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Dr. Boom

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About Dr. Boom

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  1. Triple Regions

    Looks like it could be found in SC5, not SC4!
  2. BAT Request Thread

    Hey there, I am making an Antarctic themed region and I was wondering: would it be possible for some BATers (batters?) to whip up some cool icebergs on request? I've seen a lot of tropical plopables but icebergs would be new.
  3. Fair

    Nice work! I hope to see more.
  4. Republic of Amoroff

    Expect an update for Freeport sometime tomorrow.
  5. Ferro City: city of rail

    Amazing work. Your traffic seems to be nonexistent.
  6. Egalitaria

    Great CJ. I consider myself a Ron Paul fan, and it was definitely interesting to see how it would play out. Just a note that libertarians aren't "anti-service" if the service can be privatized, and do not always shun government services if it's vital. But of course you cannot zone for private schools in this game, so I guess what have to make what the simulation gives us, eh?
  7. underwater road and houses

    Using the BoC mod, you could probably create a cool underwater city...outside of the border, at least.
  8. Tree Lined Streets (Low and Medium density)

    You sir, are amazing. Here's my glass to you!
  9. Best Road Layout

    Can a a road cross over that sunken avenue? Yep. @Killer_bake: http://forum.ea.com/eaforum/posts/list/9388028.page It takes some time to make a good looking one, but it is worth it in the end.
  10. Ipanema

    Creative layout. How's the traffic? I really love the first two pics of the last post.
  11. P.C. rush....

    I like the blue-greenish glow to it.
  12. Gardner Valley

    Hello, and welcome to scenic Gardner Valley! Located in Fairfax County (Virginia?), Gardner Valley has a lot to offer, and by a lot I mean in tourism, specifically casinos! I was originally going to call Gardner Valley something else, but "Gardner Valley Casino(s)" had a certain charm to it, so I kept the default name! I plan to present this city journal as informal, almost satirical, somewhat based on the ancient Roman satirists on their own city state of Rome. I also like puns, although I use them sparsely and you have to look hard for those! Also, if the images aren't loading or loading too slow for you, please send me a private message. Please be aware that Gardner Valley is in not a region I created, but someone else's. However, I liked how the town was coming along so much I just had to create a city journal for it! And so we start our journey with Gardner Valley as a small village in the middle of nowhere built upon a lone highway, a railroad, and the backs of hundreds of underpaid construction workers. Anyway, here's a bird's eye view of the town: El ciudad, where el bomberos are nowhere to found: The backwoods, backwards, industrial area to the north. But hey, at least we got wind turbines blowing all that pollution towards the city! Gardner Valley will be specializing in the most unsavory and arguably hardest of specializations, casinos. So far, a casino city is the only type of city I had avoided thus so far, so I was willing to take a chance with this city journal and try it out. Low end casino hotels: Get drunk, go to sleep, wake up with a pimp in your bed and a five o clock shadow. Beautiful "shot", isn't it? The casino was making a good enough profit, but I had enough simoleans to expand my casino to include some blackjack tables and a cheap bar. I am mainly focusing on medium wealth tourists for this city, since they overall give a decent amount of money but don't complain as much as the 1%. After adding the bar to my casino, I was surprised (and humiliated) by a piece of text that a appeared at the top of my screen: Newsunreal: The town of Gardner Valley grows, packing in more poor sims than ever before! If it weren't such a delight, in the middle of the night, to see such a sight, right? While I was admiring the growth of my little town on llama speed, a tornado had suddenly appeared out of nowhere and gave me almost a heart attack. Never play the game with the sound all the way up. Out of all the undeveloped land, it decided to touch down right smack in the middle of a medium wealth neighborhood. 'cause who cares about the middle class, y'know? Amazingly, the tornado avoided destroying the school: Not seen: Dorothy's house, evil witches flying, the land of Oz. Looking up as the twister started to dissipate: The aftermath after the "incredibly destructive" *cough* tornado. Actual size and destructiveness of SimCity twisters: (photo courtesy of google images, likezz.com.) The reconstruction started immediately. After a twister. In the extreme early morning on a Sunday. Nearby a fire that has been going on for hours. Tax money well spent! Until now, the mayor has been going from house to house to sleep, using his political power to force the citizens to grant him their beds to sleep on. Every night, another unfortunate victim would be kicked out of his/her house until the mayor awoke at six a.m. every morning... I had sped up the speed a bit to gain some more simoleans into my coffers when I had realized by looking at my graphs that I had only 120 students attending my schools! I quickly ameliorated that by adding some bus stops. If you ask me, with a distance of less then .5 kilometers from the school, you'd think all the kids would walk or ask their parents to drive them, but know... The first crack of dawn revealed that all of the houses that were destroyed over the night had been completely restored, an amazing feat compared to the time that it takes to build just one house around where I live: I almost forgot to show you what I have done with the BOC. Since the railway in the distance wasn't connected to the town, I had used the debugger tool to draw a railroad out from it into the town. I had that railroad then loop around the town beside the six lane highway. As usual, grass shown itself to be sprouting over the highway, although I thought it added a bit of character: As the sun rises above Gardner Valley, I leave you with this beautiful picture of the town from the nearby hilltop: Until next time, happy city building!
  13. Best Road Layout

    It's pleasing to the eye, as the above poster said, but it seems like a waste of space, and might be trouble when you get a lot of people. Made a topic like this a few months ago, but I forgot about it. We can use this thread then. Have you tried the "mod" where you can make overpasses? I haven't tried it myself, but I heard it can help. Plus, if you have the BOC mod, you can find room to make realistic elevated highways and overpasses, if that's your thing. I have also been experimenting with sunken "highways", which requires a lot of work but is worth it: Just imagine a highly populated city with those!
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