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Super Demand Mod (Not Demand Ordinance)  1.0

   (206 Reviews)

Cyclone Boom

Information:
For an explanation of how to install this mod, you may find this post of help.

Message added by Cyclone Boom

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About This File

Many people here will probably remember the "Super Demand Ordinances" Mod. This one is more powerful, more controllable, bug-free, and does not use ordinances.

 

This set of .dat files can either maximize - set to 6000, or suppress - set to 0, demand for R$, R$$, R$$$, Cs$, Cs$$, Cs$$$, Co$$, Co$$$, I-Ag, I-D, I-M, and I-HT individually. It's a bit complex to use - a readme is included - but it works wonderfully. It stomps over demand caps, ignores occupancy availability and growth speed - though desirability is still important - and ensures maximal growth of a city, in your preferred direction. With this mod, cities can - even with only R$$$, Cs$$$, Co$$$, and I-HT - exceed the population of an entire country.

 

This mod has no dependencies, but is incompatible with:

 

-Colossus Addon Mod (Perhaps)

-Super Demand Ordinance

-Any other demand-altering mod.

 

BEFORE YOU POST A "IT DOESN'T WORK PLEASE HELP ME" COMMENT, READ THE README FILE.

 

 

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very fun and useful. once i zone some sites they started to build fast and few game year it builds higher what an awesome mod :D

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The odd part is that this mod seems to make some minor graphics disappear, for instance I can no longer see wind farms (just their bases) and the "grids" of buildings disappear, so I have to somewhat guess what space they take up when I am building them. The cursor grid also disappears so I have to guess where I am starting a zone.

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Well, it's good, but....it's not really my style to "force" a city to grow, i'd rather go with the flow.

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This works perfectly! I love this. I can now create a utopia of R$$$ and Co$$$ lol YAY!

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Cool to exceed your population and display of a megatropolis, but all I have to say is "CHEATERS!"

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I only installed commercial and residential max out, but my industrial demand is soooooo high but only small buildings grow. how do i solve this?

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