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Simoleman

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Everything posted by Simoleman

  1. I still play it because I found SimCity 2013 to be awful, for the same reasons others found it so: having to be online to play, city areas being way to small, cartoonish graphics, and the game kept crashing. There's a realism about the look of 4 that's addictive. I agree absolutely with an earlier post -- old or new matters not. Quality is quality. I have downloaded NAM and some custom content, but I would dearly love to find someone else local (Washington DC/Northern Virginia area) who could sit down with me (Starbucks or some similar venue, the coffee and snacks are on me) and do some teaching about how to download and use more. Anyone out there??? I'd also like someone to teach me how to make a city map similar to the one PaleTexan made of his city Civitas years ago. (You can still find his old city journal online.) I know there are instructions for various mapping methods online, but I'd learn much faster from an actual human being. Thanks! Simoleman
  2. Welcome to Worthington

    WORTHINGTON, January 2200 – Greater Worthington (GW) is a thriving county of approximately 3.6 million people, located at the base of the Altavista Mountains in American Simolay. Founded by British expatriates in 2000, GW is celebrating its bicentennial this year with plenty of fireworks, concerts, and athletic events. GW is a collection of 42 semi-autonomous townships and 34 hamlets, each with its own set of ordinances and tax structure. Each has its distinct personality as well. For example, Worthington City is GW’s center of government. Teldar is its high-tech industrial heart. And Charlestowne is sometimes called the Las Vegas of Simolay. (What happens in Charlesowne… well, some of it leaks out.) While mostly urban, GW also is home to many suburban, rural, and farming communities, as well as hundreds of acres of undeveloped forest land. The county’s diverse $100 billion a year economy provides virtually full employment. Average and median incomes exceed the national average. As is true of most large urban areas, some citizens struggle to make ends meet, but abject poverty and homelessness are virtually non-existent in GW. GW’s public school system provides tuition-free education for students from kindergarten through high school, and through college for qualified in-county residents. The University of Worthington – home of the Wolverines – features two main campuses and numerous satellite facilities throughout the county. Healthcare provided by GW’s numerous hospitals and clinics is heavily subsidized by the government, and most localities feature free clinics. Additionally, most communities offer free CPR and other medical training. The county government provides numerous parks, playgrounds, pools and other options for people to spend their leisure time. The crown jewels include a county fair, world class indoor and outdoor performance venues, sports stadiums, museums, zoos, and the largest art gallery in Simolay. Residents and visitors also can choose from a wide variety of restaurants, theaters, hotels, spas and other popular spots. Like any major metropolitan area, GW has its share of problems. Traffic tie-ups are common, especially on the few bridges crossing the Stribley River, which runs through the heart of the county. Pollution, particularly air contamination, is an issue in some more congested locales. But by most accounts, significant progress has been made over the last generation or so on that front. As of January 2200, GW’s power needs have been served by 99.75% renewable energy sources – hydrogen, solar, and wind. GW is a complex, diverse region. Whether you are relocating here or just visiting, this Website offers a comprehensive guide to the latest news from, and key aspects of life in, Greater Worthington. We hope you will find it enjoyable, informative, and useful. For the full story, visit simple-city.org –SimTraveller, January 2200
  3. Welcome to Worthington

    Hey, folks -- I love the dirt roads, which are perfect for my outlying rural/farm areas... but obviously I need some education. They don't work like regular roads, where you can just drag them across each other to make an intersection. I read about "starter pieces," but don't really know what that means or how to access them. Are there particular starter pieces for particular types of roads? Is there a comprehensive tutorial on NAM that you would recommend? Thanks!
  4. WORTHINGTON, January Yr201 – If you’re a mayor considering instituting a bus system in your city to relieve traffic congestion, you might want to do it for another reason: Public transit can make you a lot of money! Let’s take our Worthington City (WC) as an example. Its citizens enjoy a tax rate of 6.5% -- which is 28% less than the standard Sim 9%. WC enjoys a host of services, including plenty of well-funded hospitals (plus free clinics), schools, parks etc. Its Treasury takes in $134.1 million a month and has expenses of $128.8 million, for a monthly surplus of $5.3 million. What makes all those services possible at that price is the bus system. WC public transit takes in $27.6 million a month, with expenses of $0.9 million, for a whopping surplus of $26.7 million. Transit system profits make up almost one-fifth of the city’s revenue. Without that transit money, the tax rate would need to be increased to 7.8% (which is still low by Sim standards) to make up the difference. Toll plazas can make an even bigger impact. In the town of New Bain, the local government takes in $26.6 million a month, with expenses of $23.5 million, for a surplus of $3.1 million – this despite a residential tax rate of zero, and a miniscule business/industrial tax rate of 2.8%. Part of the reason for these extraordinary figures is New Bain’s small government philosophy – low taxes/fewer services. But most of the reason is the toll plazas present at all but one entrance to/exit from the city. Because almost roughly 70% of New Bain is made up of business districts, and because so many of the workers at these businesses live outside its borders, city fathers decided several years ago to shift more of the cost of running the city from its locals to commuters by charging tolls. They had no idea how profitable that decision would be. Last month, New Bain took in $15.8 million from tolls – 59.4% (!) of the city’s total revenue. It should be noted that unlike bus fares, which pay for a specific, optional service, tolls are in effect taxes. But they are a tax burden shared by those who work in the city as well as those who live there. PICTURED: A typical bus stop, this one at Gallery Plaza, the entrance to the National Gallery of Art in Worthington City.
  5. Welcome to Worthington

    Thank you for the comments, Scribosilyn and kschmidt, In regard to same... Re: referencing dates, I've changed 2200 to Yr200 and will use that type of notation going forward. Too bad SimCity doesn't account for centuries of modernization, as, say, the Civ games. If I could've, I'd have started in the year 1600 with thatched-roof huts, dirt paths, and small tobacco farms, a la Jamestown VA in 1607. As it is, if I stick with this region, I guess it'll wind up being hundreds of years old but never growing up -- like Bart Simpson. Re: modifying the game, I've done some of that, from the STEX discs... you'll see that in later posts. Blocking all Maxis content seems a little extreme, and I'm not ready to go there yet. Not sure my laptop would ever be ready, but I'm not particularly tech savvy, so I don't know. Would love to sit down with someone like Haljackey, who's stuff is an amazing mix of Maxis and custom, and just have him install everything he has on my PC. I can't compete with y'all there, but I can slowly work more of it in. And I will check out the URL you sent. Someone calling himself Mas on Blogger once chose his top 10 city journals, and his #1 was Civitas by PaleTexan, which had NO custom content at all. His journals for Civitas and Carthage look almost like guides to real cities. He's kind of my inspiration here. Of course, his cities/regions weren't that big, so building repetition wasn't such a problem. Re custom content I'm looking for right now: Bike paths and dirt roads. Please let me know if you have any recommendations. Will peruse your journals, too, when time allows for leisurely looks... Thank u, Simoleman
  6. The United Cities*4th Birthday and Retirement!*

    Nathan, you've got a heck of an imagination -- love it! I think the stories are sometimes as cool as the cities. ... Keep it up.
  7. Whoever wrote that he'd like to be able to place dense zones next to narrower roads (e.g. New York City) or light zones next to avenues (e.g. Los Angeles), I second that. It seems strange to me not to be able to control the density of zones.
  8. Good afternoon, all. I add my thanks to Dirktator for the report. Because at least one Maxisser reads these things, I thought I'd throw in my 2-or-3 cents. First of all, Sim City 4 was tremendous. I got hours of enjoyment out of it. And now I'm ready for the next generation. Here are my impressions about what I've read... 1. I LOVE the fact that I don't have to dispatch fire trucks any more. I'm the Mayor, not the friggin fire chief, any more than I'm the police chief. 2. I LOVE the fact that I don't have to lay water pipes anymore. Boooorrrrrrring. 3. I like the fact now we have to deal with sewage. Real. 4. I LOVE the fact (if it is a fact) that one city can give money to another within the region. Sometimes a city is flush with cash; sometimes another is struggling. I like being able to give (or lend) money from one city to the other. Or pretend the capital of the region is taxing money away from the other cities, and then paying for the inter-city roads and rail. 5. I like the fact that suburban houses will no longer show 17 to 23 people living in one house. 6. Perhaps following on from #5, I LOVE that traffic will be much more realistic -- that Sims will find the smartest route, not necessarily use the shortest. Okay, on to what concerns me. 1. I want the best of both worlds. I read that cities no longer border each other. Why can't we have it that WE can decide whether a city will border another or not? Sim4 had the opposite problem. You could not connect two cities w/out creating a third one in the middle just to have the road/rail between them... unless, of course, you plopped down a "cheat" every time more money was needed to run that road-only "city" that had no income to fund it. 2. Add my voice to those who would rather not have to play online. This game is an escape from "real" people for me. I have enough different scenarios and pretend friction between various of my cities inside my head w/out inviting anyone else to play.. In short, I like sharing the experiences online, but I don't want to share my region. And I would rather have the convenience of not having to play online because, well, server-s**** happens. It's beyond me why we don't have the option to do it either way.
  9. In Search Of:

