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Looking for advice - SC4 region maker
agdangel replied to agdangel's topic in Mapping Community Room
Cool - thanks all for the advice!- 3 Replies
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Hello fellow Mayors. I'm about to start playing with the region maker for the first time, and am looking for some general advice for a rookie. I am a NAM enthusiast and merely a part-time tinkerer, cautious not to end up deep inside a rabbit hole I'm just looking to create a somewhat diverse region geographically as well as in size/placement of city tiles. Does the region maker offer control over placement of the tile grid/size?
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By the way - replacing with the 'lite' controller worked. I will roll on with this for a while. Thanks so much RSC!
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Thank you RSC for the quick reply. I compared the size of the executables (before and after) and the one I'm running does look like the 4GB-patched one. Is there any other way to tell? I will probably go ahead and give the 'lite' controller a shot. I don't think I used the RHW mod in the past, so while I was intrigued to try it out I don't think I'll miss it... for me, the most important part of the NAM is the re-programming of sims' travel preferences to make things more like real life. Will this 'lite' controller impact any of that functionality, or will I just lose the RHW tiles & features - and only those components? I just want to make sure I still get all the other benefits and goodies. I do enjoy all the creative bespoke road tiles, but I won't miss a slice of it if it means getting the rest up and running with the core NAM functionality. Thanks again.
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Hello ST Community! By way of introduction I am a longtime SC4D enthusiast who adopted the NAM about 4 years ago (I forget the version) and have since had to reimage my computer, so I'm starting fresh trying to get my SC4D + NAM up and running. I love the NAM, and appreciate all the hard work that is done here to make it happen. It's how SC4D was meant to be enjoyed to the fullest of its potential. After reading across these boards and others, I must be the one millionth person to have encountered the problem, but I'm getting a non-responsive game as soon as I attempt to load a city tile with NAM39 installed. Note I am running in windowed mode (Win10). The game goes non-responsive and then eventually CTD's. I have run the 4GB patch on the "SimCity 4.exe" file, got the successfully applied message, I see the backup file AND that the executable has been modified at the appropriate time when I ran the patch, so this seems to have worked properly. The symptoms I'm getting look a lot like classic improper application of the 4GB patch, but I can't figure out what's gone wrong here. FWIW, if I remove the plugin files, all seems to work fine with stock SC4D and patched "SimCity 4.exe" executable. Now, I did run a cracked version briefly because I misread the compatibility disclaimers. I had meant to go the honest route - thrilled to pay $20 for this game - but thought the Steam version was supplied by Origin, which would render it un-NAM-able. I have since uninstalled the cracked version upon learning that recent NAM works just fine on the Steam version. Running a Steam installation on a Win10 2011 Thinkpad laptop with i5 processor, 8GB RAM and integrated Intel HD graphics. It has run SC4 with NAM in the past before I had to reimage. Java & all other components seem to have installed correctly. As a last resort, it seemed neat to just grab a legacy NAM36 since any NAM is better than no NAM, but alas the NAM36 package seems to be very effectively wiped from the internet (well done from a version control perspective). Any guidance is much appreciated.
