate that it's naturally grown more than showing you a video of it naturally growing.

Lotplop just lets you plop any growable lot model that exists. I again only mentioned that for ease of testing.

Also, no, I did not create anything. That said, I did just redownload the file and noticed that the new download says V2 and doesn't have the _GROW lot in. Maybe I have an old version? Mine is from a few years back, before I ever did anything outside of using Ilives.


So that is definitely an oddity.

I would appreciate simple requests for clarification rather than suspicious hostility however. If I thought this wasn't an issue with the file here, I wouldn't bother wasting your time. Modifications are on the end user that does them.
 

Edit: I did just notice I missed you saying you didn't make a grow version - I understand your frustration now. Apologies, I haven't had coffee yet this morning and am apparently a bit slow on the uptake.

 

I obviously have a weird version from somewhere, I'm sorry for wasting your time with this.

 

Edit2: Digging into my file structure, it looks like I picked this up as part of an "IRM compatible version" rather than from here. No idea where it came from unfortunately. I'm again sorry I wasted your time, I wouldn't have bothered you if I had realized that.

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I like this lot a lot but it seems the street light props on the corners aren't compatible with the light replacement mod.

San Francisco City-Apr. 10, 1521650397622.jpg

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