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SimCity 2013 yesterday's news?
bjl707 replied to xordevoreaux's topic in SimCity (2013) General Discussion
EA did make a huge amount of mistakes with SC2013. The competition took advantage of their missteps and seem to have hit a home run. Time will tell, but it seems like all of the issues and major complaints with SC2013 have been addressed in CS -
SimCity 2013 yesterday's news?
bjl707 replied to xordevoreaux's topic in SimCity (2013) General Discussion
I think Skylines has effectively "killed" SimCity 2013. The developers were genius with this game. They sat back and watched and listened to all the complaints that people had about SC 2013, then they went ahead and developed a game that addressed almost every single one of them. -
I wouldn't mind seeing the next expansion have something to do with road building and free ways. Maybe take some of the ideas and concepts of the UDON and "clean them up" so to speak. Make the interface a little easier to work with. Have more road options and possibilities. Have a few pre made plopable interchanges such as a pre made clover leaf. Maybe give us access to the regional freeway. Possible more options with the trains, subway, etc,
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I'd say that the main problem is that 4 way intersection that you have so close to your city entrance. Try using a bridge or tunnel there instead. Force the traffic into the city and to loop around.
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What the most money you ever had?
bjl707 replied to max2's topic in SimCity (2013) General Discussion
I have a non specialized city with around $6 million making $11K an hour. I'm almost out of space and really have nothing to spend the money on. I've spent some time redoing some of the areas to try and improve traffic flow, but's that's about it. -
Help with comparing power plants
bjl707 replied to reReticulated Spline's topic in SimCity (2013) Showcase
I think the math is wrong. I don't have it on front of me, but I don' t think it costs that much per day to run an oil plant. I have an oil plant in one of my cities of nearly 300K and still have excess MW that I could sell if I wanted. If you have oil you can drill it and use it locally. If not, plop a trade depot and import it, then send it to your plant. Don't just buy it from the global market and have trucks drive it to your plant directly. The trucks will most likely get stuck in traffic or just drive around the city and leave without fueling the plant. Then your city will start to shut down. Having the trade depot with a oil lot makes a huge difference. My old coal plant couldn't keep up with a city of just over 100K even fully maxed out. -
Your recommended minimum system requirements
bjl707 replied to max2's topic in SimCity (2013) Technical Help Q&A
The graphics minimum that EA lists to be able to play this game are NOT sufficient. I have integrated 4000 Intel graphics and the game looked really bad with them. I had to install a graphics card. -
Experiment using two regional entry points. (not modding or cheats)
bjl707 replied to Rufus Honker IV's topic in SimCity (2013) Showcase
Do you have any pics of your city? -
Your use of the raise/lower tool to make the interchange is awesome.
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Very creative. Nice work.
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Is there ANYWAY my Mac could meet system requirements ?
bjl707 replied to HowDaddyIsDoing's topic in SimCity (2013) Technical Help Q&A
Your graphics aren't good enough to play the game. I had Intel 4000 graphics on board on my PC and it wasn't enough. I had to install a graphics card.- 5 Replies
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I have tunnels and bridges everywhere connecting my city from all sides one end to the other. Traffic seems to have been diminished somewhat, as a lot of the cars are travelling underground or on the bridges more. It's been a lot of fun making road networks.
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Simcity 5 fast forward to today
bjl707 replied to towerman's topic in SimCity (2013) General Discussion
Right now the game is pretty limited to how creative you can be with it. You are sort of locked in a pretty restrictive box for the time being. I've been having fun with it, but the fun factor would increase dramatically if we one day get terraforming, larger maps, more building options, and a better road network. -
If there were a "NAM for 2013" mod package, but EA keeps the DRM, will you still buy SimCity 2013?
bjl707 replied to GeometryMath Algebra's topic in SimCity (2013) General Discussion
For there to be a NAM for SimCity 5 there would first need to be larger maps. A cloverleaf interchange would use up half of the available space in the city tile. -
Update 7 - traffic tuning and overpass tool
bjl707 replied to Frode789's topic in SimCity (2013) General Discussion
I'm wondering if the average player has a computer powerful enough to handle larger map sizes or if the glassbox could even handle it? That seems to be a logical sticking point as to why the tile sizes are so small.
