Jump to content
         

gmlaster

Member
  • Content Count

    18
  • Joined

  • Last Visited

Community Reputation

21 Positive

About gmlaster

  • Rank
    Sophomore

Recent Profile Visitors

9,777 Profile Views
  1. I really love your posts. Very on point about how to run SimCity4 on the Mac. After reading your post about folder consolidation, I am implementing  your suggestions on my Intel machine. ( This is not a problem on my power Thank you again.

  2. Sum Ting Wong Chinese Food

    It took me a second to catch the name. Couldn't stop laughing once I got the joke. Sorry if I'm offending anybody. I certainly don't mean to.
  3. Running SC4 on a Mac

    Solution to the SC4 Mac OS File Limit (Aspyr App Store Version): I like to keep my Plugins folder super-organized, not just for neatness' sake but because if I run into a problem, want to swap out a mod that may conflict with something new I'm adding, or I just want to update a plugin, having my folders neatly organized into sensible categories makes it really easy to find what I need. But…the downside to this is that each folder I create pushes me ever closer to that nasty file limit. I learned from Aspyr's tech support that there are actually two ways to get around this problem. The high-tech way involves Unix commands or an XML script that will let you increase your computer's file limit. The low-tech, non-programming way involves getting rid of unnecessary files you may have accumulated in your Plugins folder. We'll look at both methods in this post. Using Unix to Set the File Limit: For Snow Leopard or before: Open a Terminal window. At the prompt, type: /etc/launchd.conf limit maxfiles xxxxxx xxxxxx NOTE: The x's are file limit number you want to set. Be sure to change the x's in both numbers. Reboot for this to take effect. For Mountain Lion (10.8) or Lion: Open a terminal window. At the prompt, type: /etc/sysctl.conf kern.maxfiles=xxxxxx kern.maxfilesperproc=xxxxxx Again, change the x's to the file limit number you want to set. You will have to reboot for this to take effect. Using XML to Set the File Limit For Mavericks (10.9), Yosemite and El Capitan: None of the above-listed methods will work due to changes in the system architecture. To adjust the maximum file limit, you will have to create a property list that goes into your Library/Preferences folder (limit.maxfiles.plist) that has an XML script that will allow you to set that number. You will need to know how to use the Mac's XCode application to create a .plist file from this script: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Label</key> <string>limit.maxfiles</string> <key>ProgramArguments</key> <array> <string>launchctl</string> <string>limit</string> <string>maxfiles</string> <string>524288</string> <string>524288</string> </array> <key>RunAtLoad</key> <true/> <key>ServiceIPC</key> <false/> </dict> </plist> Just change the numbers between the two <string> tags to set your file limit number. For more information or if you run into trouble, just Google "Unix Mac commands to increase file limit" or "Creating a .plist from XML in XCode" and you'll find help from the experts. But What If I Don't Know Unix or XML? That's okay. There's a low-tech way to do it without programming, albeit a little time consuming and tedious, but seriously, why play around with code when you can just do a little disk housekeeping and buy yourself some space by removing files and folders that serve no useful purpose? What follows are some instructions for doing this the old fashioned way, and quite frankly, I liked doing it because it made me do some much-needed purging of useless files: Get Rid of Unnecessary Folders!!!!!! Folders are a great way of hitting that file limit in no time flat, and they really accumulate quickly. So as you organize your files, try to keep the number of folders you create to a bare minimum. This may take a bit of strategizing, but one good way to do it is to structure things in a basic hierarchy of folders: Mods Props Lots Textures While some mods will, out of necessity, need to be kept at the highest (or "root") level of the Plugins folder, everything else can go into folders inside the Mods, Textures, Props, or Lots folders (except for the NAM stuff, which you should just install as directed and then leave it alone). While I like to organize my mods into logical groupings (i.e., Terrain Mods, Rock Mods, Tree Mods, etc.), you don't have to. SC4 will work just fine without it. But I don't like wasting precious game time farting around looking for plugins, so a little organization goes a long way. I do the same with props, because so many lots have dependencies on