    I have played enough Sim City now to feel fairly comfortable making suggestions for a more perfect game. I suppose I could go on and on, tweak here and tweak there, but I'll stick to what, for me, are the big ones, and hold it to a Top 10 List. So here they are, the top ten things I would want to see in the next generation of city sim games, in no particular order: 1. Kill the unemployment zots. Unemployment is a realistic fact of life. A briefcase with a line through it appearing over a building is not. The unemployment rate in a city should be visible in graph form, of course, and maybe in a data view screen. 2. More realistic -- i.e. LESS traffic. 3.. Make it a given that sims will take the smartest route to their destinations, not the shortest. E.g. take the highway or bypass rather than the clogged street closest to them. 4. Allow for viewing of 2 more more cities within a region simultaneously, and easy toggle between the two, to make connections between the cities easier to work on. 5. Create a lighter residential zone, one that maxes out single family dwellings at no more than, say, 7-10 residents. 6. Provide an option for a more controlling regional government, one that could impose taxes or laws on its ciies, and could also provide services and money (either in the form of loans or grants). A regional police force would also be cool. 7. Do whatever you can to stop the crash to desktop thing so many of us have had a problem with, to one degree or another. 8. When adding complexity, keep playability in mind as well. The Stratomatic Game Company, makers or sports simution games, gets this right. 9. Make add-ons easy. Those of us who love the game but aren't techies would be willing to pay more for more options, but we don't like all that dependency nonsense. 10. Fix the neighbor deal problem. Meaning if a city suddenly doesn't have enough of the commodity it's selling to another city, don't just nix the deal. Give the selling city A CHANCE to fix the problem. That covers it. Thoughts welcome.
  10. Power Grid Tip

    This may be well known to some, but I think it's a helpful tip: If you want to provide electricity to an area of your city that is not near a power plant, there is a great way to do it w/out having to install those ugly power lines or add development. Just start plopping "open green space" tiles between the area and the power plant until the area is powered. Sure, they cost a little more to maintain than power lines, but underground wires cost more than above-ground to install and maintain as well. The added cost to a big city is negligible, and if you're aiming to create a picturesque city rather than a gritty one, it looks better.
  11. need advice to develop big city

