-
Content Count
63 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Bluepelican31
-
Glenni, these recent images are great. You need to put a barrel with a fire in it next to the bum.
-
-
We might have to set up another forum here on simtropolis...
-
Daeley released a path creator at https://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=546 Here is his description Lot Description: Pathing modders rejoice! This tool packs a collection of utilities that should make it possible to create paths with far less trial-and-error: Point-click add/delete points to a path Import and edit existing or newly created paths trough the text interface Easily customize individual path properties Examine and rotate paths in Perspective View Add background pictures to place paths more easily Check paths in adjecent tiles for alignment with the Multipath Viewer current version: 0.97 This tool was created in Java and requires a JRE (1.5 or higher) to be installed. If you visit sites with applets, you will probably already have this.
-
RHW - Questions, Errors, and Testing
Bluepelican31 replied to qurlix's topic in NAM & Transit Networks
Thanks for your investigation Tarkus -
RHW - Questions, Errors, and Testing
Bluepelican31 replied to qurlix's topic in NAM & Transit Networks
Originally posted by: ebina Does anyone have a problem with RHW v13 and diagonal street?Now I can't use the diagonal street helper puzzle pieces as usual. That doesn't connect to other networks such as road. And that works fine when RHW was removed. I saw RHW and diagonal street have the RUL file that uses same Instance ID. But I don't know the mechanism of RUL file well. I hope this will be fixed in next release.quote> I too have this problem. My diagnol streets placed before I installed RWH v13 still work, but if they get bulldozed or I try to redraw them or place new diagnol streets with the tool they wont connect to anything anymore. -
-
Upload not showing on stex
Bluepelican31 replied to david1314's topic in SC4 Bugs & Technical Issues
I hope this gets sorted out, because I will download these if they are the ones that have been showing up in your recent posts; they are nice -
Ralphaelninja's plop modd puts all maxis rci buildings in the landmark menu for plop. It is in the modds and downloads section here at Simtropolis.
-
@david1314: Nice pics; can I ask where the the brown stone viaduct under your rails came from?
-
LivingInThePast: That piece is angled so, because it is the on-slope piece. If your post was meant to be sarcasm it was not evident, sorry.
-
-
- 45 Comments
-
- 45 Comments
-
Good luck with this project. The work and time provided will be greatly appreciated.
-
Hello: Requesting plopable headstones/gravestones. I would like this to work like jeronij's garbage plop, and the other misc tree plops and plopable water, ect. in the mayor mode tools. Plopable headstones would allow us to make are own unique cemetaries. Just add fencing and pathways... Thanks
-
From 50 miles south of Indianapolis: GO COLTS!!
-
@Rikku ABZ: Relax; Buggi will send you meanings in his own time if he wants to do so. Also don't post three times in a row. Edit all comments in to one post since your posts are basically the same idea.
-
Viaducts for rail road oneway avenue
Bluepelican31 commented on Bluepelican31's file in Transportation
-
Version 1.0
6,456 Downloads
My 1st upload....Mayors can use these transit-enabled lots to create road, one-way, avenue (2 one-ways), or rail viaducts and sunken sections with vertical walls and/or adjacent to other transit tiles. Easy and custom installation, custom icons. Sizes 3,5,8,12,17,25 x1 pieces. See read-me. 18 lots in total. No dependencies. Inspired by some of Marrast's lots. -
Looks like 1x1? This is a beautiful bat.
-
-
removing those orange handgliders?
Bluepelican31 replied to Pixelrage's topic in SC4 Modding - Open Discussion
Go into the my sims menu; you will find a toggle switch to turn the udi icons off. -
Jeronij's simple park lots match the SC4 parks' grass https://www.simtropolis.com/stex/index.cfm?id=11886
