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Propfam

Recovery Team
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Everything posted by Propfam

  1. Linux is fine, but it's recommended to use Wine 1.8 version for compatibility, especially when dealing with things like the NAM installer. But, the newest Wine supports DirectX 11 (not 12) and Android systems (meaning you can run Wine on Android), so you can play newest game on it.
  2. According to the Wikipedia pages, it doesn't work just updating in small pieces. Here's the excerpt from the wiki (text is copyright of Wikimedia Foundation, licensed in Creative Commons 3.0 ShareAlike License, https://creativecommons.org/licenses/by-sa/3.0/): Sorry if I make mistakes. Thanks.
  3. How about using rolling release as the game's development model? By Wikipedia definition, rolling is the concept of delivering updates frequently to the app. Unlike standard or point release, it doesn't use software version but major version maybe added for convenience. For instance, Solus 3 linux distro only provide the GNOME Settings app in that era, but if you update it using the package manager, the Settings app updated to the new version as possible which the app view is splited into 2 parts, settings and its content (like Settings on Android tablet). Wikipedia said it can be used in the development of any pieces or collections of software (assets, codes, OS' apps etc). We may try to this model to see this model is working for applications like games. Also, I also curious if this model is applied to apps like 7-Zip and Bitcoin Core. If succeed, this will change our view on software development. Thanks.
  4. OK, your icon is good. But, please make the strokes consistent in size because inconsistent in size strokes make some part of strokes difficult to see. You can see the inspiration at https://material.io/guidelines/style/icons.html#icons-system-icons. Thanks.
  5. Has EA ever sold the rights to a game?

    It's better to get cooperate with us and buy the rights. We, as the community will have rights to make the next SimCity, far better than the (apocalyptic) SC13. SC4 could be better but EA doesn't give it big updates (or in current world, DLCs) so the community must explore the way to change it, starting from 2011 by the famous @simmaster07 and the progress remain stagnant until around 2015 with the release of SC4Fix, fixing the long-standing CTD when hovering TE lots with NAM puzzle pieces and allowing 3rd-party DLL to be loaded to the memory as long as the game run (yes, in old days, there are DLLs for SC4 but only when the game starts). Recently, he's updated the plugin to fix the (again) long-standing prop pox issue. In simple words, prop pox is a bug in the game that cities with prop file size above certain number will not show their props. But still, it's only the first step. Currently, we can't add new networks, add new menus etc with DLL. He might want to share his knowledge but it may be illegal so he don't want it on this forum. Sorry for mistakes. Thanks.
  6. OK, I want to end all barriers regarding sharing plugins. Before I do it, I admit I'm not a lawyer or content creators (and in fact, "redistribution" rules aren't enforced by law due to EULA) so I'm going to just give you the basics of the problem. Let's go to the problem. If the plugin is still maintained by the author, then the redistribution should be licensed by the author. This is fine, until the author becoming completely inactive. If the author is completely inactive, the plugin becoming abandonware, so redistribution is legal. This is similar to copyrights, patents, or even software like SC2000. If the patent has no expiration date (this ranging wildly, according to the jurisdiction), then the patent is locked forever because the contacts to the inventors aren't exist anymore. This is not ideal because the patent users can use the patent previously, now they can't. So, the patent office decided to set expiration date after the inventors died, again ranging wildly as you can see in Wikipedia. Because of that, we'll set the plugins expired if... The author isn't active anymore after 3 years. Why 3 years? Because SC4 community isn't like Minecraft. Minecraft players can still love Minecraft because Minecraft up-to-date contents are really big. Not to mention, Minecraft has been released periodically. Meanwhile, SC4 community doesn't have lots of up-to-date contents so the players aren't incentivized as much as Minecraft did. The author has been declared that he/she doesn't active anymore in long time or leaving the community. For the system, it's better to use decentralized dependency trackers using a standard, similar to OAuth for authentication. We may call it CityTrax, Modtracc etc. That's because deptracker only need a history system, unlike the package manager approach that need huge software revamps, both from design into technical. Thanks.
  7. I mean you should give steps to contribute significant changes (revamped UI, police station, fire station etc) like @sabieber. Thanks.
  8. Need NAM help.

