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Showing results for tags 'sidewalks'.
Found 6 results
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Version 1.0.0
34 Downloads
For the purposes of making it available to download, I have packaged up the Japanese NAM Facelift Mod's 11 separate components into a single 7zip archive. I previously made a tutorial explaining how to install the various parts of this mod, whilst it's hopefully a useful reference, the instructions are not entirely correct, since each component has it's own folder within the single download. This mod is a cosmetic overhaul of mostly older legacy NAM Puzzle Pieces, adding sidewalks for example to WRCs, FARs, Overpasses, FLUPs, Pedmalls and GLR Networks. It should be noted that this is very much a legacy mod, due to the age of it, however if you still use the older Puzzle Pieces, then it will very much still have some utility. 08_SAMNoGrass - Note that this mod is very outdated, you'd be better off installing my NGN mod for increased compatibility with modern NAM. 09_RailwayMod - This mod is intended to expand support for PEG's 205 Railway Mod. It is not compatible with modern RRW. -
Hello, I installed the NAM mod and so far I thought everything worked great but I think I have encountered an issue: If I place the Wide Radius Curves and then let houses grown near it, the road will not generate sidewalks. I thought I did everything correct when installing the mod because I did it step by step with a video tutorial that someone linked in a thread I posted a few days ago. Is there a way to solve this? It looks kinda weird because all other streets have sidewalks, only the pre-built curves I placed from the mod seem to miss these.
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Curious about option for building sidewalks around wide radius curves, or FAR
nickvon posted a topic in NAM & Transit Networks
I am curious if its even possible to do this. My goal is to have sidewalks the whole way through the curve in this road. However, they will only place when on a straight or 45 degree road. Has this ever been done? Is there even a way to do this? Thank you for your time in thinking and responding to this.- 5 Replies
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- wide radius curves
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Hello again all! So I was wondering if it is possible to have my commercial and residential zones use 1 type of sidewalk texture and my industrial areas use another. Im using the Gobias sidewalk mod now, but would like to use 2 of his textures as mentioned. The main mods I have that would warrant any notice are: * NAM * CAM * Gobias Sidewalk Mod * Gobias Sudden Valley Terrain Mod * MGB Sidewalk NAM Public Repository <<<<<<Amazing by the way!! And im still switching back and fourth between the 2 last ones to see what differences there are...... * Terrain Grass NAM (TGN) For Gobias Sudden Valley (Unified Wealth) * No Grass NAM (NGN) For Gobias Sudden Valley
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Hello All, Not sure if this is the proper forum but I am having trouble removing Jeronij's sidewalk textures. I went through his read me and deleted the JRJ sidewalk optional like the readme suggested but its still showing up in my game. See below for the example. Its the red brick texture I am trying to get rid of.
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Hi, is there a way to get a sidewalk on a smooth 45 curved avenue? I know how to make curves with the single square pieces, (roads, one-ways) but can't get the avenue to curve without using the plopping feature, thus not having a sidewalk. Thanks in advance.

