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Introducing Temere Locus Full, the 4th map in my could-be-a-real-place-but-isn't series.

This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. Get the one that includes the source code because that also has the color table files.) I used 942669825 seed number and magnification set to level to 1.0. To avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used:

Planet.Exe -X -pq -s 0.942669825 -m 1.0 -C Greyscale.col -w 3073 -h 1536 -i -0.051 -o 942669825-08-(12x6Lg)-SC4Gray.bmp

^ If that line wraps it's not supposed to when you do that at the Dos command line.

You might notice the height parameter is set to 1536 even tho we want 1537. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 3073 x 1537. (This is the size for 12 x 6 large city tiles (72 total). Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it. Additionally, I modified the Columbus Terrain Mod 2 by setting MaxBeachWidth to 0x9 and MaxBeachAltitude to 9. I feel this defines the coast lines better.

The pictures above are:

  1. Simulated SC4 height map as seen in game of the mini map with All Off and Zones data views.
  2. Same as # 1 with Contour Lines added.
  3. Mollweide projection as if this were a planet (cause it looks cool)
  4. Satellite view from Region Census
  5. Traffic view from Region Census

To use: Put the three files in a folder called Temere Locus Full under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.

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The northern hemisphere does remind me a bit of Europe and Asia, but this map is a special unique layout of tiles and terrain that suggests a world region generically, its something new and interesting for long-term region-building across many tiles.   You've come a long way in map-making, now creating planets, good work!   I'll have to keep working on some space tech. so the sims can get there. *:lol:

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