Jump to content

3 Screenshots

About This File

So, in a thread in SC4 General Discussion someone was trying to create a map from the DEM data centered on Brooklyn, New York. I wasn't able to render anything I liked with the posted grayscale, but I did manage to create one that sorta resembles the area. It's not accurate to any scale in any of the three dimensions, but I feel it turned out rather well. At least for my first attempt at a real world map. I've called it Borilyn as in a boring version of Brooklyn.

I've included a Config.Bmp in the zip that I like the best for where the land masses are located. Grayscale image size is 705x705 which corresponds to an 11x11 config.bmp. I chose this size cause it fits top to bottom when I play 1024x768. (At 1600x1200 it'll fit side to side too.) Also included is a Region.Ini file in case you want to create the region folder manually. Then there are the two region view files in there as the identifiers when you go browsing the zip. (The RV in the name is my shorthand for Region View.)

Ok, so let me know any comments you have.

*:)

 

Edit: I just found out there's already a much better map for New York City - United States (File # 40) here on ST so just ignore mine. *:lol:

  • Like 3



User Feedback

Recommended Comments

5 hours ago, poshbakerloo said:

I'd say its a bit too small, there is a lot of details crammed into a small area.

Yep.

As I mentioned it was for a thread in Discussion (Rendering a map from an image if you are curious) and the image provided there is 600x385. When I couldn't create anything good from that I just erratically traced a map and it worked best as 705x705 which leads to a larger area than the OP's posted pic, but still within a reasonable size expansion of what Oren was working with.

For me it was more about learning to create maps from scratch in my graphics software so I know the do's and don'ts of grayscale creation. (I added noise then blurred stuff in this one which came out better than the first, all flat draft I posted in the thread.) So, when I move on to Terraformer or Designer or such available here, I'll have a better understanding of what they offer.

My own personal best maps are the one's I've rendered from cloud formation pics I took and then tweaked. They look a lot more realistic than this basically flat one I made here. (I have a thread about them if you are curious. Grayscales are posted so you could render them if you like. Most peeps feel I did a good job with them, but wouldn't play them themselves cause I like dealing with rugged terrain.)

Keep the comments coming. I learn from each one. :)

  • Like 1

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections