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About This File

This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. The one that includes the source code because that also has the color table files.) I used the same seed number as my previous 64 large tile Mon Lacus Map, but this one is a portion of that map having 4 x 4 large tiles (16 total) for peeps who like smaller regions. I used the same 14937910 seed number as before, but I set the magnification level to 2.0. This carves out the middle section horizontally and does not require the vertical stretching that the zoom level 1 does. Also, to avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used:

Planet.Exe -X -pq -s 0.14937910 -m 2.0 -C Greyscale.col -w 1025 -h 1024 -i -0.051 -o 14937910-SC4Gray.bmp

^ If that line wraps it's not supposed to when you do that at the Dos command line.

You might notice the height parameter is set to 1024 even tho we want 1025. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 1025 x 1025. Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it.

The pictures above are:

  1. Lefebvre2 color scheme with contour lines
  2. Satellite view from Region Census
  3. Traffic view from Region Census
  4. My first second third fourth draft of creating my own color table for the program. It's supposed to be similar to the collage of the data view topographical maps I did for the other map, but without me having to do all that tedious copy and precision pasting. *;) Note: It will show more fine detail  because this is before the rendering and does not take into account the merging/averaging that SC4 does when rendering.  The water will also show more detail for elevations. Those (tho averaged in rendering) are still there, but the color ramp for the mini map doesn't have enough divisions to show them.

To use: Put the three files in a folder called Mons Lacus Jr under your Region folder of SimCity 4 in your Documents.  Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.


What's New in Version 1.0.0   View Changelog


Released

Updated the simulated topographical map picture.




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RandyE

   1 of 1 member found this review helpful 1 / 1 member

Very accurate to natural geography.  Render time was less than 10 mins. on my avg. comp.   Using Sudden Valley terrain raises land 1 level and can leave that 'wall' behind when lowering.   This map is a work of ART and an interesting technical process.

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