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Everything posted by Framit
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Hellos Friends. I'm trying to create my own pedestrian path but i have a problema with the Tiling MOD. I'm using these parameters: NetworkTiling(basic, segment, 1, 1.75f); NetworkTiling(basic, node, 1, 1.0f); NetworkTiling(elevated, segment, 1, 1.75f); NetworkTiling(elevated, node, 1, 1.0f); It Works fine with the basic segment but not with the elevated one:
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I can't understand tiling mode
Framit replied to Framit's topic in Cities: Skylines Modding - Open Discussion
Tiling MOD wasn´t working for me, but I have already fixed it. Thanks -
I can't understand tiling mode
Framit replied to Framit's topic in Cities: Skylines Modding - Open Discussion
I've made a new script to solve it -
Hey everyone: I'm carrying out a new project and I have encountered a small inconvenience. I'm implementing a new Tiled Path and I need to put a node between the raised and bridge segments (see image) but I don't know how. I 've tried a bit of everything, with Middle, Transition and Middle, until changing the Class-Level, but when I change it to the elevated it also changes the one of the bridge. Does anyone know how to do it, or is it impossible ... Thanks
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Need a Bridge Transition Node
Framit replied to Framit's topic in Cities: Skylines Modding - Open Discussion
Clus: Just edit the node with the Node Controller and Change the node type to custom one... Easy -
Need a Bridge Transition Node
Framit replied to Framit's topic in Cities: Skylines Modding - Open Discussion
SO)LVED -
Does anyone know why this happens (Cities Skylines)? I lay out my path normally, save the city, and when I return to the city, some sections of the path are sunk on the map. It's a pedestrian path of our own design, created from the Vanilla pedestrian path. As far as I know, it has happened to someone else, but not to everyone. How can I solve that?
- 4 Replies
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- network
- design path
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(and 3 more)
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Thanks Ploefke
- 4 Replies
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- network
- design path
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I'm not the only one who happens. It also happens with more than one network. If you help me, you will be helping more people.
- 4 Replies
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- network
- design path
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(and 3 more)
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any ideas? Thanks
- 4 Replies
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- network
- design path
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(and 3 more)
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Custom Asset, LOD and Color glitch
Framit replied to CaptainVenom's topic in Cities: Skylines Modding - Open Discussion
It's because of the LSM (I think). Use only 8x8, 16x16, 32x32, 64x64, 128x128 or 256x256 textures for LODs, and only those. Read the LSM tutorial and you will understand it a bit better ... I hope- 5 Replies
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- cities skylines
- lod
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Need a Bridge Transition Node
Framit replied to Framit's topic in Cities: Skylines Modding - Open Discussion
No response? -
I can't understand tiling mode
Framit replied to Framit's topic in Cities: Skylines Modding - Open Discussion
OK. Solved -
I can't understand tiling mode
Framit replied to Framit's topic in Cities: Skylines Modding - Open Discussion
Thank you guys -
I can't understand tiling mode
Framit replied to Framit's topic in Cities: Skylines Modding - Open Discussion
What am I doing wrong? -
I can't understand tiling mode
Framit replied to Framit's topic in Cities: Skylines Modding - Open Discussion
Mod tools tell met that: -
Hi. Does anyone know how to fill that hole? Thank you
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Ok. Tested. It Works. Thank you very much for your valuable help.
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Hooooo. I understand Cut it in half lengthwise, not crosswise. Thank a lot. I'm going to try it.
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I'm buildingo other nets and always have the same problema. Sometimes I use the same mesh for segment and node and other times different meshes but the hole is always
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This is a Sketchup one. 32 meters wide and 32 sections.
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I have tried several things. The only solution I have found is building edges at different heights and checking the "Direct Conect" box. But it's not the solution. In this way the textures overlap and flicker when you move the view. It is a very ugly effect. I have searched and searched the internet but I have not found the solution. If someone could help me. Thank you so much.
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I have a small problem with the lights. If I use them in the normal way they look good, but if I use them with network skin their light effect doesn't work correctly. But only with pedestrian and bicycle path.
- 3 Replies
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- cities skylines
- light
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(and 1 more)
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Someone knows why. Thanks.
- 3 Replies
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- cities skylines
- light
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(and 1 more)
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And if the path isn't flat, the light effect is not in place either.
- 3 Replies
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- cities skylines
- light
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(and 1 more)
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