these props and prop packs, and trying to work out what prop packs you have and which ones you're missing can be a real headache. So I organize my prop packs by the manufacturer (i.e., JENX, BSC, BLS, MBEAR, PEG, etc.) so when I get lots from those manufacturers, I can tell at a glance which packs I already have before I go looking for downloads. And I keep all of them in a "Prop Packs" folder so I can easily figure out any dependency issues. The remainder of my props I organize into logical groupings in the main Props folder (Beach, Flora, Fences, etc.) or again by manufacturer (PEG, MBEAR, etc.). What Should I Do With .EXE Windows Installer Files? To answer KM87505's question about dealing with the .exe Windows installer files, if you get props or prop packs that come as a .exe, there's a utility for Mac called File Juicer that will unstuff those .exe's so you can get directly at the DAT and LOT files inside them, bypassing the Windows installer altogether. Just drag and drop the .exe into the File Juicer window, let it finish the conversion, then drag the DAT and LOT folders out of the Juice folder and stick them into your Plugins folder yourself. Not as nice as having an installer, but it's definitely better than having props you need but can't get to. It's not free either, but if you're going to be serious about playing SimCity 4, it's $20 dollars (or whatever) that you definitely won't regret spending. Manage Your Folders Carefully Nested Folders Are Bad: Nested folders (folders inside of folders, inside of folders, etc.) can pile up fast. In my anal-retentive zeal to keep my Plugins tidy, all those nested folders caused me to hit that file limit hard. Every time you create a new folder, you're adding to the number of files in your Plugins folder and every one of them counts. So consolidate wherever you can. While I like having my .dat files in one folder, .SC4lots in another, etc., I discovered that SC4 works just fine if all the .dat, .SC4lot, .SC4model and .SC4Desc files are loose in the same folder. This cut down to a fraction the number of folders I needed and made it possible for me to actually load ALL my custom content, even with the file limit. And I got this crucial bit of info from the Aspyr tech as well: The farther SC4 has to drill down to find your plugins, the slower it gets and it could potentially cause a crash to desktop (CTD). Why this should matter, I don't know but it does. And when I got rid of all the folders nested six and seven or more levels deep, my performance really did improve…so much so that I completely reorganized everything so that I don't have anything nested more than four folders deep. By just adhering to the simple concept of watching how many folders I create and letting all the related files remain together in one folder, I haven't experienced a single crash, even with all that content installed. And if I want to make changes or get rid of a problematic mod, everything I need is still super easy to find, update or remove. Finding Your Plugins Folder Quickly I've included a picture of my Aspyr SimCity 4 folder in this post. Notice that in the sidebar on the left of the Finder window, SimCity 4 is listed at the bottom of the list. That's a shortcut that keeps me from having to go through the headache of drilling down through all those stupid folders to get to my plugins. I find it incredibly inconvenient to have to repeatedly choose Option + the "Go" menu from my desktop menubar, choose "Library" from the list, look for the Containers folder, then the com.aspyr.simcity4.appstore, then the Data folder, and THEN the Document folder to locate my SimCity 4 folder so I can get to my Plugins folder. So the next time you have to navigate to your SimCity 4 or Plugins folder (assuming you haven't done this already), just grab either of those folders, drag it into the sidebar of your folder window and move it up and down until the blue bar is positioned where you want your folder to appear in the list. In my picture, you can see it's at the bottom, highlighted in blue. So now, whenever you want to get to your SC4 Plugins, you just click that shortcut to jump right to your files…no more drilling down eight folder levels deep to get to your plugins. WARNING: DO NOT TOUCH YOUR NAM FOLDER!!! Not ever. I cannot stress this enough. If you've got NAM for Mac up and running, just be happy you got it working and leave it alone. Do not try to organize it, rename anything or consolidate files…in fact, just don't touch it. Get Those Useless ReadMe Files Out of Your Plugins Folder You'd be surprised how many of those ReadMe's, .html, .png, .jpg and .txt files get installed with your