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bjl707

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Everything posted by bjl707

  1. SimCity 2013 yesterday's news?

    EA did make a huge amount of mistakes with SC2013. The competition took advantage of their missteps and seem to have hit a home run. Time will tell, but it seems like all of the issues and major complaints with SC2013 have been addressed in CS
  2. SimCity 2013 yesterday's news?

    I think Skylines has effectively "killed" SimCity 2013. The developers were genius with this game. They sat back and watched and listened to all the complaints that people had about SC 2013, then they went ahead and developed a game that addressed almost every single one of them.
  3. Next expansion?

    I wouldn't mind seeing the next expansion have something to do with road building and free ways. Maybe take some of the ideas and concepts of the UDON and "clean them up" so to speak. Make the interface a little easier to work with. Have more road options and possibilities. Have a few pre made plopable interchanges such as a pre made clover leaf. Maybe give us access to the regional freeway. Possible more options with the trains, subway, etc,
  4. Traffic..

    I'd say that the main problem is that 4 way intersection that you have so close to your city entrance. Try using a bridge or tunnel there instead. Force the traffic into the city and to loop around.
  5. I have a non specialized city with around $6 million making $11K an hour. I'm almost out of space and really have nothing to spend the money on. I've spent some time redoing some of the areas to try and improve traffic flow, but's that's about it.
  6. Help with comparing power plants

    I think the math is wrong. I don't have it on front of me, but I don' t think it costs that much per day to run an oil plant. I have an oil plant in one of my cities of nearly 300K and still have excess MW that I could sell if I wanted. If you have oil you can drill it and use it locally. If not, plop a trade depot and import it, then send it to your plant. Don't just buy it from the global market and have trucks drive it to your plant directly. The trucks will most likely get stuck in traffic or just drive around the city and leave without fueling the plant. Then your city will start to shut down. Having the trade depot with a oil lot makes a huge difference. My old coal plant couldn't keep up with a city of just over 100K even fully maxed out.
  7. The graphics minimum that EA lists to be able to play this game are NOT sufficient. I have integrated 4000 Intel graphics and the game looked really bad with them. I had to install a graphics card.
  8. Do you have any pics of your city?
  9. Marshall - Carson

    Your use of the raise/lower tool to make the interchange is awesome.
  10. Ferro City: city of rail

    Very creative. Nice work.
  11. Your graphics aren't good enough to play the game. I had Intel 4000 graphics on board on my PC and it wasn't enough. I had to install a graphics card.
  12. Opinions on update 7

    I have tunnels and bridges everywhere connecting my city from all sides one end to the other. Traffic seems to have been diminished somewhat, as a lot of the cars are travelling underground or on the bridges more. It's been a lot of fun making road networks.
  13. Right now the game is pretty limited to how creative you can be with it. You are sort of locked in a pretty restrictive box for the time being. I've been having fun with it, but the fun factor would increase dramatically if we one day get terraforming, larger maps, more building options, and a better road network.
  14. For there to be a NAM for SimCity 5 there would first need to be larger maps. A cloverleaf interchange would use up half of the available space in the city tile.
  15. I'm wondering if the average player has a computer powerful enough to handle larger map sizes or if the glassbox could even handle it? That seems to be a logical sticking point as to why the tile sizes are so small.
  16. My oil power plant keeps running out of oil. I watch the oil trucks come in from the region highway, but once they get into the city they just drive around the block a few times and then leave without ever delivering oil to the power plant. As a result the city has a blackout, all services shut down, a bunch of fires break out, and half the buildings end up abandoned. Any ideas???
  17. That tends to be an issue with road layout. Are you using a continuous spiral layout? No. But the way that power goes from one side of the city to the other is a rather long route because of the way that I have the city laid out. I have what could be described as a beltway going around the city. Power has to travel along it until it finally is able to link to the far corner of the city via a connecting intersection. But it is definitely all connected. Hopefully this is a bug that will be fixed in one of the updates.
  18. Update 5.0 discussion

    You aren't sharing your truck with the region are you?
  19. I fixed this issue by plopping a trade depot next to my power plant and set it to accept oil deliveries in one of the lots. The new issue now is that not all of the buildings in my city are receiving power despite the fact that the power plant is producing a huge excess of MW.
  20. This looks promising. I'm sure that this will be an expansion pack and it might be years away though.
  21. 1) Terraforming 2) Ability to build roads. Real roads like NAM. Interchanges, overpasses, on ramps, etc...
  22. Update 5.0 discussion

    I was able to fix some of the traffic issues. I built a beltway all around my city and plopped down some park and rides where the beltway connects to the inner part of the city. It got rid of most of my gridlock traffic issues. I'm still having a lot of fires though. Trucks are able to get to fires faster, but it seems that one fire after another starts.
  23. I started a 11 city region recently. So far I have 5 total cities under construction. 2 cities with around 100K population, 1 with around 10K, and the last 2 with around 5K. I haven't started any great works yet. So far so good, but I am starting to see some traffic problems on the region highway. The cities are starting to interact nicely. I'm selling and buying services like electricity, fire, and police coverage. I also have the cities linked with rail lines and boats where possible. What sort of issues can I expect going forward? Does anyone have a region with all city plots taken, all great works built, and every city at 100K population or greater? What sort of problems and issues are you facing?
  24. patch 6.0

    I'm guessing that it will address the traffic issues as a top priority.
  25. Yes. It is checked to accept global delivery. Plopping a trade depot is probably a good idea. I'll try that. Thanks.
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