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Showing results for tags 'spaceport'.
Found 3 results
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After taking almost two weeks away from Nextown, Mayor Xavier Calhoun returned to upgrade living conditions, rezone land, and build a casino (of course). By balancing the budget of "Nextown" I was able to view the structure/dynamic of the city. Using techniques learned from "Clifton Peak" I was able to grow Nextown into a more dynamic and efficient city.
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Version 1.0
5,093 Downloads
_________________________________________________________________________________________________________ Unlike most BATs I've released, this particular BAT has not yet been featured, but in any case is one of Scott City's main Spaceport Terminals on the colony of Terra Nova. One of the many terminal and port structures that serve and connect Terra Nova's capital to the wider galaxy, it holds the passenger terminals, civilian immigrations processing, terminal security and the spaceport's tower control center and communications array. While not the only terminal structure on the spaceport, it does however house the control tower which keeps contact with airliners and ships that cross within the spaceport's control/contact radius. Fun Fact: This BAT is rendered in HD. Just thought it'd be fun... In-game demonstration Attention! This BAT currently only uses the dark-nite lighting system, and a maxis-nite version will come shortly after. Attention! _________________________________________________________________________________________________________ Basic Lot information: Lot Size - 3x9 (overhanging prop) Type - Landmark Landmark Effect - 30 Plop Cost - §65,000 Monthly Cost - §130 Dependencies METMW: Prop Pack Alpha (1.2 or later) METMW: Cision Motors Skycars + Hover Pickup Truck Light Replacement Mod - Belgium Set SNM Security Fences v2 (v1.0) SimFox Day and Nite Modd (Optional) Installation Unzip all contained files into your SC4 plugins folder. When organizing the files, preferably put all folders and files contained in the zip file in a common folder [labelled to said author/group/project label ie. ME:TMW] to avoid future confusion. Author's Note **When releasing a lot of which includes this or any ME:TMW Project BAT (an exception for ME:TMW Prop Pack models from packs ie. METMW Prop Pack Alpha), contact me for permission before releasing the lots. Ideally, when a lot using this prop is released, list this items as a dependency and link it to this page for download** Problems? **Contact me if there are any problems, whether comment below or PM!** _________________________________________________________________________________________________________- 19 Comments
- 23 Reviews
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- 9
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- mass effect
- huston
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Version 1.0
30,358 Downloads
Purpose This mod fixes a problem with the default Maxis Space Port, which claims it "Provides a boost to high-tech industry" however, it does not. Maxis forgot to include this boost, therefore it boosts nothing but costs and some slight commercial desirability. This mod fixes that. A significant yet realistic (non-radical) boost to High Tech Industry is now provided. Placing the Space Port now provides 150,000 High-Tech Industry Cap Relief. This is well within the range of other similar buildings such as the Advanced Research Center, University, and Marina. Alternate Version For those who feel the default Maxis Space Port uses far too much power for its size and function, a second Mod file is provided in this download. In addition to fixing the High-Tech Boost, this ALT Mod version lowers power requirements from the default 700 to 219. This should allow most cities to stay safely under the power abilities of a single power plant with the Space Port placed. Additionally, the included ALT Mod version also increases the Space Port from 100 R$ Jobs to a more realistic spread of 8 R$, 104 R$$, and 16 R$$$, to cover the range of employees from Astronauts down to Janitorial staff. Water consumed is decreased slightly from 360 to 248. Monthly Cost is lowered from $400/mo to $300/mo. And Bulldoze Cost of $4200 is now $3900. No other changes have been made to how the Space Port looks or functions. Files Included - ( *** USE ONLY ONE of these *** ) - 'SpacePort Fix Mod.dat' (Fix only) - 'SpacePort Fix Alt Mod.dat' (Fix + some additional changes) Compatibility SimCity 4 Deluxe or Rush Hour Required for this Mod. This mod is safe to use with all other known Mods released as of this date on the STEX. (The AC Functional Airports Mod found at SC4Devotion.com modds this building in a large pack, so you may only use this Mod or that one.) Dependencies None. Additional Notes: See included ReadMe.txt for Installation, Uninstall, and further details. Impact of this Mod will only be seen when you have met all SC4 requirements for High-Tech Industry and have placed the Space Port (from Rewards Menu) in your city, with this Mod installed.- 22 Comments
- 58 Reviews
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- 22
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- space port
- fix
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