mods, props and lots. If you're not watching, they can quickly accumulate into the hundreds. The more custom content you have installed, the more likely it is that you've also installed quite a few of these files…files that you will probably never look at again once your content is successfully installed. GET RID OF THEM!!!!!! They're not necessary to running the game and they're just needlessly eating into your file limit. Remember, every unnecessary file you get rid of is another mod, prop or lot you can add. If you want to save the files, you can always move them to another folder OUTSIDE the Plugins folder for future reference. But remember, the original files you downloaded from the STEX come with the ReadMe's you're deleting. You can always go back to your original downloaded file (assuming you've archived it) and look at the readme. Or you can download it again from the STEX or SC4Devotion to get the ReadMe files again. But get them out of your Plugins folder immediately, if not sooner. When you're done, before you empty your trash, open the Trash folder to get a count of how many of those files you threw away so you can get an idea as to how much space you've freed up and how many new files it's now safe to add. The files you NEED to keep will have the following extensions at the end of the filename: .dat .SC4lot .SC4model .SC4desc The files you DON'T NEED will have the following extensions at the end of the filename: .html .txt .rtf .png .jpg .pdf Last but Not Least Back up your SimCity 4 folder so that you never have to do any of this again. When you add a substantial amount of new content, back it up again. A simple backup can save you days of trying to reconstruct your game files. Because of the file limit, you'll need to always be vigilant as to how much stuff you're adding. So as you add more content, put a color tag on it (right-click on the file and choose one of the color dots at the bottom) so you can identify it, put it in your Plugins folder and start up the game. If it loads, more power to you. But if you crash to desktop, try removing the files you just loaded. If it starts up again, one of two things has happened: 1) Either the mod or content you just loaded is conflicting with something you have already installed, or 2) You have hit the file limit again, and you need to either delete something you don't need or temporarily move it out of the Plugins folder. Once it's gone, try starting the program with the new content again. If SC4 crashes even after you removed some files, you're probably looking at a conflict. If it works, you know it was the freaky file limit thing. Once you've established that the file works, take the color tag off so you don't get it confused with other new files you may be trying out. As you add new files, color code and install them a few at a time and test them to see if the program starts up. It they work, take the color coding off of them and do the next batch. This method is slow and painstaking, but if you crash, you'll have a much better idea which file isn't working because there's only a handful of them you were installing. If there's a conflict, one of those files is the culprit. If you've hit the file limit, you can decide at that point what files you're willing to sacrifice to get the program working again. I really hope this helps somebody. I have been more than a little disappointed, and even disgusted, by the lack of support for Mac users by pretty much everyone you go to for help. Most people mean well, but in a Windows world, owning a Mac is a bit like owning a Lamborghini. It's an incredible, powerful machine, but you can only take it to the dealership for service because absolutely NOBODY knows how to fix it. More than once, I've been insulted with the suggestion that I "get myself a real computer", which is like telling a Lamborghini owner to get rid of that fancy car and go buy a Chevy. "Why spend all that money? It's just a car!" Nobody in their right mind would pick a Chevy over a Lambo if they could afford one, but they'll never understand why you did because they don't own one and they never will. Don't bother trying to explain. They're perfectly happy driving that Chevy and you're not giving up your Lambo, so why waste time arguing? We Mac users will just have to soldier on and remember that the only help we really have is each other. So help everybody you can whenever you can. And in spite of the freaky file limit issue, I'm still sending out a big "thank you" to Aspyr for creating a SimCity 4 that works better and faster than anything EAGames ever created for my Mac. Happy Simming, everybody!!!!!
  4. april 1st Free Camera Mod

