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Framit

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Everything posted by Framit

  1. Hellos Friends. I'm trying to create my own pedestrian path but i have a problema with the Tiling MOD. I'm using these parameters: NetworkTiling(basic, segment, 1, 1.75f); NetworkTiling(basic, node, 1, 1.0f); NetworkTiling(elevated, segment, 1, 1.75f); NetworkTiling(elevated, node, 1, 1.0f); It Works fine with the basic segment but not with the elevated one:
  2. Tiling MOD wasn´t working for me, but I have already fixed it. Thanks
  3. I've made a new script to solve it
  4. Hey everyone: I'm carrying out a new project and I have encountered a small inconvenience. I'm implementing a new Tiled Path and I need to put a node between the raised and bridge segments (see image) but I don't know how. I 've tried a bit of everything, with Middle, Transition and Middle, until changing the Class-Level, but when I change it to the elevated it also changes the one of the bridge. Does anyone know how to do it, or is it impossible ... Thanks
  5. Clus: Just edit the node with the Node Controller and Change the node type to custom one... Easy
  6. Does anyone know why this happens (Cities Skylines)? I lay out my path normally, save the city, and when I return to the city, some sections of the path are sunk on the map. It's a pedestrian path of our own design, created from the Vanilla pedestrian path. As far as I know, it has happened to someone else, but not to everyone. How can I solve that?
  7. I'm not the only one who happens. It also happens with more than one network. If you help me, you will be helping more people.
  8. It's because of the LSM (I think). Use only 8x8, 16x16, 32x32, 64x64, 128x128 or 256x256 textures for LODs, and only those. Read the LSM tutorial and you will understand it a bit better ... I hope
  9. Hi. Does anyone know how to fill that hole? Thank you
  10. Ok. Tested. It Works. Thank you very much for your valuable help.
  11. Hooooo. I understand Cut it in half lengthwise, not crosswise. Thank a lot. I'm going to try it.
  12. I'm buildingo other nets and always have the same problema. Sometimes I use the same mesh for segment and node and other times different meshes but the hole is always
  13. This is a Sketchup one. 32 meters wide and 32 sections.
  14. I have tried several things. The only solution I have found is building edges at different heights and checking the "Direct Conect" box. But it's not the solution. In this way the textures overlap and flicker when you move the view. It is a very ugly effect. I have searched and searched the internet but I have not found the solution. If someone could help me. Thank you so much.
  15. I have a small problem with the lights. If I use them in the normal way they look good, but if I use them with network skin their light effect doesn't work correctly. But only with pedestrian and bicycle path.
  16. Someone knows why. Thanks.
  17. And if the path isn't flat, the light effect is not in place either.
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