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Everything posted by Texan
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^^^ Looks awesome, how'd you get all the STEX stuff to light up? I know there is something you have to download, but I can't find it anymore! But yeah, great stuff.
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@Srawldaddy: That looks really good, I like how you've incorperated a large highway into your urban core. A lot of times thats difficult without it looking weird. I also think you did a good job spacing out the buildings. Looks great.
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How is NAM's Ground Light Rail meant to be used?
Texan replied to AgentChaosFlux's topic in SC4 Showcase
I use the GLR as a regular rail. A lot of cities in the southern US are building light rails as their train network to service the metropolitan regions. I do the same thing with Sim City. Look at Houston and Dallas for example. They are good examples because they have used Light Rails to connect their region. -
That is really neat! I wouldn't have thought to make rocks volcanic cinders!
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I've been looking for a topic that was discussing traffic lights and their placement. This one appears a bit old, but hopefully we can bring some new life to it, as long as there hasn't already been a new topic created somewhere else--if so I can't find it! Anyway I was doing some internet browsing trying to get some ideas and I stumbled across this picture: http://upload.wikimedia.org/wikipedia/en/2/2f/Haciendapleasantontrafficlights.jpg Pretty interesting I thought, I wonder if we could do something like that for SC? I'm not really requesting it rather just getting peoples take on it, because it is a bit different and looks nice.
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Very nice, does that highway have any ramps near downtown or is it more or less just a bypass?
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Official Mapping Community Requests - Take Two
Texan replied to tungston's topic in Mapping Community Room
I am really terrible when it comes to attempting to create things with the computer. I would really like to build a region in Southern New Mexico: http://maps.google.com/maps?hl=en&ll=32.094791,-104.067307&spn=0.308884,0.615921&t=h&z=11 I am not sure how I can do it though. I want it to be made with the rivers and landscape how it is in reality. It would be perfect if the region was all large tiles. It would be ideal if it was 6 large tiles high and 7 large tiles across. If you are interested in helping me, I can answer any other questions you have. PM me or just post below. This would be really helpful and great! Thanks -
Chemeketa: McCabe Street Extension
Texan commented on Tarkus's City Journal Entry in Tarkusian Cities
Looks awesome! I love your focus on transit networks. That is my favorite part of the game! -
I like your Parkway, it gives the town a very suburban feel, I use that term loosly because I suppose the word suburban is more of a perception thing. In any case, looks neat! Also, where did you get the streets? The edges are more curved and I like that, they look more realistic.
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Update 3: Glenn Harbor
Texan commented on GreekMan's City Journal Entry in Auburn Metropolitan Area~City Planning at it's Finest!
Looks great! Has a very strong Pacific Northwest feel and great job on the highways! -
Yeah, College Station is a perfect example. I was just pointing to these particular lights in Garland because they are so new and they do give a city a very clean look. But, College Station has had them a while I guess--moral of the story, the city looks good with them!
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io_bg: Thats looks so cool. I like your last picture, how close your city is to the water, it reminds me a bit of Galveston, TX. If you look, its beaches are very small and the city is practically right on the water. I love it!
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Modern Traffic Lights You can find this image on Google Maps, check out the intersections of the George Bush Turnpike and Christ Road and GBT and Firewheel Parkway in Garland TX. Description: The request if for new black traffic posts and signals to be created. The lights are very new and modern looking with a glossy black finish. The arm extended over the road will not only have a horizonal traffic signal mounted to it, but also a road sign. The traffic posts would be made to be fitted on roads, avenues, and NWM material. Why this would be beneficial for the game or community: These new traffic posts and signals would be great to give more life to a city or region. The new posts would provide more options for the player and allow the player to have greater control over the looks of their city. It would work best if the new posts replaced the old, meaning they are rendered as soon as a road is built rather than a plop. These could be used to revitalize a city or give the feeling of urban sprawl in a suburban or rural area. For those of us who live in the suburbs, ya'll know how good the new black traffic lights looks!
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Awesome, I LOVE DALLAS! Almost every city I make some how incorperates parts of Dallas in it. I can't wait to see what you have coming!
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Computer is still busted, can't work on the city I've been planning for weeks! This is kinda cool--facebookesque
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Looks good, I really like your pictures of Downtown. The night pictures are really great.
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Dillenburg - The Renascence
Texan commented on Gath22's City Journal Entry in Dillenburg, Capital of the Principality of Nassau
The new region looks great! I love fresh starts, it gives you a hole clean slate to do anything you want! Good luck, build some highways too. I love a good highway! -
Wow, good stuff!
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@Sparks1176: Thanks for your interest, unfortunitely my computer got messed up and deleted all my stuff. So I am now working on a new Weston based on the old one, I am making some major improvements using the RHW and more NWM stuff. I am sorry to say I don't know where I found the light posts. It is part of a pack of several different light replacements. Its under the name Light Replacement Mod. I haven't been able to find it on the STEX. It is pretty difficult to find, you could try looking on SC4D as well. The building you circled can be found here: www.simtropolis.com/stex/details.cfm
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I love that picture of Highway 7. Looks awesome, the traffic jam makes it look even better!
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Wow, thats a pretty intense network you got there.