    Not funny. I really needed this.
  5. Pizza & beer. What else would I have?
  6. SimCity Show Hidden library

    I'm not sure what this is supposed to do. But if you want to find your hidden Library folder, you don't need the Terminal.   1. Just hold down the Option key, select the "Go" menu from the menu bar and the Library folder will be there. It only shows up when you press the Option key because the folder is hidden, but that's all you have to do to get to it. No Terminal necessary.   2. Once you've opened the Library folder, look for the Containers folder. In it, you will find the com.aspyr.simcity4.appstore folder.   3. Open it and go to Data/Documents/Simcity4/Plugins. That's it. You've found your Plugins folder.   REALLY IMPORTANT:  I found this out the hard way after weeks of trial and error with the new Appstore Mac version of the program. Once you actually find the Plugins folder, there are some things you should know about the Appstore SC4 before going hog wild with the mods and goodies:   If you're like me and you cram your Plugins folder full of cool mods, prop packs and lots, be advised that the Appstore SimCity 4 has a nasty file limit, beyond which your program will crash to desktop (CTD). Crash too many times and the com.aspyr.simcity4.appstore folder can corrupt and CTD no matter what you do or don't put in the Plugins folder. If that happens don't uninstall/reinstall the program!!! Just drag your Plugins folder out to your desktop or someplace safe and trash the com.aspyr.simcity4.appstore folder. Start the program again and quit when you get to your region. When you look in the Library folder again, a fresh new copy of the com.aspyr.simcity4.appstore folder will have been created. Drag your Plugins back in and you're back in business. Just like corrupt Preferences files, if you delete the corrupt com.aspyr file, the Mac will create a new one when you launch the program again.   If you drag your Plugins folder back into the pristine new Simcity 4 folder and the program starts crashing again, there's a problem inside the Plugins folder. You may have a bad mod or plugin in it, but it's infinitely more likely that you have too many folders your Plugins folder. There's a limit to how many folders you can have in Plugins. I read on Google that the program starts crashing at 200 folders. That's folders, not files. I've got over 5,000 files in my Plugins folder, but very few folders, especially nested folders (folders inside of folders). It also has a file limit (don't know what that is, but I've definitely hit it), but the Appstore SC4 seriously hates folders. It also seems to hate anything I downloaded from the STEX with Safari. Don't ask me why. So if you're downloading a lot of stuff from the STEX and none of it works without crashing, try downloading with Firefox or Google Chrome.   Anyway, to remedy the folder problem,I suggest you get rid of all the folders you can and keep your files as close to the root (top) level of the Plugins folder as possible. Yes, it will screw up your neat, orderly plugin organization, but you'll be able to get way more plugins installed. Every single file counts. Take files out of the dat folders they installed into. Those dat folders really add up, and getting rid of them can really make a huge difference. Same with PDFs, HTMLs, ReadMes and .jpg image files. Anything that's not a .dat, SC4Lot, SC4Model or SC4Desc file is just taking up valuable space that you could use to load some plugin or mod you really need.   Also, before you decide that a mod or plugin is crashing your program and you throw it out, try removing your Plugins folder to your desktop, creating a new Plugins folder in its place and installing just that one suspect mod/plugin. If it crashes the program, you know it's bad. But if it doesn't and the mod/plug works fine, the culprit is the too many files/folders thing. To find out what your limit is, try dragging your mods, props, etc. back into the Plugins folder a few at a time and start the program. When you start crashing, you'll know you've it that file limit. At that point, you have to decide what mods and stuff you really need and what you can live without.   I know, it's a lot of hoops to leap through for a game, but it's worth it to have SimCity 4 back on the Mac...just my humble opinion.
  7. Cascade

    I absolutely love it! I wanted to do a futuristic (imaginary) domed city on a terraformed planet, and this is just freaky enough to do it. I'm going to call my colony "Geodromeda". I imagine a landmass carved out of a newly-terraformed planet for human habitation by starships orbiting the planet. Could by my first City Journal. Can't wait to try it out!
  8. Coastal Modd