    And, the EU's cul-de-sac doesn't include street cul-de-sac. So, you may add US' CDS texture to the EU's. Thanks.
  9. Sorry to my vacuum on ST and the repo. How I contribute correctly to the repo? I've contributed to the repo, but my recent (not now, but few weeks ago) changes was denied by @sabieber because it's too drastic (and even removes a crazy FAQ point). Also, how do I contribute significant like @sabieber did? Replies are useful. Thanks.
  10. How about the SimCity BuildIt-ish UI? I mean (ordered by position) play/pause, speed control, city info and "more menu" (save, option etc) is at the bottom, while the menu is on the left side and missions (do we need them?) on the right. Each menu button maybe framed or not (this is dev decision, not the player). Configuration panel is located above the bottom bar, with slight margin. Thanks.
  11. You're few steps again to make the UI same as SimCity 2013! You may add city notification at the top and move the city name etc to the bottom. But, don't replicate the SC13 UI, just be inspired. I have been sent my UI suggestion but nobody commented it: Thanks.
  12. *Visual Studio Code (VS Code) OK, if I am a proficient on 3D modelling, can I make the game isometric? Also, is it right that KotCity doesn't follow KotCity's principles (simple, fast, control etc)? (Just ask, don't be provocated) Thanks.
  13. Hello, February 2016 is my month to join a Minecraft server, Azalel Nation. Yes, it's an Indonesian server with good uptime (~90%). In my first days, players are nice and friendly to me. But, after I give some gameplay advices, some players becoming hate to me. It sounds crazy but it isn't all true, because I almost spam (but I never committed spam intentionally) the chat. This is becoming stronger as I'm applying as a helper in the server. Yes, unlike Simtropolis etc, they are "democratic" so recruit players using an application (the reason I quoted democratic because they don't have voting, they only selected by the owner/co-owner with some opinions and considerations). And, my first app is failed due to some reasons: I don't have vision to be a staff My behavior is commented by others My "flying time" (active time) is little Bad time management I'm not giving up. But, because I'm had childish behavior (some of this is remained in this day) or the community nature, I am becoming kind of angry when criticized by one of the staff, @SiKece (this may not a valid mention in Simtropolis) and created a topic called Pertimbangan Kembali (Reconsideration) around the site recovery (the site hacked in August 2016 and Sladey becoming webmaster to switch to new instance). The topic becoming hot and locked by the webmaster (@Sladey) After that, I created another topic named Disclaimer. Of course, the topic is created to disclaim staff opinions. Again, the topic becoming hot and staffs giving their opinions. The topic is closed again by @SiKece. But, I don't give up, again. In late 2016, I created a new application with updated info but it's blacklisted without any reason, maybe due to my topics. Again, I created a new app on December 2016, but it's rejected due to my staff app blacklist. In the end, I had given trial as a helper by @Silver750 (co-owner) for 30 days. But, due to reasons, my trial is failed. I created a new app but rejected due to "after the trial". After that, I becoming hated and I becoming disturbed by them, for instance, my avatar is vandalized by a member. So, in late 2017, I'm considered to change my active ID to other but rejected. After that, I'm fled from the community to ST and SC4D. Of course, my situation becoming better. I experienced (till this day) a good and not childish staff. Lessons: don't give unnecessary advices, better to be efficient but transparent, good time management and recommended to not use your real avatar on forums, especially undemocratic ones. You can access my profile for proofs. Don't forget to be translated by Google Translate or Indonesian forum users. Thanks.
  14. Another suggestion, how about the building construction? In SC4, it's only applied to growables only. Yes, there are mods designed to activate the construction but it modifies some data in buildings, resulting to incompatibilities to other mods. I hope you can apply the construction "animation" into all buildings, including arcologies. OK, after some day absent from contributing to the repo, I will contribute. That's a surprise until you see. Thanks.
  15. SC4 used to work - but not anymore?

