-
Content Count
4 -
Joined
-
Last Visited
Community Reputation
2 RecognisedAbout Hunter3000
-
Rank
Freshman
Recent Profile Visitors
-
[Offline Only] [EasyVersion] Power/energy enhancement mod
Hunter3000 commented on Hunter3000's file in SC13 Game Mods
-
Offline-Only Mod: "UniDirectional Networks (UDoN)"
Hunter3000 commented on xoxide's file in SC13 Game Mods
-
[Offline Only] [EasyVersion] Power/energy enhancement mod
Hunter3000 commented on Hunter3000's file in SC13 Game Mods
-
[Offline Only] [EasyVersion] Power/energy enhancement mod
Hunter3000 commented on Hunter3000's file in SC13 Game Mods
-
[Offline Only] [EasyVersion] Power/energy enhancement mod
Hunter3000 posted a file in SC13 Game Mods
Version 1.0
10,552 Downloads
I made few improvements to Power/Energy buildings in SimCity. Mod works in SimCity 5 and with DLC (files separated) This is easy version for anyone who wants to fast expand city and don't worry about maintenance cost. Sorry for Polish version screenshots if someone don't understand, below list: Wind Power Plant: Free maintenance cost Addon: Small Horizontal Turbine - 10/h cost Addon: Vertical Turbine - 100/h cost Coal Power Plant: Free maintenance cost Extended storange to 40T Addon: Dirty Coal Generator - 100/h cost Addon: Advanced Coal Generator - 200/h cost Addon: Clean Coal Generator - 300/h cost Oil Power Plant: Free maintenance cost Extended storange to 4000 barrels Addon: Conventional Oil Generator - 150/h cost Addon: Combustion Turbine Generator - 250/h cost Addon: Clean Oil Generator- 350/h cost Solar Power Plant: Free maintenance cost Addon: Fixed Solar Array- 50/h cost Addon: Concentrated Solar Array (CSP)- 100/h cost Nuclear Power Plant: Free maintenance cost Decreased Skill Consumer for all addons Decreased water consumer amount Addon: Gen I Thermal Reactor - 350/h cost; 85k cost Addon: Gen II Thermal Reactor - 450/h cost; 75k cost Addon: Fast Neutron Reactor - 1500/h cost; 130k cost Fusion Power Plant: 100/h maintenance cost Without ControlNet (all addons) Standard jump start ignition Addon: Standard Fusion Reactor - 500/h cost; 100k cost Addon: Advanced Fusion Reactor - 1500/h cost; 1 mil cost Wave Power Plant: Free maintenance cost Without ControlNet (all addons) Addon: Standard Wave Generator - 150/h cost Addon: Advanced Wave Generator - 350/h cost Notes: power-mod is for standard power plants without DLC CoT-power is for CoT DLC expansion Mod does not have Wind/Solar Power Amplifier changes Copy all files to SimCityData folder and two files from your SimCityUserData\EcoGame (SimCityDLCEP1-Scripts_287520926 and SimCity-Scripts_287520926) to SimCityUserData\Packages -
Need help/explanation with editing prop's in SimCityPak (ControlNet/Extraction)
Hunter3000 replied to Hunter3000's topic in SimCity (2013) Modding - Open Discussion
Thanks, one problem solved I only use my own mods like edited files SimCity-Scripts_287520926 and SimCityDLCEP1-Scripts_287520926 But this files are placed in EcoGame (Edited) And two UniDirectionalNetworks and CoastlineAndWaterwaysTools in SimCityData. I saw in mod from HyugaHinata that edited building are in SimCityData, and two files (SimCity-Scripts and SimCityDLCEP1-Scripts) above in Packages - now when I'm edit package mod everything works.- 6 Replies
-
- controlnet
- mod
-
(and 2 more)
Tagged with:
-
Need help/explanation with editing prop's in SimCityPak (ControlNet/Extraction)
Hunter3000 replied to Hunter3000's topic in SimCity (2013) Modding - Open Discussion
Oh, thanks for help, i using SCP 3.1.0 version, and files from EP1 are translated in hmm german/dutch language Like this: I trying, for ex. edit ControlNet from Sanitizer Tank in Sewage Sanitizer (to 0) and get this, when I place: Building does not working. What I doing wrong? Can someone check my file? sanitiser.zip Did you find something? I usually teach himself everything by trial and error, but this messed up everything...- 6 Replies
-
- controlnet
- mod
-
(and 2 more)
Tagged with:
-
Need help/explanation with editing prop's in SimCityPak (ControlNet/Extraction)
Hunter3000 posted a topic in SimCity (2013) Modding - Open Discussion
Hi, I'm creating some mod's for myself in offline mode, but i have few problems with editing ControlNet and ProductionRate. First: Which values correspond to ControlNet?, for ex. i want to change Ground Scrubber usage of ControlNet to 0, so I changed value "0x0FD16C15" , but after that in the game i can't enable building and remove it, what happend? (It's same for all other buildings with ControlNet - I'm use file "SimCityDLCEP1-Scripts_287520926" When I'm changing values in Alloy Reclamation Line on file "SimCity-Scripts_287520926" (0x0ECAEB00 Resource Extraction Rate) from 100 to 1500 (to get 1,5t/h) - same issue as above. (can't remove and enable, also i have strange letters in UI as above) Editing extraction rate from Coal Mine etc. (like 24000 to 48000) - building working. Editing only maintenance - building working. Trying to edit same as one mod from https://community.simtropolis.com/files/file/29615-centralafusion-city-of-tomorow/ (but other values - changing maintenance) - same issue. I put files in "SimCity\SimCityUserData\EcoGame" (if editing all values - save as same filename) or to "SimCity\SimCityUserData\Packages" (When editing a single prop.) Second: Does anyone have all values which correspond to changing Power (MW), Water (kgal/h) etc.? I found only: 0x0FD16C15 controlnet ? 0x072BD915 controlnet ? 0x0ECAEBC1 Power in MW ? PS. I can attach files if someone want to check what am I doing wrong. Regards.- 6 Replies
-
- controlnet
- mod
-
(and 2 more)
Tagged with:
-
SimCity (2013) Official Mod Request Thread
Hunter3000 replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
I looking for mod or tutorial how to change values of founds that giving from sims ($,$$,$$$) and maintenance cost from buildings (e.g. i want to decrease cost from -1400/h to 700/h)