    Outstanding work!!! Far and away the best water mod I've ever used, and I've tried them all. It's the only one that lets me create realistic two-toned Caribbean azure (blue-green) water to go with my perfect white sand beaches. Combined with JENX's killer ripple generator (I like the "Water Ripple Generator" so one-plop ripples the whole ocean) and it's almost like being there. For effect, I turn on my Ambiance sound effect app on my iPod and mix myself some lapping wave sounds with seagulls, and I add a light breeze. It's the best mental margarita around, the perfect cure for a hard day out in the real world. The only thing missing is palm trees that sway with the breeze.   Maybe in SimCity 2015 (sigh).
  9. MODs for AppStore version of SimCity 4 for Mac

    @Bluegoose: Trash any and all unnecessary folders and subfolders from your Plugins folder. After a lot (and I mean A LOT) of trial and error, I've discovered that the size of the Plugins file is not the problem. It's the NUMBER OF FILES you have in the Plugins folder. Aspyr's SC4 seems to hate folders in particular, especially subfolders. Keeping your files as loose as possible is messy and hard to manage, it's also the best way to get the greatest number of plugins to work without crashing. I learned this the hard way after a ridiculous number of crashes. I'm super organized with my plugins and have everything neatly ordered into folders and subfolders according to function (Lots Mods, Props, etc.) so it's easy to find something that breaks or that I want to disable. At first I thought I had some bad plugins, but then I tried an experiment. I removed my plugins and trashed the library/containers/com.aspyr.simcity4.appstore folder (it's way faster and easier to do, and it does the same thing as reinstalling the program). Then I restarted the program to generate another com.simcity4.appstore file. With a pristine folder, I loaded just the mods I thought were crashing into the plugins folder, and lo and behold, they worked just fine. Like you, I figured the problem was the size of the plugins folder. But after a buttload of googling, I learned that the program crashes after you reach 200 files/folders in your plugins folder. Aspyr knows about this problem…they're just not publicizing it. Hopefully they're working on a patch, but don't count on it. When you call and ask for help, as soon as you mention the words "mods" or "custom content", their tech support people immediately shut down and keep telling you over and over again that they're not responsible for custom content. They won't even listen to the problem. So I had to find this answer on my own. Every folder, subfolder and file contributes to the problem but folders seem to be particularly problematic. Because I had my plugins neatly and logically organized into folders and subfolders, I hit that file limit much sooner than I expected. So when I started crashing, I went through my plugins folder and carefully deleted all unnecessary folders and subfolders. I put all related .dat, lot and model files for a lot or prop into one folder instead of separating them by function. In short, I removed every single unnecessary subfolder from my plugins. Then I restarted the game…using the same files that crashed the program before, but this time without all the neat folders everywhere. Worked like a charm. Another added advantage of deleting all the unnecessary subfolders is the fact that I was able to replace them with more mods, props and lots. Still no crashes. While there are some mods that won't work with Macs due to the use of .dll files or just because (fill in the blank), most mods can be extracted for Mac use by using the FileJuicer utility (google it). I think there's a paid and a free version. That works most of the time. All you want is the extracted .dat, lot, or mod files. Toss out the rest as it's just part of the Windows installer and is useless. But sometimes FileJuicer only extracts a .txt or URL file with no SC4 files included. That happens because that particular item needs to be installed using the original Windows installer, so try jumping on VMWare, Parallels or Bootcamp and running the installer from Windows. That'll usually do the trick. Because I have lots of mods I like to use but I don't always need them for a particular city, I created an Uninstalled Mods folder outside of the Plugins folder to dump them in. When I need them again, I just move them back into the Plugins folder. That way I can set my favorite mods aside when I'm not using them but keep them handy for when I need them. Doing this also frees up a few slots for me to add some new mods or props in their place.
  10. Coastal Modd

