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Found 2 results

  1. So I wanted to create some roads myself and all went well until I arrived at modifying slopes. I have spent a lot of research on this and found out when using ModTools or other network dump mods, the vertex paint gets lost. Which gives you a result where if you import the mesh again it will have tiled the texture. (Also explained here) I found this post from Boformer explaining that you can clone the default mesh with ModTools which fixes the vertex paint while keeping your modified textures. This sadly does not work for me as I have modified models. So my next question was: "How do I use vertex paint to fix the issue myself?" That's where I got stuck, I've spend multiple hours but couldn't find an explanation for it anywhere on how to use it in C:S. (My bad if I missed an article/post/video that does explain it). So if somebody would be willing to explain to me how I can use vertex paint in C:S so I can use slopes as well that would be amazing! Thanks in advance. Here's a screenshot of the road I am currently working as example, total width is 16m but road width is 12m. (Ignore decals and other issues, those are or will be fixed)
  2. Hi everybody ! I am looking for the exact vertex color informations of the tram track wires. Is it somehow possible to find them with mod tools ? While browsing throught the different lanes, I found a passage where color informations were stored. Perhabs I found the right informations, because the green channel is set to 0 at every entry....but there are a lot of lanes, all with differnt color informations. --> UnityEngine.Color[] is the entry/line within the "tree" of the wire segment mesh. Exporting the information, as an easy solution, isn´t possible, because obj. files don´t save the vertex color informations. Thanks in advance !
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