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Everything posted by SAGGG
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Status of SimCity: Updates & Developments
SAGGG replied to Cyclone Boom's topic in SimCity (2013) General Discussion
That's probably because they're allowing our great mods to do their work for them, now... -
Outside of the regions, the big thing is trying to figure out how to get the resources to work...
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Show Us Your Project Orion Cities
SAGGG replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
Thanks, chappers. -
Show Us Your Project Orion Cities
SAGGG replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
Quick question, chappers: Did you use any of the natural resources in the cities, or were they working? One more thing, chappers: Can you provide some ground views in your city(ies)? -
Show Us Your Project Orion Cities
SAGGG replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
Terrific pics! What regions are they in? -
Show Us Your Project Orion Cities
SAGGG replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
WOW! What regions are best for Orion again...? -
Show Us Your Project Orion Cities
SAGGG replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
Thanks, everyone! -
Show Us Your Project Orion Cities
SAGGG replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
By graphics, I mean resolution, you know, like 1024 x 768, etc... -
Show Us Your Project Orion Cities
SAGGG replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
Quick question for anybody: What did you use for the graphics? When I got the Orion going, it blew me away! Thanks in advance... -
Show Us Your Project Orion Cities
SAGGG replied to CapTon's topic in SimCity (2013) Modding - Open Discussion
My God, that is magnificent... -
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Okay, let me rephrase this: We could call it the Xoxide Extended Map Mod? Quite frankly, I couldn't care less about what has to be done to enlarge or extend the city tile map, whatever you call it. All I know is I want more space to create a city. The one we have now is too small, period. What you people are doing is nothing short of magnificent. I'm under no illusions--just please get it done at your leisure. Thank you.
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If this dream turns out to be true, I think we should call this the Xoxide Larger Map Mod...
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Show US Your Interchange!
SAGGG replied to Nico Robin's topic in SimCity (2013) Modding - Open Discussion
Very impressive! Too bad it seems that your interchange takes up so much room in your city. This is why it's imperative to me that we get bigger city tiles/maps. -
What do you do once your city is full and productive?
SAGGG replied to Rufus Honker IV's topic in SimCity (2013) General Discussion
Bigger. Maps. Period. If some of you like the smaller maps, fine. However, I'd like a large map or two per region. My two bits... -
CapTon, could you speculate on a time limit, at least? Within a month, or two months?
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You. Are. Killing. Me....
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CapTon, you are NOT making it any easier, you know that, right...?
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What do you know that we don't, CapTon? I wonder...could it be...?
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THANK you, Gamingbox. EA/Maxis should let US decide if our games would lag with each city size, at least offline. Online, fine. Hurts everyone else. I get that. Offline? Shouldn't matter. If we can't play a large city, then we just won't. Our choice. We'd know our limitations, and just stick with what we can work with. Also, guess what? I have super huge cities in SC4, and they lag, and I STILL play them. What's the difference with SC2013?
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Since that's your point, Visione, then why doesn't Maxis/EA simply allow the modders to make city maps bigger for offline use, and be done with it?