    Thank you so much for this! I have been looking for the perfect blue-green Caribbean water effect and this is the only mod I've found that really does it, and it's so realistic. Combined with some reefs, sharks and some undersea plant life (via NVBC and Gizmo's Water Flora) and it's almost like being there! Love it! More, more, more, more, more!
  11. Map rendering Instructions

    I just got the new AppStore SimCity 4 for Mac. I love everything about it except the fact that when I try to render a region, all I get is an empty Windows-style dialog box that doesn't navigate anywhere or do anything. Is there any other way to render a region besides Shift+Alt+Ctrl+R? Is there a program I can use in VMWare or Wine that can render regions? I can get SC4Mapper files to show up in SimCity 4 but while they are properly sectioned up into cities, they're totally flat, like the program doesn't see the config file. When I use the region, it's blocky, like it isn't anti-aliased and I can't smooth it, no matter what I try. It's also got a grid covering it that I can't get rid of, and I don't mean the grid that SimCity generates when you get close. It's there, no matter what the magnification, like it's baked into the region. Don't get me wrong…I absolutely LOVE having one of my all-time favorite programs back, and it's smoking hot! I've got gigabytes of custom content loaded that I collected over the years and for the first time ever, I haven't experienced any kind of performance hit. None whatsoever. No matter how much content I load, the performance is always the same…fast. The program loads instantly and it runs lightning fast. It never did that years ago back when I ran it on Windows. I don't know what Aspyr did to deal with the god-awful load times I used to experience in the past, but I like it! I can't run mods that utilize .dll's but otherwise, most of them still work. I'm in SimCity heaven…except for the fact that I can only play the regions that came with the program. I'm so BORED with them!!! The program would be absolute perfection if it rendered regions. Surely I'm not the only one who's noticed that the Mac version can't render regions anymore because of the dead dialog box. Hopefully Aspyr will release a patch soon, but who knows how long that could take and I'm dying to start downloading some new regions. Anybody know of a workaround????
  12. Coastal Modd

    I was looking for the perfect Caribbean water color, and this is exactly what I wanted. Moreover, I can make just about any beach and two-toned water color I want. Thank you, thank you, thank you!!!! This is a dream come true!
  13. SimFox Day 'N Nite Mod Mac Compatibility

    I have the same problem. This mod crashes whenever I switch from God mode to Mayor mode. The only way I've been able to get it not to crash is to set the program to Pause before switching to Mayor mode. As long as the game is paused, the plug-in works just fine. But the second I start the game running, I get the beachball of death, even with all other mods and plugins removed. While I think that this mod looks a little better, it's no good to me if I can't run it during the game due to crashing. Gizmo's day/night mod works fine with the game running so I'm going with it. BTW, I had a heckuva time finding any mods anywhere from Gizmo, so for anyone who's interested, here's his latest site as of 4/2014: http://gizmo.aplaceforwebsite.com/index.php
  14. Azul's MAX Money

    Azul:   I absolutely love this mod and I've been using it with no problems at all…and on a Mac, no less! Not a single problem so far. This mod is EXACTLY what I was looking for. Don't listen to these negative nancies and their whining about having too much money (as if that could ever happen, even in real life). I've been playing this game since the first SimCity came out back when it only ran on Mac, and I know why I love it. With enough money, I can build my own utopia. People don't realize that not everybody plays the game the same way. I'm a sandbox kind of girl. I love to build pretty cities, not run them. I don't give two craps if the amount of money is unreal. So is our national debt, which is also in the trillions. Maybe it's a Mac thing, but I've never once run into a problem loading that much money into SimCity 4 or The Sims 3, and I've been playing with that amount for years. I typically use a money trainer, but so far this mod has really done the trick.    As for dangerous…Vlakkhaas, I think that's pretty hysterical and seriously overstated. Azul, as long as your mod doesn't hold me at gunpoint or kidnap little children, I don't see any danger in using this mod that a backup of my saved games & plugins and a reinstall of my software couldn't fix. Then again, I'm on a Mac. Maybe these other users have issues with their PC's that I don't have. I really don't know, nor do I care because it works great for me. It's never crashed my system and it solved a huge problem for me because most cash mods don't give you this much money and Macs can't use money mods with .dll files driving them.   Don't pay attention to the naysayers. There are people like me out here who need it, love it, and use it without problems. This mod is just what I was looking for. For sandboxers like me, it was exactly what I'd been cruising this site to find when I needed a big money mod for Mac. Thank you so much for the great work, and don't change a thing. Just make a new mod for the realistic and faint of heart. But please, keep this one intact for sandboxers like me who need it and have the balls to try it.   Too much money…as if!
  15. Simoleon Modd