    I don't seem to have any problem getting skyscrapers, so maybe I can offer some things to try. My most densely populated city, Burlington, has about 290,000 residents on one of the smaller standard plots, which means there are a lot of tall buildings. I did it by first zoning almost entirely industry and residential, then slowly rezoning industrial sections in favor of commercial. By then, there was plenty of demand. This takes time, but patience has its rewards. Put plazas of various sizes in your commercial zones. Put parks etc. in your residential zones. Place bus stops every couple of blocks or so. (A nice bonus to a lot of bus stops is that your transportation infrastructure winds up making money -- lots of it -- not losing it. Between the bus lines and the tollbooths, Burlington's transportation sector shows a 90% profit margin! It's making the difference between a surplus budget and a deficit.) And I tend to intermix commercial and residential zoning (see Arlington, Virginia), which keeps commute times down. Build a region, not just a city or two. The cities contribute to each other's growth. An underappreciated aspect of the game, I think, is the power of tax rates. As economists say, if you tax something less, you're likely to get more of it. My City of Enterprise (population approx 180,000) also has a lot of skyscrapers, simply because tax rates are low -- about 2% for commercial and 5.5% for residential. This covers for a lot of "sins" -- e.g. very little in the way of healthcare and schools and NO amenities (parks, plazas, playgrounds, libraries, or anything else). I notice there are a lot of rooftop pools and tennis courts, so the well-enough-to-do get their amenities that way. Of course, there are some pretty drab places where "the other half" lives. Getting past the "peanut butter point". One knowledgable player somewhere on the Simtropolis site posted some interesting suggestions for dealing with a city that seems to be "stuck" (like peanut butter on the roof of your mouth, I think), and just doesn't want to grow. I had that trouble with my mega-city, Worthington, which seemed to top out at 400,000. I tried stuffing more amenities into it, and that didn't help. I was losing money, too. Well, desperate times call for desperate measures. I cleared the books of all the nice but expensive ordinances, cut taxes radically, and presto...growth. As the city began growing I began putting the ordinances back in and slowly raising the tax rates. Now it's up to 550,000 and I'm sure would grow faster if I were more concerned with growth and skyscrapers and less with quality of life issues. Beware unbalanced growth, While the RCI demand bars are a nice guide to what your sims are looking for, they're not the be all and end all. Unless you have neighboring cities that provide RCI your city does not, then it's wise to more or less balance the number of jobs (industrial/commercial zones) with the number of residents. Otherwise, you're likely to get some buildings that go dark because there's not enough demand. While there might be nothing more beautiful to you than a gleaming new skyscraper, there's nothing uglier than one that's been abandoned. Hope that's food for thought.
  12. Thanks -- all good advice. If you do NOTHING else, just get in the habit of saving at specified times. If I'm running a city on slow speed, which means I'm doing detailed things and taking my time, I'll save after every sim-year. Or if I've just completed a major project -- for example, installing a new rail line with turns and intersections -- I'll save after that. I'll even save after creating one-way streets through dense development. Or if I've just made extensive budget changes. I don't want to have to do that stuff twice. I'll save less often if I'm not really doing much but planting trees. (I do a lot of that. If I've got nothing else in particular I want to do with a city in a given sim-year, I'll plant 500 or so trees. It is surprising how much that spurs better and faster development in adjacent zones. And I try to look at the bright side. When the game crashes (which, fortunately, is rare), it gives me a chance to go back and do whatever I was doing better.
  13. The Barony

    This is great stuff. If my dear friend Clayton -- the brown tabby I found and nursed back to health, my shadow for six years -- had not gotten lost a year ago, he would be ruling my Region of York with his fondness eating plants and taking naps in suitcases and chasing birds off the balcony. I hope the little guy is okay, wherever he is. (Last seen in Prior Lake, MN.)
  14. (Editor's Note #1: This one is for the lone poll respondent among you who answered our first pre-election poll. I thought about it later and wondered, why take the poll if I'm not going to listen to ya? So this one's for you! Now I'll slow the game down and leave these politicos in power for a while.) (Editor's Note #2: This probably will be our last post until I learn the next "baby step" in how to do this better from a technical standpoint. ) From the Worthington Post... JANNER, INTEGRA WIN SQUEAKER IN YORK Worthington, November 8 -- Sen. Jon Janner (Int) won election to the regional governorship this week by 2 electoral votes (87-85) over incumbent Gilbert Girrard (YF) while Integra-backed candidates gained the smallest of legislative majorities in the first region-wide elections since the Bavaria War. Janner, a former publishing executive and inclumbent volksman from North Burlington, captured 50.5 percent of the popular vote to 47.6 percent for Girrard, with the remaining 1.9 percent split between several write-in candidates. Integra also made gains in the Volkshaus, where it now enjoys a 59-58 majority. Although several Senate seats changed hands, that body remains divided down the middle, 27-27. Election experts say Integra's victory in such a close race was remarkable, especially given that voters in the four towns chartered over the last five years voted solidly YorkFirst, given that those towns owed their existence to the party's expansion agenda. All eight incoming senators and four volksmen from these towns will be YorkFirsters. Reasons for the Change Pollsters cite several reasons for the power shift. First and foremost, opposition to various planks of the YorkFirst Platform published over the summer was widespread. Though many YF candidates distanced themselves from the manifesto, Integra made opposition to it a centerpiece of is campaign. The platform called for every city with a population of more than 10,000 to come under a regional Clean Air Act, build a water treatment facilities, and maintain at least two public schools (one elementary, one secondary). Those proposals played to mixed reviews. It was YF's call for a 0.1 percent regional income tax to fund development that engendered the heaviest opposition. Integra also scored points by maintaining that Girrard and YF botched things in Bavaria, removing some of the sheen from Girrard's national image as the guy who finally did something about the neo-Nazis in York's midst. Said political analyst Henry Sabato, "There's a feeling that if the region was going to come down on Bavaria in the first place, it needed to do so firmly and forcefully from the outset, not let things drag on and spiral out of control." Key to Integra's victory was the campaign itself. Integra and its allies outspent YF by at least 3-to-1 and ran a campaign operation that was clearly superior. Integra's radio and TV ad buys, mailings, and internet communications were often tailored to local issues, and its get-out-the-vote operation was the most extensive York has yet seen. Perhaps Integra's most vital decision was choosing a candidate for governor from a big city where YF won by a thin margin the last time around. Said Sabato, "I think it's safe to say that had Janner not been from Burlington, its 15 electoral votes would've been in the other guy's column." Pictured: Bavaria after the war, as reconstruction begins.
  15. Update 11: Forest vs. Sprawl

