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City-building game(s)

Found 3 results

  1. Hello fellow Mayors. I'm about to start playing with the region maker for the first time, and am looking for some general advice for a rookie. I am a NAM enthusiast and merely a part-time tinkerer, cautious not to end up deep inside a rabbit hole I'm just looking to create a somewhat diverse region geographically as well as in size/placement of city tiles. Does the region maker offer control over placement of the tile grid/size?
  2. I'm a fan of both DIY technology and recycling old tech as well as the maker movement. In fact for a while I used a raspberry pi 3b+ when I went to ITT for a bit, used it instead of buying a laptop. I assembled it with a small touchscreen and case before class when I realized I'd need something better than my 10 year old lenovo notebook that I'd been using at the time and used it until the college shut down 5 months later tweaking it and tinkering with it as needed to suit my needs during class. I'd always kinda wanted to do more, and still think that way. That's sort of been my experience with DIY/maker technology though, unlimited potential so long as you're willing to put in the work to get it to do what you want. On that note has anyone else tinkered with, thought about, or looked into building their own devices from off the shelf/recycled components, or tinkered with open micro controller kits like raspberry pi, arduino, etc? what has been your experiences with DIY tech compared to consumer technology?
  3. Hello, everyone. We are starting to organize the CXL custom content forums a bit. We decided it would be helpful to have a pinned modd request topic for the sake of less clutter in the forums. As you make a request, please keep in mind that modding is a huge amount of work, and those talented individuals are very generous to share that with the community. Requests that are worded as demands, are not courteous, etc, will be removed. Please explain your request with enough detail so that modders can understand. If requesters use a format such as the following it would be helpful: Request: Example: Modd to remove the limit of 3(?) for specialty buildings. (I stole this idea from Jaybyrd05's thread, thanks, moved the first post to this thread. ) Details: Example: After a certain number of specialty buildings are placed, they become unavailable in the menu. Game Benefits: Example: This would allow players to be more creative in building cities without having to worry about exceeding the limit. Modders, if you're reading this thread, and decide to fulfill a request, or know of an already existing modd, please post and let us know, thanks. Also, you are encouraged to comment on the "do-ability" of a particular request. Please keep in mind that a tool for custom models or "lots" has not been released, so requests as such must be limited to modding. Any request considered a "crack" will be removed, such as unlocking Limited Edition content, altering the source code of CXL, etc. Please try to keep chatter such as, "I agree!", etc, to a minimum, thanks. This will keep the thread uncluttered, and make requests easier to find. That's all; enjoy the game! --Liv
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