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BSC SFBT Street Tree Mod  1.0

   (70 Reviews)

2 Screenshots

About This File

Following in jeronij's footsteps, this is another "all inclusive" mod that changes the look of your streets. The main focus is set to residential streets; however, a few commercial and agricultural zones can be altered as well. Other optional files will also change the look of the default Maxis trees on roads and oneway roads. The main goal of this mod is to add trees to streets in residential zones, as well as parked cars, which is a very common sight throughout Europe.

Mod Details

This mod is fully modular, so you can decide which street and road tiles should be affected by the mod, and you can also decide which trees should show up there. For this purpose, several street tree DATs have been created. It's even possible to mix the various tree styles, however the result will look best when you only install one DAT at once. More tree style DATs can be created later to use trees by other designers as well. Unfortunately, this method doesn't work for seasonal trees, but a seasonal tree version of this mod might be released later.

Depending on wealth type and zone density, the look of the streets varies. You won't see any cars parked on the curb in high-wealth low density zones, and only medium and high density zones will have parking bays and dirt circles for the trees. Please note that the DATs for roads and oneway roads will only change the trees, but they do not add any cars or parking bays to your roads. The DAT for agricultural zones doesn't add any cars or parking bays either.

You can install or uninstall the mod at any time you want. To update your streets with the new look (or the default Maxis look again), simply select the street tool and click on your streets, i. e. on the crossroads. The props will change automatically in a radius of a few tiles. By clicking more than one time, you can also alter the appearance of the trees, in case the first click didn't meet your liking for some reason. If brown boxes are showing up, please make sure you have all dependencies, as listed below.

Compatibility

This mod is not compatible with any other street mod, such as jeronij's streetside mod, ardecila's street tree mod, swamper77's no palm mod (however, the files that remove the palms from lots etc. will work fine) or Pegasus' no street junk mod. If other mods that modify the look of the streets are installed, only the one that is loaded last will determine the appearance in the game.

Dependencies

If you want to use Cycledogg's or Pegasus' trees, you also have to install the following files. The files described above will use trees from all four packs by Cycledogg, so make sure these are installed properly. If you don't install the dependencies, brown boxes will show up on your streets.

Please make sure to read the readme file for further details. This mod is using an installer, Mac users can find a ZIP version

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  • Yes 1
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This is excellent and thanks to the SUM I can choose different styles for different cities.
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Looks really great!!! I also like the many options to pick and choose!
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I have a question, does it affect streetlights, ie does it use the default streetlight prop families, so that the streetlight configuration/arrangement is transparent to this mod (ie not conflicting to streetlight mods)? I'm asking this question cause I'm preparing my third streetlights mod version, which will allow to specify alternative lightpole models too, not just the light colours.

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@jasperdeman.nl: Most obvious are the types of trees you can use use, and besides of the cars and parking bays I haven't changed or added any other props. @cogeo: The streetlights are the same ones as in the original exemplar files, so your mod shouldn't cause any conflicts. Generally speaking, my mod is less "intrusive" and more versatile, while jeronij tried to create a more specific mod with a unique style.

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@haljackey: It's not a good idea to add parking bays to roads and avenues, since they are too wide, and pedestrians would run right into the parked cars. However, my mod does add trees to roads as well, but not on more tiles than Maxis did. BTW, if you have specific questions or requests, please use jeronij's sidestreet mod thread in the STEX discussion forum!

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dose this mess with JRJ Street Side MOD. Because this mod has already been done, on JRJ Street Side MOD it puts trees on the street.8/10

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I have just read the description and uninstalled this mod. I do not want to uninstall jeronij's perfectly good mod thankyou!

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Thanks Andreas for giving us more variety for our streets !!! Let me point this mod with a 10/10 ;-D

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when exstracting this into the folder it crash's my exstractor... as a reuslt i tried exstrackting individualy and the file that has no name thats 1.3k is causing the problem what is it and do i need it? screen shot [url]http://img119.imageshack.us/my.php?image=screenshot19zz.png[/url]

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Your right about one thing, it is versitile. Oh, and btw, the links to the prop packs is really useful... Now that I have used it in-game i can see the road trees. 10/10, excellent if you wanna add some diversity and class to your city streets!

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@1ajs: This is not my file that you are showing there, so I can't help you. @FavreKev04 and kt3: It's up to you if you want to use jeronij's mod or mine (or any other street tree mod available) - it's all about variety. ;-)

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Thank you Andreas!! (and jeroni too)for nice MOD again so much:-)

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Andreas Roth lol ok i am an idiot ok i see its got an installer lol but when i go to select brows to select the install path it crash's the installer

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Aaaahh. Variety is the spice of life. ; ) Looks great and more variation is always welcome in my book.

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