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Everything posted by Shelltoe
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You only need to worry about this for LOD UV's. You can go beyond the 0,1 UV space for the regular model. oh! how funny
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what do you mean by tiling parts of the texture? UV tiling is not allowed. all coords have to be within 0 and 1 (1 uv tile). i'm not using 3ds... someone else will probably understand.
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Is the color variation system really broken?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
watched some after dark streams on twitch and sadly color variations still don't seem to be fixed. could one of the modders with early access check? won't buy any dlc till this (and other nasty stuff) is fixed ... though night time is great to hide the missing color variations -
Is the color variation system really broken?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
it's like the broken color variations were known before there were custom assets on the workshop you could do a clean install and it won't work. thats what i do with every patch since release. if someone is intressted i should be able to provide a save which plops alot of LC lvl3 right when you enter the game. EDIT: link only loaded modtools while saving. just fast forward for like a minute or two. just had a quick look, i think i saw at least shop7a with 2 colorvariations. saw this some time ago (not to sure it was the same template... could look it up as i actually got excited about it :p) used this "almost" working one as a template (also checked in a hexeditor all setting were the same) but only one color showed up for my custom asset =/ -
Is the color variation system really broken?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
not at all but i know about that. i assumed the behaviour wasn't a bug as we thought and they agreed. it might as well be intended by CO for some odd reason. -
Is the color variation system really broken?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
some more hints: back then i decompiled what we had access to and the behavior made no sense. everything seemed fine in the sourcecode. my conclusion back then was that some part of the code we have no access to checks for the building class and omitts certain once. like it just picks one color, always the same, of the four and will only init this one. funny part the stock lvl 3 lower commercial building are setup fine (and there shouldn't be to many for each loot size). all have 4 valid color variations and color variation enabled but all show only one. all my test were done with LC + HC you might (and i hope so) be on the right track regarding the randomizer. if i can give you any further help let me know. i want this very badly -
Is the color variation system really broken?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
well when i created my megamart i had no other third party assets at all. didn't matter at all. i know the checkbox actually sets the var in crp files but as i said: create a lvl 1 lower commercial building (-> color variations work) then set it to lvl 3 ( -> nope). they added the checkbox with a more recent patch but the var was always there and always enabled. EDIT: i gave up some time ago after they told us they'll fix it.... so if something changed recently i don't know about it. but as they get asked every patch i doubt they changed things without telling us. -
Is the color variation system really broken?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
it's not only high density... check lower commercial lvl2 and 3 .. the majority of templates doen't work as intended .... if you could provide me a template with actually working color variation i'd love you forever. i'm trying to make this work since release. (without any additional mods of course; and actually i want it to work without a mod) i tried to copy everything from a working template (lower commercial lvl1) but as soon as you set it to L2 or L3 its bugged again. if you plop the building using modtools colorvariations work (i think everytime you plop it a new instance gets initialized / all building that grow afterwards have the same color as the last ploped.) i'm looking for a solution for the past 6 month and stopped all work by now. it's no fun if the most basic feature doen't work at all. -
Do I Have A Virus Or Does ST Have New Ads?
Shelltoe replied to Robotica's topic in Simtropolis Related
what? because firefox opens their website when they think you just visited a malicious website (which you/we did)? StopBadware is a nonprofit organization maintaining a blacklist. if you don't like it don't use any mozilla products cause they have a cooperation for the past 10 years ... check the Wiki article for other companies you might want to stay away from in the future. StopBadware is not the problem, its just pointing it out. they don't care about your respect at all. actually even more services blacklisted the domain. EDIT: btw i'd suggest to update from php 5.3.27 unless you fixed the known vulnerabilities. -
Do I Have A Virus Or Does ST Have New Ads?
Shelltoe replied to Robotica's topic in Simtropolis Related
it's neither a chrome nor a firefox problem ... the website has been blacklisted by multiple services. -
Do I Have A Virus Or Does ST Have New Ads?
