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TheCraftKid

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Everything posted by TheCraftKid

  1. Doesn't Metro's mod already do this? It's kinda hard to work with, though, in my experience. Not in this way, I don't think and that's not what I was referring to. I thought this mod was released somewhere at some point in time. Well, Metro's mod actually looks better than this version because the tunnels are level. To Yayie, why have to connect it to a bridge? Shouldn't it just connect to a ground road?
  2. Agriculture Mod

    Right here.
  3. The 1024 road limit

    I was just uppity because none of SUGC was on origin. It was like a ghost town - online.
  4. The 1024 road limit

    I think you're confused over the segments. The game doesn't care if it takes you 15 thousand tries to draw a highway, as long as you've used the same road type, and not create any intersections, it's still one segment. Freeways don't HAVE to be drawn all at once. It only matters if the NETWORK is the same. If you draw a medium density road, stop drawing it, then continue off of the same segment, it's still one segment! KEY IDEA: If you create an intersection, you've created an additional road segment which can be found out by trying to upgrade it. BTW, the 1024 limit is an engine feature. We work WITH the engine. We don't MESS with the engine. Even if we would, we COULDN'T. Maxis would need to modify a value for us, and Xoxide tried to ask before.
  5. Yayie, why are you removing the four-lane roundabout and two-lane ramp? Maxis didn't include one road type to draw with and no others because it's 'upgradable.' I would prefer the convenience of not having to upgrade roads when I'm designing a city. Who needs the extra step?
  6. Regional Subway Tracks

    Great Five Minute Mod!
  7. GIGA Trade Port 1.0

    Can I get an OP in the house? :D
  8. Simcity - What couldve been

    As of now, Citybound is just city simulator. No more. It almost appears to be a transport simulator with elements of a city simulator. On the inside and outside, it feels like a cold, wet basement. No renovation can fix that. Citybound may have the hype, but it doesn't have the character. No unusual quirks like SimCity. No feeling of homey-ness. Nothing to make the user come back other than a memory of "SimCity's launch sucked so I'm going to try and "I'm trying to see the outcomes of that game, and they all end up as the same thing: Citybound will become a cheap indie game with no vision other than a "city simulator." How much time is needed to come up with a good game? I think a lot. But Citybound is just about 25 weeks old ! There is no way anyone can tell how it will look when it comes out because the project is simply too "young". The graphics might not be the most advanced, but I don't really want opulent windows and doors and flowers on balconies....... Sometimes, minimalistic is better. And above everything else, it promises to be a good city simulator, with all transportation options (bus, tram, rail, tube ; bus / bike / pedestrian lanes), proper economic chains, A HUGE 50 by 50 KILOMETERS MAP, millions of citizens....... and sooooo much more ! Isn't this what we actually want???? Maybe, you like the idea "Hey there's a house, I think I'll stay there for the night..........(in the morning he goes looking for the first job that pops out)......... There's a job, I'll think I'll take that one........(comes back from the job in the afternoon - goes to the first house that pops out)............There's another house, I guess I'll have it.........." more. Do you remember this one? To sum up, I think Citybound will be a great succes, Cities Skylines looks promising too, let's hope that these simulators will cover the gap that SimCity has created, and, in the end, let's agree to disagree. Airplane09. As far as I can tell, all cities will look the game. A couple curved streets and a large grid later, all the buildings will become repetitive and there will be NO CHARACTER in the game. If someone can prove me wrong, I'll get you an ice cream cone. I think your beloved game will run into the same problem Maxis didn't want to deal with: in an agent-based simulation, storing individual data in thousands, possibly MILLIONS of agents, since there will be 50km^2 maps, will screw any computer over. NO programming can fix this problem without memory leaks or a BEEF computer. You said that simplicity is sometimes best. Maxis used the "first come first serve model" because it WAS simple. Buildings produce property taxes instead of a 10-step long process of collecting money at specialized buildings, making even more agents go from building to building collecting money into a centralized pool which goes to that center, industrial warehouses, and to a treasury wing at a town hall. Why make all that money so fogged up by the simulation? Why would you really care about ONE sim unit out of THOUSANDS of others? All of them work together to produce the simulation! I know I don't care about what sim goes into what house, workplace, or commerical center! It's an illusion of a simulation that ACTUALLY exists. And just for the record, the new SimCity is phenominal. With 3D Graphics V6 and Agent-based simulation, it essentially redefined the genre! There's a reason the game wasn't the Fifth SimCity: A fundamental change in mechanics requires an image change. And now everyone's using agents for a simulation.
  9. That is bloody hilarious. You didn't realize they all still go to the Global Market, BUT the trucks actually do matter for Omega cities and such. Re-release the mod? I know of a user who was in chat with us, but I'm not sure if he has a ST account. He's been messing with the Global Market and I've been communicating with him. His origin ID is 0054304D.
  10. Simcity - What couldve been

