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bnsf611

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Everything posted by bnsf611

  1. The Countdown Game

    49 Now we're BELOW the halfway mark!
  2. The Countdown Game

    52 Only 2 more to go until halfway! I don't think I've ever seen a speed limit of 60 mph is the US, I guess they figured that it would be better to either round up to 65 or down to 55.
  3. The Countdown Game

    56 "Keep pushing tiny cart!" -Heavy
  4. The Countdown Game

    68 Can we also have llamas at the party?
  5. The Countdown Game

    72 We throw a party if we reach zero!
  6. NAM General Support

    They changed it, it's now the one-way road tool that creates turning lanes. There was a vote on the forums some time ago as there were some problems with using the rail tool.
  7. Not a major issue but I was wondering if there was a fix for this. I recently saved a city i hadn't played in a while with the RHW Regional Transport plugin installed. I opened a data view before saving as I have done for all other cities but this one has several roads behind some mountains, which show up in the region view as black, as if I hadn't opened up a data view before saving. I'm guessing for some reason it's drawing the black workaround layer over the mountains and then when it draws the normal layer, it doesn't draw them over the mountains as it should, leaving only the black visible.
  8. SimCity sold 1.6 million copies according to EA

    I don't know how many copies SimCity 4 sold, but SimCity 3000 sold more than 5 million copies (Source) and i believe it was the best-selling SimCity game.
  9. NAM 31.1 Technical Support and Bug Report Thread

    Since Project 57 was a complete realignment of all of RHW's IIDs, I highly doubt that it will work. Edit: Tarkus beat me to it.
  10. NAM 31.1 Technical Support and Bug Report Thread

    Sorry if this has already been reported, but the Diagonal RHW-6S C1 ramp has missing paths, missing placement string, and the texture on the bottom-most tile appears to be missing/incorrect. EDIT: I just saw #122, but it doesn't seem to address the missing texture.
  11. NAM 31 Central Bug Tracker Thread

    Are there supposed to be medians on the Orthogonal 8C?
  12. NAM 31 Central Bug Tracker Thread

    The 2-Level FlexHT doesn't seem to be working, unless I'm doing this wrong.
  13. NAM General Support

    Did you only place the road FLUP entrances? If so you need to tab through the FLUP pieces until you get to the FLUP under ground highway piece and plop that in between the two road entrances, this will complete the path.
  14. New Screenshots

    Anyone else notice that the Mayor's House lot is conforming to the curved road?
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