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Vitra Design Museum  1.0

   (37 Reviews)

2 Screenshots

About This File

Overview

Following a major fire in 1981, the company Vitra has pursued a conscious approach to its own architecture, starting with the commission awarded to the English architect Nicholas Grimshaw to build a new factory hall. His high-tech architecture was seen as upholding the vision of Vitra as an enterprise synonymous with technical excellence.

 

After completion of the first structure, he was assigned the task of developing a master plan for the Vitra grounds. This idea of "corporate identity architecture" was called into question, however, by the 1984 erection of the sculpture "Balancing Tools" by Claes Oldenburg and Coosje van Bruggen. It served as the trigger for an entirely new architectural concept: deliberately contrasting works of architecture were to confront one another and imbue the site with vitality and a distinctive identity. In keeping with this idea, Vitra commissioned a different architect for each building project. Such as Frank Gehry, for example, who designed the expressive main building of the Vitra Design Museum with its towers, ramps and cubes that was dedicated on 3 November 1989.

 

You might say the textures are too clean, but in the real building they are stone white! believe my I visited it myself

Statistics

Lot size - 4x5

 

Cost - 3000!

 

Ticket number - 520

 

No dependencies!

 

Enjoy

vitra1.jpg

 

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User Feedback

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pretty good...the textures need work and the lot but it is still better than anything i could make :) 6/10
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Love the building, but not the textures... They are plain in real life but not that plain. There is some roof-stuff missing and also some windows or solar panels. See: http://www.vitra.com/_images/collage/campus/overlays/large/guided-tours.jpg The grass isn't the same either... But it has potential!
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Great work done here and I too love the modern architecture. Well, yes, there's something about the texture, but modern architecture, on the other hand, doesn't have much, if any... :)
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I really want this, but I will wait for your 2nd version. I know the real building is kind of stark as far as textures go, but that never translates well in the game. Keeping it plain makes it look cartoony. Perhaps it can use some more shading and shadows? I like this a lot, thank you for sharing!
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