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Infamous Blob

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Everything posted by Infamous Blob

  1. Can't find it?... Ask here!

    Currently building a rural area and because I'm spacing villages out dramatically (it's a large tile) services aren't really covering the area I need them too :-/ Just wondering if there's a sort of "export" lot which provides elementary school/high school/college/university/hospital facilities without actually providing a building? Thanks
  2. Can't find it?... Ask here!

    Hi guys, Currently looking for the mystery dependency for and The links are unfortunately broken and the readme just gives the link too. Thanks
  3. Hi folks, Just wondering how people control what buildings appear where? I've got the Maxis stuff switched off using but I have a few custom medium wealth lots that like to grow on 1x2 medium density (some of the gascooker terraces) and henceforth it's hard to force one specific one to grow in one area and another in another like I would with lots of different wealth (taxes) and/or densities. I did try removing some of the lots from the plugin folder while I built up an area of the other ones, which worked in stopping the ones I didn't want from growing, but when I returned the lots to the folder and restarted the game the places where I'd grown the removed lots before removing them were messed up (the backgardens were just sat there where they were and the houses themselves didn't come back). So just wondering what I could do to provide a bit more control, it's a tad annoying destroying the lots I don't want in that area only for it to grow again five seconds later, takes forever to build up a large area :-/ So yeah all help appreciated
  4. Hmm, for some reason changing it to ff doesn't work, instead the reader converts the value to 0x00 after I type ff in and they still grow, more potently that before actually, an area where nothing was growing and hadn't done for years had a load of some of the lots I'd tried to block reappear (I'm assuming that growth stage 0 is what I set it to which is why it was so happy to grow?) Is there something I'm doing wrong? Thinking about it I would just prefer to change the tile set so I have to flick on a different tile set for each set of buildings (one set on New York for example, one set on Chicago and the final set on Euro which is what they're all on at the moment), is there a way to do that at all? If there is it's not outwardly visible in the file :-/ Edit: DM, it was the Occupant Groups thing under Exemplars, managed to sort the last bit out still wondering why typing ff didn't work though?
  5. Ah thanks, it appears that some of the stuff I want to switch off (temporarily) only has a .SC4lot and .SC4model and is missing the .SC4dec file. Do you know which bits of the file I need to change? Was hoping for a simple "CanGrow?" value box which I could put 0/1 in, but doesn't look that simple looking at it in iLive Reader :-/ One of the things I just spotted - LotConfigPropertyZone types - since I have three middle wealth sets of terraces which like growing on 1x2 and two that like to grow on 1x1 I could get control by setting one set as "R - Low Density 0x01", another as "R - Medium Density 0x02" and the final as "R - High Density 0x03"... problem with that is that at low density there's another set I like to use which would interfere with the set I've modded down to low density. But regardless of that, would that work? Could probably get around it somehow by moving my low density stuff I like to use in suburban areas to a different tileset (thinking Chicago because with Maxis stuff blocked that one is pretty much empty at low densities at least) but I can't see a way to do that in the .SC4Lot file... Thanks
  6. Creating a 1600's Village - Any Mods?

    This might be the sort of thing you're looking for:
  7. Hi folks, Quite a while ago I got back into playing SimCity 4, downloaded a few more plugins and got started building cities again. One of the things I downloaded was which, since I downloaded it, I have used the open grass area piece from as a filler where I'd normally put down slightly less neglected grass in low wealth areas, fitted in really well and looked really good. Really appreciate the work of the guy(s) who made it Recently however, went to have a look at an area where I'd previously stuck down the pieces (which worked as they should when I plopped them) and this had happened: The rail bits aren't transit enabled (checked it in "drawpaths"), the other stuff in the pack doesn't have the problem, and it's just that one lot, which is not great because it's also the one I use the most out of the set :-/ Whenever I plop the lot anywhere the rail is on it so it's not just affected bits already in my cities. I have installed a load of stuff since I installed the parks (including a ground texture mod, something that sorts out the texture by the side of railways and I updated my NAM to v32 because I wanted to use the turbo roundabouts) and my plugins folder is now 2.25GB compared to the 1.5GB it was when I checked it a month ago, so I'm not really able to pinpoint one thing that's changed because a lot has. I did test the Alternative Rail Textures mod (by PEG) and removing it made no difference and the problem was still there. So yeah, if anyone knows what the conflict is (assuming it is a conflict) and can help it would be really appreciated. Thanks
  8. Problem with SFBT Parks Set (Low Wealth)