    I am not a lawyer, but I am pleased with the court's decision in Licenta. Some urban concentration, some suburbs, some open space and undevelped area and wildlife habitat. As we say in York, something for everyone. -- Gilbert S. Girrard, Regional Governor
  16. From the Worthington Post... From the beginning, Bavaria was, well, different. It was something widely known but largely ignored and little discussed in polite conversation. To put it bluntly, the city's founders and subsequent leaders held a certain fondess for things Third Reich, and it became a haven for those of like mind. There were no plans to take over the world, of course. No Auschwitzes or Buchenwalds. But there was a fondess for Nazi-style pomp and pagaentry. Even the city flag, with its black-and-white seal on red background, was an unmistakable knockoff of the swastika. And there were countless instances of pro-Ayrian, pro-Anglo-Saxon, anti-everything else discrimination. It seemed no senior government post was held by anyone not ethnically German (or sometimes English). Reports of police mistreatment of "the wrong kind" abounded. The Government meticulously cared for some neighborhoods and neglected others. Its leaders lived and worked in by far the most opulent buildings in York. Occasionally, the regional government would look into matters in Bavaria. And then, for the most part, it would look the other way. But that changed when Governor Girrard and his YorkFirst allies took office. They told Bavaria it must change. Bavaria refused, and took its case to court. Bavaria lost. Then the city petitioned the courts for independent region status (the neighboring town of Eidelweiss filed an amicus brief on Bavaria's behalf, and likely would have joined the new region). The courts said the decision was up to Simolay. Simolay said it was up to York. And York, in the person of Governor Girrard, said no. He sent in the police. Bavaria resisted. He sent in more police. Bavaria continued to resist. Finally, a Regional Guard unit was dispatched to seize control of the local government. And that is when the violence that can best be described as a war broke out. The Bavarians had managed to secure senior positons at the city's army and missile bases, and they commandeered those bases in service of their cause. It took several months to end the insurrection. The devastation seen in Bavaria and next-door Wellington was massive. It is not yet known how many died, but several thousand lost their lives. Bavaria, once home to 43,000, now has but 3,000 residents and is $150 million in debt. Wellington lost roughly one quarter of its 12,000 residents, but the damage done by the Bavarians' scorched-earth attacks left that city in even worse shape. Today, as reconstruction continues, Bavaria is governed by the Regional Guard. And the citizens of heretofore peaceful and prosperous York are left to wonder how things could have gone so wrong. PICTURED: Bavaria before the war. To the west, the wealthier neighborhoods and well-appointed government buildings, including the Mayor Gerhard Schroeder's mansion to the north. (Post-war photos soon to be released.)
  17. Unrest and Protest

    Let freedom ring!
  18. WELCOME TO YORK... Something for everyone. Welcome to York, a thriving and ever-expanding region on the Atlantic coast of Simolay Protectorate. From the cultural attractions and skyscrapers of the regional capital of Worthington to the tree-lined streets and suburban homes of Waynewood to the forested Paradise Lodge Resort and farmhouses of rural Conagra, there is a place to visit or a place to live for everyone in York. Since the founding of Landekopf by immigrants from the U.S., Great Britain, and Germany 500 years ago this week, York has grown into a region of 24 cities and towns that are home to 2.1 million people. Its diverse $100 billion-a-year economy boasts virtually full employment. Coolidge and Enterprise are home to some of the biggest businesses in Simolay; Burlington and Expindustria, some of the biggest industries. The U.S. fast food chain Arby's is headquartered here. Physical fitness, sports, and the enjoyment of the outdoors make up a big part of life in York. Parks, pools, and athletic fields dot the landscape. And in this citizen's opinion, the crown jewel of our sporting life is Frank Howard Stadium, home to our Worthington Senators Baseball team. In the coming days and weeks, you will hear from government officials, journalists, and others here about what we are up to in York. We hope you will enjoy reading about us. And remember, there is always a place for you in York. Sincerely, Oramas G. Whislow Governor
  19. Slovakia