    More better, try to redeem your CD key on Origin. Remember, don't buy SC4 on Origin, just redeem it. If you redeem, you'll get the patched version unlike buying. Unpatched version from buying SC4 on Origin can't be patched due to proprietary DRM. Stay away from buying SC4 on Origin. Thanks.
  16. You should get inspired by the so-called (not exact) SC2013 Future of Tomorrow's Multi-tower. You can add and bulldoze levels from the tower. Levels are residences, commerce, parks, maglev station etc. Thanks.
  17. I've experience using KS but don't have experience with creating a campaign and get some money because it uses credit card. It should be easy, except (maybe) making video for the Create a Campaign form. Freelance 3D artist are everywhere but the tools they use are different. Make sure the artist can export to format you wanted (for instance, .vrml). Thanks.
  18. How about if we raise some fund from Kickstarter? I mean, we create fundraising campaign on it. Then, the fund is going to hire professional isometric artists and coders. With this, the project will be grow faster than the current rate and fixes problems related to the game's view. Thanks.
  19. What if the happiness index is modeled after the Bhutan's Gross National Happiness? It attempts to fix flaws in relation of using GDP as development measure. Also, you may want to add development index, again modeled after the real-life Human Development Index. OK, I've a interface plan for KotCity in my notebook. This UI is a custom UI, meaning it don't stuck with the system UI, although may be adjusted according to the platform guidelines. Feel free to comment my plan. The icon may different than in the sketch. Also, the so-called "notch button" is to show report about the city, much like the Tropico counterpart. Also, it inspired by the very famous iPhone X notch. Thanks.
  20. I recommend you to split some of the mind map tree into parents and branches, especially in "Money is shown..." in Economy tree. Thanks.
  21. Catalog ID: 0x0???????

    So, is this the database of family cohort? Thanks for giving it to the public so assignment of ID becoming easier. Thanks.
  22. SC4 Future Planning

    If you want add features that impossible for now, then you should contribute to KotCity, an open-source and free city simulator inspired by SimCity (1989) and SC3000. KotCity available on GitHub, meaning you can just create an issue or pull request. OK, that requested feature isn't impossible, just more difficult. If you've installed Extra Cheats, then you can plop buildings one by one using BuildingPlop cheat. But, you should zone the appropriate zone for the building, otherwise the building will be abandoned. If you want to control the zoning, use mods like IRM (industries separation based on density). Unfortunately, they generally to specific zone types. So, you need to download the mods you wanted. To be concluded, SimCity 4 and basically almost all citysim aren't designed to be completely in control. They need to be automatic because too much interventions meaning giving headaches to the player. If you want skyscrapers, you need to improve your city in general and if you want slightly more, you can just plop it yourself. Thanks.
  23. Can we use isometric view or like SimCity 4 (with some tilt)? This allows elevated network to be easy to manage. Also, if grid-less is impossible for now, we can use psuedo-gridless environment, meaning we use grid with grid-defying network. Buildings can be built outside of the lot area, again for allowing grid-defying buildings. You can observe how NAM allows grid-defying networks. Thanks.
  24. Gizmo has been found!

    Nice job, although I'm not Gizmo fans. If this in SC4D, you are deserve karma points. Thanks.
  25. Proposed principles of KotCity: Fast. Everything should be executed in short time possible, including world rendering. Simple. Anything shouldn't be executed by many steps, including the API. Natural. Everything should be realistically as possible without giving headaches. Flexible. Anything shouldn't specific certain conditions, including what platform can run the game. Control. Everything should be controlled by the player without disobeying another principles. To accomplish that, we will Using a 2D engine. But, we hit a problem: difficulty to manage elevated networks (NAM thingy: above than L1). Break down big features into smaller features. Random RCI using codes (similar to Synekism). Using grid-less environment. Allow to change the building styles. We hope artists will create assets for the game. Thanks.
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