    Ah great, that fixed it Thanks
  9. Hi guys, Just built up a nice suburban area. There's one tile between it and a large commercial city, it's connected fully to this city with a highway and five roads. Despite this, and there being no other cities connected to this metropolis, my Sims instead of commuting to it, are commuting to a city to the North, effectively commuting away from the jobs, despite the fact that there are no jobs in that city (with the exception of service jobs) as it's purely a residential area. The city between the two is empty with the exception of the roads connecting the two so it can't be as if any Sims there are taking all the jobs. I've checked that the connections are okay with uDrive it and it appears there's nothing wrong with them. When I checked the city they were commuting to, there's no sign of the Sims commuting in at all. It's as if they go across the edge of the city they're commuting from and then fall off the map. It makes no sense at all . I'm using the latest NAM and have a few other plugins installed too, although none of those relate to transport. I also have a left hand drive install, not sure if that has any effect, but yeah, all help appreciated. Thanks
  10. Ah fair enough It fixed itself when I started building on the middle tile anyway If that's the case though, how do no job zots occur? I keep getting them on low wealth residential in the middle tile? And also, this is not really relevant, when I make Sims in this middle tile they instantly move up the job ladder within the space of days and then move out, there's no high wealth residential lots for them to move into. Just wondering if there's anything I can do about that? Thanks
  11. Hullo folks I am, right now rather frustrated with one of my cities. It had hit 857,000 people, it's dropped since then as the city's gone into depression and is becomming a pile of high wealth buildings that are looking a bit grubby due to their low wealth occupants or have been abbandoned all together. Soo now I'm at 789,00 which is the first major drop in population I've had since the cities establishment. As far as I can see, when querying residential buildings, is that everythings great, garbage low, crime low, health high, but one thing, school grade, it's low... which makes no sense, as, when querying schools, ALL OF THEM, are at 100% school grade with all of those apples filled up ¬¬ Sooo I, based upon the advice of one of my sims, who told me to build him a local school, decided to spread a few small elementry schools around neighbourhoods, it made no difference, despite them all having excellent school grade also. What makes even less sense is that despite all of these problems, education levels are on the rise, they were at 160 ten years ago, now they've just hit 180, there's a university, there's two colleges, tons of large elementry schools and large high schools, but this just isn't making those residences happy, still showing either school grade low or medium regardless of the actually quality of schools. So admittedly this is rather frustrating, why are my sims not happy with the excellent education system... something else I've noticed as well is that in commertial districts in particular, is that land value has dropped to red on the system, which is odd... Not sure if it's related or not Soo yeah, all help appreciated in solving this Thanks in advance
  12. Destroying the Opera House fixed it, everything's at high again now, thank you very very much
  13. Yeah the city has an opera house in it, and had three private schools, all of which were overwhelmed, so I demolished them and put two new ones side by side in a commercial district far away from houses, so now they're not so overwhelmed I also killed the opera house, let's hope it has an effect Libraries and Museums are all over the place, I built one, well a library anyway, next to every large school and a few scattered museums so I doubt it's that Education by age starts at 0 - 11 on mine and it's about 190, this increases steadily to 195 for the 80+ age group or whatever the highest one is Population by age is quite varied, new young citizens are at 40000, the lowest age group is the old one http://img404.imageshack.us/img404/3667/ohdeartoo.png
  14. Hullooo, I'm kinda new so excuse my newness aha I'm rather struggling to understand the mass transit system in NAM following installing it today. I don't quite get how ground light rail works (do sims get on and off at stations and how do you connect it to the elevated rail network). I'm also having issues with the traffic simulator app as it doesn't appear to be affecting capacity of my mass transit at least (bus stops are still set at 1000 capacity, subways 2000 e.c.t when the editors shows them being different). Is there a reason for this. I also don't quite understand how you would make under passes work, how do you connect two road exits underneath an avenue for example. All help is most appreciated Thanks in advance
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