    Beautifully realistic! Great late-afternoon lighting effect in some of those shots.
  20. Morgantown: Social Welfare Success

    Thanks! I enjoy the cities' different personalities, some of which are directed from the outset and some of which just sort of evolve. Please stay tuned.
  21. Morgantown: Social Welfare Success

    Morgantown (population 35,000) was chartered in the same year as Enterprise, and that is about all it has in common with its neighbor. From the outset, Morgantown has been an experiment in social welfareism. And it appears the experiment has succeeded beyond anyone's expectations. First-rate healthcare, educational institutions, and amenities abound. The RPT (Rosa Parks Transit) buses people around the city smoothly -- and profitably. Even the long dormant Arlo Guthrie Train Station is coming back to life. Recent polls indicate virtually universal satisfaction with life in Morgantown. Perhaps the most striking feature of Morgantown is its economic success. A recent survey showed the city's mix of business and industry has produced an overall GDP ($2 billion annually) roughly one fourth that of big business Enterprise, despite being only one-fifth the size. And a funny thing happened along the way. In the beginning, Morgantown had the most steeply progressive tax rates in York -- 6% for low-wealth residents, 9% for medium-wealth, and 12% for the wealthiest. As a result, virtually no one with an income greater than $80,000 a year lived within the city limits. But over the years, Morgantown has become such a profitable operation that it has initiatted round after round of tax cuts. Today, the low-income personal tax rate is a miniscule 0.1%. The middle-income rate is 7.1%. And wealthier folks have begun moving into Morgantown as the top rate has come down to 8.1%. Says economist Irving Kanter, "The fact that the rich pay ten percent less in local taxes here in a self-described social welfare state than they would in most of Simolay is pretty amazing." He added, "And even with these tax cuts, Morgantown is still running an $80 million a year surplus." Indeed, Morgantown maintains a massive "rainy day fund" of $5.5 billion. Pictured: The People's Cathedral and surrounds. Morgantown has capped growth in favor of preserving much green space. City leaders plan a massive tree-planting effort over the next few years.
  22. Today, we profile Enterprise, a teeming city of 170,000 in South York. Noplace in the region is more dedicated to free enterprise and miminalist government. The commercial tax rate is 2%. The residential tax is 6%, a third lower than the Simolay average. There are no public schools in Enterprise, and the only reason there is a hospital is because Simolay Protectorate requires public administration of healthcare facilities. There are no parks, plazas, or other government-run public amenities. No other city with a population greater than 10,000 is without a public transportation system. And yet...it works. Economists say that if tax rates are low enough, a city will grow almost no matter what. As one might expect, there is great diversity of incomes in Enterprise. The super-rich live side-by-side the very poor, as you can see from the screenshot. The photo shows what is called "The Burg," rows of low-income housing. To the north and northwest, you see the highrises of the well-to-do. ** Next Up: Morgantown, the city next door, which operates under an entirely different philosophy....
  23. Hi. "Newbie" Simoleman here. Before I get to the first in my "city profile" series, some techie stuff. I've downloaded the transporation NAM, and it's great stuff. I like the roundabouts, even though whenever I'm in one in real life, my blood pressure goes up because I keep thinking someone's gonna slam into me. And I LOVE the left-turn lanes. Not only do they make things look more realistic, they work! My thanks to the geniuses who come up with this stuff and are able to add it to an existing game. Long live Sim 4-plus! The next thing I'd like to learn (think Bill Murray in What About Bob. "Baby steps, baby steps...") is now to post screenshots w/out the toolbar stuff at the bottom, and how to make them appear as something other than "thumbnails," and how to insert written commentary to go with the shot. So... if someone would be so kind as to help a tech-impaired regional governor, I would give you the ceremonial keys to the city (28 cities now, actually) and name a thoroughfare or monument after you! Oh, by the way, I love what I see and read on this site. I'm as interested in how a city functions for the people in it as I am in its design -- okay, more interested. Which is why I especially like the CJs that tell stories, most especially the somewhat realistic ones. (By the way, what happened to Bergerland? Military coup??) So I'll continue to read those CJs -- like Greekman's, for example. Amazin' stuff. Okay, profile time.... GLAESER -- CENTRAL PARK CONCEPT, SORT OF I named the city after Edward Glaeser, author of the book Triumph of the City. It's a great read, probalby especially enjoyable for anyone who plays Sim. I wanted a Central Park area, but I also wanted to put public facilities in there because they serve the public more efficiently when centrally located. Then I zoned a ring of dense residential/commercial around that, a ring of medium density around that, and low density around that -- more or less. I worried traffic might be a problem, but it hasn't been. (An aside: I get a kick out of the traffic message that says "a chaos of cars." Hey, that's a normal commute here in Washington, DC.) I also mitigated pollution effects by walling off industry behind lots of trees, while keeping it close enough to the city center to avoid horrible commute times. The city is a smashing success, growing to 95,000 people in about 50 years, which for me is lightspeed. Hopefully, the "thumbmail" picture gives you an idea of what I was up to with the Central Park concept. Enjoy, and feel free to comment. Sincerely, Simoleman Regional Government of York
  24. Bulletin: York Election Results

