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Everything posted by bnsf611
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49 Now we're BELOW the halfway mark!
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52 Only 2 more to go until halfway! I don't think I've ever seen a speed limit of 60 mph is the US, I guess they figured that it would be better to either round up to 65 or down to 55.
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56 "Keep pushing tiny cart!" -Heavy
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68 Can we also have llamas at the party?
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72 We throw a party if we reach zero!
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They changed it, it's now the one-way road tool that creates turning lanes. There was a vote on the forums some time ago as there were some problems with using the rail tool.
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Real Highway (RHW) - Development and Support
bnsf611 replied to qurlix's topic in NAM & Transit Networks
Not a major issue but I was wondering if there was a fix for this. I recently saved a city i hadn't played in a while with the RHW Regional Transport plugin installed. I opened a data view before saving as I have done for all other cities but this one has several roads behind some mountains, which show up in the region view as black, as if I hadn't opened up a data view before saving. I'm guessing for some reason it's drawing the black workaround layer over the mountains and then when it draws the normal layer, it doesn't draw them over the mountains as it should, leaving only the black visible.- 3,919 Replies
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I don't know how many copies SimCity 4 sold, but SimCity 3000 sold more than 5 million copies (Source) and i believe it was the best-selling SimCity game.
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NAM 31.1 Technical Support and Bug Report Thread
bnsf611 replied to Ganaram Inukshuk's topic in NAM & Transit Networks
Since Project 57 was a complete realignment of all of RHW's IIDs, I highly doubt that it will work. Edit: Tarkus beat me to it.- 331 Replies
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NAM 31.1 Technical Support and Bug Report Thread
bnsf611 replied to Ganaram Inukshuk's topic in NAM & Transit Networks
Sorry if this has already been reported, but the Diagonal RHW-6S C1 ramp has missing paths, missing placement string, and the texture on the bottom-most tile appears to be missing/incorrect. EDIT: I just saw #122, but it doesn't seem to address the missing texture.- 331 Replies
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Are there supposed to be medians on the Orthogonal 8C?
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The 2-Level FlexHT doesn't seem to be working, unless I'm doing this wrong.
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Did you only place the road FLUP entrances? If so you need to tab through the FLUP pieces until you get to the FLUP under ground highway piece and plop that in between the two road entrances, this will complete the path.
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Anyone else notice that the Mayor's House lot is conforming to the curved road?
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april 1st SimCity 4 Ultimate Dependency Package - April 2012
bnsf611 reviewed Cockatoo's file in Obsolete & Legacy
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