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wasaki

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Everything posted by wasaki

  1. romualdillo's assets

    Those look really good!
  2. what if you make those buildings props, and add them to the houses, randomly? that can be made?
  3. Yes! i am from Argentina, not Buenos Aires tho, but i have been modelling houses and such from my town too, i just suck at uv mapping so im just happy with modelling them haha
  4. Oh? Buenos Aires? are you by any chance from Argentina or just interested on the architecture?
  5. If you have SketchUp PRO, you can use this extension : https://extensions.sketchup.com/es/content/cities-skylines-tools For texturing on sketchup, you can use SketchUV or RoadKill
  6. why cant the game be rendered in blender haha, it still looks amazing in game, top notch textures
  7. I finally found some time to start working on some assets, im still learning stuff but i think i can start making models for this awesome game 1x4 House
  8. Oh, ok thanks for letting me know
  9. Im colorblind so i dont see what you mean, but if you see it then its not intentional
  10. Blue overlay where? on the model?
  11. Fixed it http://steamcommunity.com/sharedfiles/filedetails/?id=878533310
  12. Anyone knows why i cant upload stuff to the workshop?
  13. When you load your asset to edit it just tick that and it should load all the props for it
  14. Hello, like i said i'm new to all this modelling thing and i wanna know why 3ds max is dividing my polygons into small little triangles, like this : Thanks in advance
  15. Well, i dont know whats that, i'm just starting, i'll stick to some more faces, the more complex model i have is 10k~ tris and i saw that the building with most tris is the amsterdam palace i think is called, and has 28k tris
  16. So for example if i make a model that is floating in the air, with no faces attached to the floor it wouldn't create those extra faces
  17. So. the bigger the model the more faces is going to add?
  18. Does the game adds in more triangles? in 3ds it says one number but in game says another
  19. Is there a way to see the tris count for vanilla games models?
  20. I decided to go with a lower model to begin with to practice mapping and such, i think it came pretty good given how im just starting, GAS Station
  21. Yes, i think that is, so i need to make the model a bit on the air?
  22. I figured out, but know when i export it to the game, the texture that is at terrain level is all wonky and doesnt show properly
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