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23 PositiveAbout Chirpynado
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Here are some screenshots of my city Sancta Terra, which is 25 tiles big. It took a lot of optimization of my traffic in order to not hit the vehicle and agent limits, so that I could reach a population of of 700k+. At the time of taking the screenshots, I had spent about 100 hours of play time on this city, which I had made in anticipation of the release of the upcoming Air Ports DLC The map I used is a modified version of the map 'The Dust Bowl' that is part of the Natural Disasters DLC.
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Nagatoro City
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This reminds me of the flying cars in the film series Back to the Future. It happened when I moved my cargo harbor. Fixed itself after a while, though.
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From a map I'm working on.
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To be honest, although my account is relatively new, I've already spent 1000+ hours on this game. However, the downside is that it turns into a struggle session for the CPU. I wish this game had been optimized to work with DX12 or the Vulkan API instead DX11.
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Content Creator Pack - European Suburbia
Chirpynado replied to Avanya's topic in Cities: Skylines General Discussion
I'm probably asking something that's obvious to others, but do I have to enable this by choosing a certain option or will these buildings show up regardless of map and settings? -
The special disaster Chirpynado happening in my city of Fire North Video link: https://youtu.be/XH17D9rnNlk My apologies if this isn't the right subforum to post this.
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