    As of now, Citybound is just city simulator. No more. It almost appears to be a transport simulator with elements of a city simulator. On the inside and outside, it feels like a cold, wet basement. No renovation can fix that. Citybound may have the hype, but it doesn't have the character. No unusual quirks like SimCity. No feeling of homey-ness. Nothing to make the user come back other than a memory of "SimCity's launch sucked so I'm going to try and "I'm trying to see the outcomes of that game, and they all end up as the same thing: Citybound will become a cheap indie game with no vision other than a "city simulator."
  11. Oil Refinery Upgraded 1.0

    I like the upgrades, but what would make this awesome is the bigger picture with these mods.   Make a pack of these mods and call it the "City Production Powerhouse" Pack. These are great for the extreme side of the community, and I mean very extreme. :D
  12. Bi-level Streets Pack

    You. Are. A. Miracle Worker.   AMAZING JOB. I've always wanted intersections on bridges, and this fits my imagination. :) Do you have plans to make UDoN Bi-Level Streets? (UDoN BLSs) Those would completely make people insane over ideas. :D   Again, amazing job.
  13. Garbage Truck 10t Upgraded 1.0

    Wow... That's an incredibly detailed garbage truck... DOWNLOADING. :) But why did you take a real life picture for a mod? You could've taken an in-game one!. ;)
  14. Sewage Treatment Plant Upgraded 1.0

    Oh, thank you! I requested this, and you answered. Excellent.
  15. OmegaCo OMG Upgraded

    When I saw the mod thumbnail, I thought just a couple of production increases, but I was wrong. Since the core game isn't buffed at all, this will actually test the limits of the engine quite a but!   I think this will be great for challenges. See how insane your city will get with incredibly buffed values!   EXCELLENT! :D
  16. Water Pumping Station Upgraded

    Okay... Keep it going! I love the fact how major utility cities can be made with this mod! :D Maybe one's possible for sewage?
  17. Education Package

    Awesome job! I can't even tell that a modder modded the school! It looks like Maxis material! D   WELCOME TO THE WORLD OF SIMCITY MODDING! (Welcome to the world of tomorrow, Futurama, 1999)
  18. My Recommended SC2013 Settings

    The dubstep was a BIT too loud. I couldn't hear your voice half the time! Nice recommendations, though. I didn't think the animation detail actually mattered!
  19. I thought Guillaume's MagLev as Subway and oppie's Elevated Railway are supposed to be compatible, for there was a transition in the subway mod that connects to the elevated railway. However, once I draw a section of E.R., it cannot be bulldozed. Any help?
  20. Oh. Thanks! I hope the author fixes that.
  21. Reduced Snap Distance

    Oh thank you, Ciablo. GOD BLESS YOU! This has been my only pet peeve with the game for a long time.
  22. Hello! For anyone who is good with a mouse and GIMP or etc., could you please make an icon that would be like the other culture menu icons? For example, the trade symbol represents trade, so a _____ symbol would represent agriculture. Maybe a grain of wheat? I don't know. No limitations, as long as it make sense in the final result. I don't want cows to be the symbol of banana-country. Maybe llamas. While you're at it, if you would like to, could you also make an icon for ranching? It's not that necessary, though. Thanks!
  23. That's what I'm working on. I would just like to make one stable full release that can actually be used to an extent. It's been mostly on-and-off for me, but I'm determined. More info to come, for I would primarily like the release to be like a surprise on Christmas Day.
  24. Which mod are you installing? for example, Project Orion 3k Extended_Box or Multi plopper, ExtendedWorkerDataInRollover Make sure you put the mod(s) in your C:\Program Files (x86)\Origin Games\SimCity\SimCityData folder. Don't forget to completely close out of the game, then re-launch SimCity.
  25. It's great you found these, but why didn't Maxis fully implement these into the game?   This is a great mod. I still don't entirely know how efficient these are, or if they are actually of any use. :P
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