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@Sims firehouse You need to go over exactly how you edited the image to get that top/down view. That's pretty awesome and could definitely come in handy.
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Low wealth suburban slum. Part of my upcoming CJ update(s).
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Where did you get those grandstands? Are they individual lots or did you lot those yourself?
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Large image ahead.
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Been working on getting my networks through a very jagged mountain range to connect two of my major metropolitan areas. Gotta say, this has GRUELING trying to get just right, but the payoff is totally worth it.
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You can use SC4 Terraformer, which allows you to modify the terrain of an entire region at once. Or you can make simple height-maps and load them into SC4Mapper. Either way you go about it, the easiest way to distribute the region would be to export it as a .SC4M file in SC4Mapper.
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Dude that was so awesome, I have never seen the whole known universe, large and small, quite like that before. However, as it was going throught the stars, and then suddenly it said the "average human hieght" kin of threw me off, otherwise that was cool! Pretty sure that was the combined height of all 7 billion living humans.
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Is this occurring in all city tiles? Or just ones you've previously worked on? Part of installing a new tree controller involves deleting all your previous god-mode trees (even vanilla ones) before you can use the new one. Did you do this?
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Everything runs great with NAM 31.1 w/ Extreme Simulator. Specs: Win 7 Pro GTX 470 GPU 1.280GB vRAM 12 GB G.SKILL RAM Acer 3D-Gaming Monitor, 1920x1080@120 native i7-960 @ 3.2GHz x58A-UD3R rv.2 Motherboard
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Absolutely stunning! 10/10
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9812 As a young(ish) bearded man myself, I get told I look much older than I am all the time. My beard has gotten huge over the last few years as well so it's very misleading. beards4lyfe
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Gyzylarbat, Turkmenistan