    HOW TO GET MORE MONEY:   Forget using this mod. Most users can't get it to work. Use the SimoleonRH mod instead of this one. It's based on this mod but the SimoleonRH mod actually works, even on a Mac (I've used it on mine). It works on either SimCity 4 Rush Hour or SimCity 4 Deluxe (which is both the original SimCity 4 and Rush Hour games bundled together). If you're using this mod on either of those games, that's probably why it doesn't work. So use the link below for SimoleonRH instead. It'll give you $100M when set to Easy, $25M when set to Medium and $1M when the city is set to Hard. Here's the link:   http://www.simtropol...ls.cfm?id=21312   NOTE: Be advised that some users have complained that this mod royally screws up your tax revenues, making it impossible for a city to lose money. You'll be rolling in money, whether you want to or not. While this is fine for users like me, who like to design cities, not run them, it may be more trouble than it's worth if you like to play Mayor and run your city and see accurate revenues, for better or worse.   If you want unlimited money without having your taxes affected, Windows users have a number of options for money mods, but Mac users don't because mods built for Windows can often crash on the Mac side and there are no cheat codes that I know of other than the pathetic $1,000 a pop "weakness pays" cheat or whatever it is. So if you're looking for unlimited cash and you're on a Mac, I suggest you use a money trainer application like "The Cheat". It's free and you can Google to find it.   WHAT'S A TRAINER?!!!   If you've never used a MONEY trainer, it looks complicated but it's really not hard once you know what you're doing. I've used them on both Mac and Windows and they're all pretty much the same. In a nutshell, a trainer searches the computer's memory for the number representing something you want to change in your game. In some games, it's the number of lives you have left, or the amount of ammunition you have available. In our case, it represents the money you have available to spend in SimCity. The trainer allows you to change that amount to literally anything you want.   To find that area of memory, it'll ask you to search for that number. The easiest way to be sure you have the correct memory address for your SimCity money is to do the following:   1. Start a new city. Based on the difficulty level, the amount of your startup cash will vary. If you started on the Easy setting, you should have $100,000.   2. Build a section of road. That will change the amount of startup cash you have from $100K to whatever you have left after building that section of road. Let's say you have $96,400 left.   3. Open the money trainer (The Cheat or whatever you're using) and in the "Search" field, enter the amount of money you currently have in your city, i.e., 96400. Click the Search button.   4. Go back into SimCity and build another section of road. The amount of money you have will change again. Let's say it's $82,539. Enter that amount into the money trainer.   5. The trainer works by watching the computer's memory for an address who's numeric value changes identically to the numbers you've entered. That's how it identifies the SimCity 4 money address so you can change it. So keep building road or whatever and changing that dollar amount until the trainer tells you that it's found that area of memory.    6. Once it tells you it's found it, enter the amount of money you want for your city into the money trainer's "Change" field or whatever it's called. It can be whatever amount you want. Click the OK or Change button (whatever it's called in your trainer application) and you're done!   7. Go back to SimCity 4 and if you don't see your new money, build another section of road or something. The next time you spend money, you should see the new money amount.   So for those of you who want money and lots of it, these are two viable options, one with a mod, the other without a mod, that should work nicely, regardless of your platform.   Hope this helps!
×