    GIRRARD ELECTED GOVERNOR AS YORKFIRST SCORES DECISIVE VICTORY Worthington Mayor Wins 97 Electoral Votes to Iskoff''s 58; YorkFirst-Backed Candidates Win Majority Of Legislative Races Worthington, 8 p.m. EST -- Worthingon Mayor Gilbert Girrard was elected Governor of York today, culminating a campaign season dominated by major party politics for the first time in the region's history. Integra candidate Hale Iskoff,a former two-term mayor of Liberty, conceded in a brief but reportedly friendly telephone call shortly after polls closed at 7 p.m. Though each of the major party candidates won majorities in 12 localities, Girrard captured 97 electoral votes to Iskoff's 58, winning in seven of the region's 10 largest cities. The popular vote totals were much closer, however, with less than five percentage points separating the totals in more than half of York's cities and towns. Girrard took 50.1 percent of the popular vote to 48.2 percent for Iskoff and 1.7 percent for several write-in candidates. In Vokskhaus races, YorkFirst candiates or those endorsed by YorkFirst were elected to 66 seats in the 106-seat body. But the Senate races split exactly down the middle, with 24 seats each for YorkFirst and Integra. The makeup of the Senate seems likely to be a powerful check on the YorkFirst agenda. Today's election made for some strange political bedfellows. The self-proclaimed social welfare states of Morgantown and Prole joined the minimalist government cities of Liberty and Enterprise in voting for Iskoff and Integra, united in their concern that a more activist and foreceful regional government might infringe on their governments' prerogatives. In his victory speech to approximatley 3,000 supporters at Worthington's Zollman Pavillion, Girrard sought to allay those fears. "To those who look on our victory with trepidation," Girrard said, "let me reassure you tonight that we have no intention of breaching your integrity or forcing you into some cookie-cutter mold of what we think a city should be. Our diversity is our strength, and we will not run roughshod over you as we seek to build a bigger, better York." For his part, in a concession speech at the Liberty Statue in the heart of his hometown, Iskoff promised "cooperation and compromise." Harking back to the controversy which gave rise to his party, however, the Integra candidate added, "But when arrogance leads to such unnecessary, wasteful, and devastatingly disruptive proposals as the capital beltway boondoggle, there will be no compromise. We will fight such stupidity with every weapon we have at our disposal." PICTURE: Uptown Burlington, shortly after polls closed. In a close race, the region's most densely populated city provided 15 electoral votes for Girrard and YorkFirst. Exit polling showed voters in Burlington and elsewhere were as likely to make their choices based on such issues as education and healthcare as they were on the galvanizing issue of the campaign, integrated regional development.
  25. Farms and Roads

    Very cool. Hey, it's not all about skyscrapers. One question: Is there really an airline with such multicolored planes? I haven't seen that many colors that don't normally go together since the Maryland State Flag. Maybe planes that stand out more have marginally less chance of colliding.
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