Shelltoe replied to Robotica's topic in Simtropolis Related
http://www.google.com/safebrowsing/diagnostic?site=https://community.simtropolis.com/ Google and Fortinet found malicious behaviour. Could be related to the website host, or some js. -
Project Idea: Total Overhaul Mod or a completely new game developed by the community?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
citybound looks great but i'm really concerned regarding it's performance. working alot with js and webgl myself it's really hard to believe this will be a success story. this is no epic citadel (which was very very impressive btw but it was just a static scene)... epic had reasons to take a step back and present their 2d capabilities instead of 3d web gl for ue4. besides rendering the scene, js has to simulate everything else too. give it like 4-5 more years. -
1. you should be able to scale your model during export. if not just scale it before exporting. it's a unity thing. 2. be sure to use maxed gfx settings during import. if you are a regular sketchup user take a look here (includes 2 plugins thomthom and i made)
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Project Idea: Total Overhaul Mod or a completely new game developed by the community?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
like you said, starting from scratch with a hand full of ppl will need alot of time to even catch a glimpse of the final result. i think CO had plans for cities skylines back in 2009 and started development after sim city failed so badly. so they had like 2 years of development, while i don't think they started from scratch. imho there are already a lot of city builders with great ideas around. sadly most seem unfinished, lack features and are just not fun to play. we don't need one of those. while such a project could be a great reference for you, i still would love to see your talent improve city skylines, which already is great game, instead starting something entirely new right now. imho prehaps we'll all think differently in october though -
Official modeling contest by Paradox Interactive
Shelltoe replied to Dubai Skyscraper's topic in Cities: Skylines Modding - Open Discussion
https://forum.paradoxplaza.com/forum/index.php?threads/tempted-worlds-biggest-winners.872592/ most assets crushed the 4k tris rule and had a bad lod. actually models not fitting the theme was smallest problem for this contest imho. -
What is more important? A Texture Replacer mod OR a Custom Bridges mod?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
bridges. i can live with the ingame textures for now. i have to live with broken color variations anyways -
Buildings by Dubai Skyscraper
Shelltoe replied to Dubai Skyscraper's topic in Cities: Skylines Modding - Open Discussion
i'm curious: did anyone ever try to import a vertex animated model? or do all believe in the wiki just like me? if noone did i'll try for science -
Official modeling contest by Paradox Interactive
Shelltoe replied to Dubai Skyscraper's topic in Cities: Skylines Modding - Open Discussion
yeah but you have to consider, lots of those almost great assets aren't actually original models, but extracted from other games or downloaded somewhere. (so many GTA cars in the workshop) those models won't have a lod of course and the creator might not be able to create one even if he tries to. imho whats even more disturbing are ppl with actual knowledge creating vehicles with 13k polys and lods with 1k+ polys -
Support the effort to allow us to change "m_maxRenderDistance" for props!
Shelltoe replied to Shroomblaze's topic in Cities: Skylines Modding - Open Discussion
as shroom told me on the paradox forum, lods for props seem to work properly now. they didn't back i april. -
Support the effort to allow us to change "m_maxRenderDistance" for props!
Shelltoe replied to Shroomblaze's topic in Cities: Skylines Modding - Open Discussion
yeah as far as i can tell we can't create props with lods. but there are stock once with one. so instead of letting us use m_maxRenderDistance i'd prefer to be able create props with lods, so they don't disapear. -
Support the effort to allow us to change "m_maxRenderDistance" for props!
Shelltoe replied to Shroomblaze's topic in Cities: Skylines Modding - Open Discussion
why not allow lods for props? there seem to be stockprops with lods. -
What is more important? A Texture Replacer mod OR a Custom Bridges mod?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
don't make it even harder to decide dude -
What is more important? A Texture Replacer mod OR a Custom Bridges mod?
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
texture replacer would mess with building themes right? i'll have to consult my pillow before i can decide -
Let's improve the look of the game: Texture Replacer (Help needed!)
Shelltoe replied to boformer's topic in Cities: Skylines Modding - Open Discussion
i'd help but how will this work when you're gone in one week =/ (i'm really sad about this. hope you'll keep lurking and through some hints at us) i'll add you later this evening -
Official modeling contest by Paradox Interactive
Shelltoe replied to Dubai Skyscraper's topic in Cities: Skylines Modding - Open Discussion
i assume the opposite until proven otherwise EDIT: actually i find some of your buildings, cause of your changelog eg:
